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May 10 2016

TakeHomeTheCup added a comment to T86026: Add a "Loadout management" mechanism to the editor.

Is this any different from the arsenal? You can use the arsenal in Eden.

May 10 2016, 12:55 PM · Arma 3
TakeHomeTheCup added a comment to T83444: ATGM, Radar, Smoke - Need polishing for better teamplay experience - light armor oriented.

I really rather just have it kept the way it is...

May 10 2016, 11:38 AM · Arma 3
TakeHomeTheCup added a comment to T83383: Military symbols and Show / Hide module Error.

I thought you had to hide them using : MARTA_hide = <array>; - Groups which will be always hidden for given unit.

player setvariable ["MARTA_hide",[group usmcPatrol]];

https://community.bistudio.com/wiki/Military_Symbols

I don't think the Military Symbols module "works" with
hideObject...

May 10 2016, 11:36 AM · Arma 3
TakeHomeTheCup added a comment to T83381: Aiming cross-hairs.

For the record, there is no auto-aim in the PC versions of Call of Duty or Battlefield...
All the Reporter wants is a way to change the transparency of the crosshair, and the ability to change it to a dot.

May 10 2016, 11:36 AM · Arma 3
TakeHomeTheCup added a comment to T83381: Aiming cross-hairs.

Forget the whole "Call of Duty" thing. It doesn't matter.

Auto aim doesn't work that well on PC, in my opinion.
Transparency and different crosshair types really won't hurt the game. You don't want it, you don't use it.

May 10 2016, 11:36 AM · Arma 3
TakeHomeTheCup added a comment to T83258: View Zoom unreal.

There is already a feature request for this : http://feedback.arma3.com/view.php?id=2510

May 10 2016, 11:32 AM · Arma 3
TakeHomeTheCup added a comment to T82955: Arma 3 1.47 Dev Branch BROKEN ListNBox, invisible text in second box.

Happens in the Arsenal too.

May 10 2016, 11:21 AM · Arma 3
TakeHomeTheCup added a comment to T82613: Could you please be so kind and fix the adjust stance key?.

Works for me.

May 10 2016, 11:10 AM · Arma 3
TakeHomeTheCup added a comment to T82338: Everything is a Bullet Sponge..

Shoot anyone without any body armour from any range, they'll die in one shot, from the waist up.

May 10 2016, 10:59 AM · Arma 3
TakeHomeTheCup added a comment to T82289: Implement Direct X 12 support.

I think people are thinking about what they might change when implementing DX12.

May 10 2016, 10:58 AM · Arma 3
TakeHomeTheCup added a comment to T82289: Implement Direct X 12 support.

I highly doubt this is going to happen anytime soon. Especially in patch 1.50...

May 10 2016, 10:58 AM · Arma 3
TakeHomeTheCup added a comment to T82283: How to support modders.

The mod creator gets to decide if he wants to sell their mod or not.
If the creator supports free mods, they'll make it free.
Really, even without the Steam paid mods, people can still sell mods as long as BI allows it.

May 10 2016, 10:57 AM · Arma 3
TakeHomeTheCup added a comment to T82209: The AI not uses the any deployment of weapons..

Shouldn't this be under "Feature Request"?

May 10 2016, 10:55 AM · Arma 3
TakeHomeTheCup added a comment to T82082: Flare and Flashlight should more brighter than now.

It has the resolution has "Duplicate".

May 10 2016, 10:51 AM · Arma 3
TakeHomeTheCup added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.

Alright, well then, this is the funniest thing I've seen on this feedback tracker.
Feedback that won't get you anywhere. Though you may get a laugh out of it.

The launcher is optional. If you don't like it, don't use it, simple.

May 10 2016, 10:40 AM · Arma 3
TakeHomeTheCup added a comment to T81675: Multiplayer favourites or recent list.

Well, I know they have a friends and recent filter/list in the dev branch right now. I can't remember the other ones they added.

May 10 2016, 10:38 AM · Arma 3
TakeHomeTheCup added a comment to T81629: ASDG Joint Rails CTD with Ghosthawk in dev branch.

There's a special version of ASDG Joint Rails for the dev branch : http://forums.bistudio.com/showthread.php?167522-ASDG-Joint-Rails/page40

Bohemia can't do anything about it.

May 10 2016, 10:36 AM · Arma 3
TakeHomeTheCup added a comment to T81609: Cannot Access to Options.

When the FPS is low, the menus take longer to update.

May 10 2016, 10:36 AM · Arma 3
TakeHomeTheCup added a comment to T81595: Crashes when using various mods.

There's a special version of ASDG Joint Rails for the current dev-branch :
http://forums.bistudio.com/showthread.php?167522-ASDG-Joint-Rails/page40

It should fix your crash.

May 10 2016, 10:35 AM · Arma 3
TakeHomeTheCup added a comment to T81593: Units health, open for modding.

I can put 1 9mm bullet into a modded character above the legs and he would die.

May 10 2016, 10:35 AM · Arma 3
TakeHomeTheCup added a comment to T81584: Downloaded arma 3 today and got the missing executable error.

Are you sure the file isn't being deleted after your verify your game data?

May 10 2016, 10:35 AM · Arma 3
TakeHomeTheCup added a comment to T81584: Downloaded arma 3 today and got the missing executable error.

What did you try so far?
Did you try to verify the integrity of the game cache?

May 10 2016, 10:35 AM · Arma 3
TakeHomeTheCup added a comment to T81581: I can only see the terrain. All objects, buildings, walls, fences etc. are invisible..

ArmA doesn't come with any mods.
You can check the ArmA3.cfg file. It should be in your Documents\ArmA 3 folder.

May 10 2016, 10:35 AM · Arma 3
TakeHomeTheCup added a comment to T81564: Foregrips.

Don't foregrips, in a way, decrease recoil because your "pulling down" the weapon, and gravity is also forcing it down...
Something like that...

May 10 2016, 10:34 AM · Arma 3
TakeHomeTheCup added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

Are you running any mods?
All the BLUFOR vehicles were crashing for me when I had jointrails enabled.

May 10 2016, 10:34 AM · Arma 3
TakeHomeTheCup added a comment to T81556: set callsign module has no effect on multiplayer role assignment menu.

As far as I know, you can't modify the group names and have them change in the menu too.

May 10 2016, 10:34 AM · Arma 3
TakeHomeTheCup added a comment to T81556: set callsign module has no effect on multiplayer role assignment menu.

Modules are setup after the mission starts, so it won't affect the multiplayer screen.

May 10 2016, 10:34 AM · Arma 3
TakeHomeTheCup added a comment to T81533: Long-range Distance scope + night vision = bad.

As far as I know, some scopes cannot be used with NVG on in reality.
I'm not sure if it's true though.

May 10 2016, 10:33 AM · Arma 3
TakeHomeTheCup added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

OCP or not, they can't use the name.

May 10 2016, 10:32 AM · Arma 3
TakeHomeTheCup added a comment to T81478: Arsenal does not recognize all compatible attachments.

Also causes the Garage/Vehicle arsenal to crash.

May 10 2016, 10:32 AM · Arma 3
TakeHomeTheCup added a comment to T81465: Foliage attachment option for guns?.

It would probably have to be a variant/separate weapon.

May 10 2016, 10:31 AM · Arma 3
TakeHomeTheCup added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

With this many down votes, Bohemia isn't going to do anything like that.
Your best option is to get a mod or find a way to enable the debug console in single-player, then use Killzone_Kid's method, change the "this" on the right of the = to player, then it should work fine.

Though, there may no be a mod that enables the debug console in the campaign, and you may need to do it yourself...

May 10 2016, 10:31 AM · Arma 3
TakeHomeTheCup added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

It would be fine if they added it as a difficulty option that would be enabled only on Recruit.

May 10 2016, 10:31 AM · Arma 3
TakeHomeTheCup added a comment to T81385: Lack of optics in virtual arsenal.

I have the same problem. Probably caused by the changes in the attachment system.

May 10 2016, 10:29 AM · Arma 3
TakeHomeTheCup added a comment to T81381: my launcher wont start pls help i spent 60$ us$ on it.

Well, can you run the game without the launcher?

May 10 2016, 10:29 AM · Arma 3
TakeHomeTheCup added a comment to T81362: AI looking, shooting and walking through builgings - Dev build.

Hasn't this been in ArmA since it's first release?

May 10 2016, 10:28 AM · Arma 3
TakeHomeTheCup added a comment to T81355: I have a question about the Secondary Weapon function key in the controls menu..

It's been there since OFP or ArmA 1, I just saw it in ArmA 1 yesterday. It brought out my binoculars though.
Also, yeah, this should be on the forums.

May 10 2016, 10:28 AM · Arma 3
TakeHomeTheCup added a comment to T81354: Expand bipod slot to a underslung slot for GL's, pistol lights/lazers, foregrip..

Won't that be a little difficult, though?
I haven't seen any game that has UGL's work like that.
They always have it work as a separate weapon all together.

May 10 2016, 10:28 AM · Arma 3
TakeHomeTheCup added a comment to T81301: v1.40 new weapon sounds sound horrible to me.

I think the new sounds are better.
At least with all the effects in the dev-branch.

May 10 2016, 10:26 AM · Arma 3
TakeHomeTheCup added a comment to T81287: still not solved Bugs with VA.

All thumbnails are black for any UI element that works like the arsenal. Like the ammobox/cargo editor in zeus.
It has been in the dev-branch for a while, no one seem to have reported it.

May 10 2016, 10:26 AM · Arma 3
TakeHomeTheCup added a comment to T81286: ammo icons in Virtual Arsenal now black since update 1.40.

It was fixed in the dev-branch like more than a week ago, so it should make it to the next update.

May 10 2016, 10:26 AM · Arma 3
TakeHomeTheCup added a comment to T81237: Leonard Nimoy is dead - May he never be forgotten.

Well why didn't you just make a form post!?

May 10 2016, 10:24 AM · Arma 3
TakeHomeTheCup added a comment to T81235: Mouse coordinate tool on map splits the Y-series into two..

I don't exactly understand what the issue is.
On the top of the mouse cursor, you have the grid number.
All 6 digits show, with no space in between them.
At the bottom of the cursor is the height/z-axis...
I'm on the dev branch though.

May 10 2016, 10:24 AM · Arma 3
TakeHomeTheCup added a comment to T81142: Editor: Mark Group leader.

Yeah... I agree with MulleDK19.
It's pretty easy to tell who the group leader is even with 2 units in a group...

May 10 2016, 10:21 AM · Arma 3
TakeHomeTheCup added a comment to T81122: The SKILL LEVEL should have influence on Fatigue and Weapons Sway..

I'm just saying that having a separate fatigue and sway slider/script command will allow us to still make AI/players with high skill while having low or high fatigue.

May 10 2016, 10:21 AM · Arma 3
TakeHomeTheCup added a comment to T81122: The SKILL LEVEL should have influence on Fatigue and Weapons Sway..

Then they should make a UI slider for it. All those sliders use the script command anyway. Linking skill with fatigue makes it hard for mission editors
to have low skilled AI with normal fatigue.

May 10 2016, 10:21 AM · Arma 3
TakeHomeTheCup added a comment to T81122: The SKILL LEVEL should have influence on Fatigue and Weapons Sway..

I rather just have a script command to set a multiplier for the fatigue and sway per unit.

May 10 2016, 10:21 AM · Arma 3
TakeHomeTheCup added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

Did you try forcing the groups AI behaviour mode to AWARE?
Also, you forgot to vote.

May 10 2016, 10:18 AM · Arma 3
TakeHomeTheCup added a comment to T81041: Units are able to reload while freefalling.

They can also use any "throwable" weapons like smokes, grenades, etc.
Which would be somewhat hard to achieve while falling...

May 10 2016, 10:18 AM · Arma 3
TakeHomeTheCup added a comment to T81000: Option to remove restriction for side ENEMY to use vehicles together.

Why? He wants it as an option. Like a parameter or a variable for servers/missions.

May 10 2016, 10:17 AM · Arma 3
TakeHomeTheCup added a comment to T80999: AI of NATO, FIA, CSAT not react on dangerous civilians with weapon! (1-video).

So even though civilians are on a separate side, they act "with" the independent side?

May 10 2016, 10:17 AM · Arma 3
TakeHomeTheCup added a comment to T80999: AI of NATO, FIA, CSAT not react on dangerous civilians with weapon! (1-video).

This would get out of hand if they did shoot at civilians who are armed/shoot at them. They would probably switch to a side that is an enemy side to the person they shot which would make the civilian allied to that side...

May 10 2016, 10:17 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80988: [Zeus] Save "Prefabs"/Object positions, etc..
May 10 2016, 10:17 AM · Arma 3
TakeHomeTheCup added a comment to T80986: AI wont keep lights turned on when scripted to do so!.

Yea, BI, if you can, please make a script command to allow us to force lights on AI. Attaching a light isn't really useful when there is already a light...

May 10 2016, 10:16 AM · Arma 3
TakeHomeTheCup added a comment to T80971: Idle vehicle sounds keeps playing indefintely.

I had this issue in the dev branch, but it seems to be gone now.

May 10 2016, 10:16 AM · Arma 3
TakeHomeTheCup added a comment to T80967: Compiling Problems with New FSM Configs.

I think they fixed on the dev branch, I'm not sure though.

May 10 2016, 10:16 AM · Arma 3
TakeHomeTheCup added a comment to T80919: Unable to 'team switch' while dead.

Wait, this only happens to single-player, the "Team Switch" menu in single player(after you die) doesn't open when you click on it. What does this have to do with the Multiplayer Issues Central Hub?

May 10 2016, 10:14 AM · Arma 3
TakeHomeTheCup added a comment to T80919: Unable to 'team switch' while dead.

+1 ...

May 10 2016, 10:14 AM · Arma 3
TakeHomeTheCup added a comment to T80919: Unable to 'team switch' while dead.

It's only on the latest dev branch.

May 10 2016, 10:14 AM · Arma 3
TakeHomeTheCup added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

I think third person and the crosshair still exists so people can play the way they want.

May 10 2016, 10:13 AM · Arma 3
TakeHomeTheCup added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

He simply wants a way to tell where he's shooting in first person while behind cover. The first person camera doesn't render the same way the third person camera does, if you know what I mean.

And even if he did have a lack of intelligence or "common sense" about how scopes and weapons work in real life, there's no reason he should go play some other game. How would he learn if that was the case?

May 10 2016, 10:13 AM · Arma 3
TakeHomeTheCup added a comment to T80857: changing uniforms.

It's disabled because they have different models. If I used a mod that placed a faction with the NATO uniform as their "base" uniform(just with a different texture) as an OPFOR faction, I would still be able to change into that uniform as NATO.

May 10 2016, 10:12 AM · Arma 3
TakeHomeTheCup added a comment to T80856: disable the crosshairs arma 3.

Choose a higher difficulty then. Like Veteran or Elite. There might be a mod that totally disables the crosshair but you'll have to search.

May 10 2016, 10:12 AM · Arma 3
TakeHomeTheCup added a comment to T80779: Allowing VON to be disabled through scripts.

"•Added: New script commands for manipulation with channels - enableChannel, channelEnabled, setCurrentChannel, currentChannel, getPlayerChannel" - From the development branch change log.(http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page49) I don't know how they work or if they are even public.

May 10 2016, 10:09 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80774: Invalid sample format, channels: 1.
May 10 2016, 10:09 AM · Arma 3
TakeHomeTheCup added a comment to T80768: Whitelisting of popular mods in central database and BattleEye compatibility check of mods.

If server admins can forbid this, why not have it stay the way it is?
If they want it, they allow it. They don't want it, they don't put it in the server. It's pretty much the same thing. Just the opposite.

May 10 2016, 10:09 AM · Arma 3
TakeHomeTheCup added a comment to T80757: C0000005 ACCESS_VIOLATION at 01D413D7.

Thanks.

May 10 2016, 10:08 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80757: C0000005 ACCESS_VIOLATION at 01D413D7.
May 10 2016, 10:08 AM · Arma 3
TakeHomeTheCup added a comment to T80756: Cannot change stance when exiting back to Virtual arsenal.

I thought it was always like this. Don't you just double click on a asset in the menu, such as a weapon, then it will change the stance?

May 10 2016, 10:08 AM · Arma 3
TakeHomeTheCup added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

The spam isn't happening to me on the latest dev-branch update.

May 10 2016, 10:08 AM · Arma 3
TakeHomeTheCup added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Are you using a custom world/map? Seems to only happen to me on some custom maps. Apparently it has something to do with certain objects.

May 10 2016, 10:08 AM · Arma 3
TakeHomeTheCup added a comment to T80711: Easy way to significantly improve the clunky action menu.

Well, I think they should have a use button and keep the action menu...
ArmA has so many binds already...

May 10 2016, 10:05 AM · Arma 3
TakeHomeTheCup added a comment to T80707: Give to player the opportunity to rotate stationary weapons in any direction..

Well, you can dismantle it then put assemble it again facing another direction to the enemy.

May 10 2016, 10:02 AM · Arma 3
TakeHomeTheCup added a comment to T80687: ARMA3 DEDICATED server not listed in Game inside -> Multiplayer -> Internet BROWSER.

Don't you need a reportingIP for you server to display on the server browser?

May 10 2016, 10:01 AM · Arma 3
TakeHomeTheCup added a comment to T80654: strang bug in sky.

So who else voted up? Are they having the problem to?

May 10 2016, 10:00 AM · Arma 3
TakeHomeTheCup added a comment to T80654: strang bug in sky.

No one else has seem to have gotten this issue before... makes it difficult.

May 10 2016, 10:00 AM · Arma 3
TakeHomeTheCup added a comment to T80654: strang bug in sky.

Can you take a screenshot with steam? By default it's F12, I think.

May 10 2016, 10:00 AM · Arma 3
TakeHomeTheCup added a comment to T80624: Awful frame rate with high quality computer!.

It's pretty much like this for everyone...

May 10 2016, 9:59 AM · Arma 3
TakeHomeTheCup added a comment to T80620: SSgt. Adams should not be called "Sir".

Even though it may be true, there's no way their going to redo all the voice-overs just for that.

May 10 2016, 9:59 AM · Arma 3
TakeHomeTheCup added a comment to T80618: Teach the AI to shoot from buildings (Windows, doors, second floor) in the DLC marksman..

If you use a snap-position, and order AI to move there, they'll fire out the window once they see enemies.

May 10 2016, 9:59 AM · Arma 3
TakeHomeTheCup added a comment to T80618: Teach the AI to shoot from buildings (Windows, doors, second floor) in the DLC marksman..

I just placed AI in a building too, they fire from windows. They do it by themselves. If I command them to as a squad leader, they do it.

May 10 2016, 9:59 AM · Arma 3
TakeHomeTheCup added a comment to T80617: Virtual Arsenal - impossible to see player character if arsenal placed in dark area or night.

You can change to Nightvision, Thermal, etc. in the dev-branch.

May 10 2016, 9:59 AM · Arma 3
TakeHomeTheCup added a comment to T80612: Key press problem.

Happens with 'F' too.

May 10 2016, 9:58 AM · Arma 3
TakeHomeTheCup added a comment to T80593: Subordinate AI not able to change its stance, when he located on snap-positions (1-video).

They always do for me. Even in combat mode.

May 10 2016, 9:58 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80582: ArmA 3 PhysX Crash (C0000005 ACCESS_VIOLATION at 6C09ECC0).
May 10 2016, 9:57 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80580: CreateRenderTargetView Crash.
May 10 2016, 9:57 AM · Arma 3
TakeHomeTheCup added a comment to T80578: Vehicles sinking in ground.

Happens to cars too in latest dev branch.

May 10 2016, 9:57 AM · Arma 3
TakeHomeTheCup added a comment to T80562: Issue with "AttachTo" in editor.

Did you use a module or the unit as the strobe?

May 10 2016, 9:57 AM · Arma 3
TakeHomeTheCup added a comment to T80552: When changing inventory key to TAB, TAB only opens the inventory and doesn't close it when pressing TAB again..

Also on the latest dev branch.

May 10 2016, 9:56 AM · Arma 3
TakeHomeTheCup added a comment to T80465: Physics of fall grenades are not realistic..

It probably will be in the 1.38 update.

May 10 2016, 9:54 AM · Arma 3
TakeHomeTheCup added a comment to T80465: Physics of fall grenades are not realistic..

Yea, they work a lot better on the dev branch.

May 10 2016, 9:54 AM · Arma 3
TakeHomeTheCup added a comment to T80457: AI can see through smoke barrier. This should not be!.

Try using the smoke grenade module, make it permanent, disable the AI move ability and see how the AI can see through the smoke.

May 10 2016, 9:54 AM · Arma 3
TakeHomeTheCup added a comment to T80450: Helicopters crashing when getting disconnected!.

They would have to spawn an AI in the helicopter once you disconnect. If they didn't, it wouldn't look nice...

May 10 2016, 9:53 AM · Arma 3
TakeHomeTheCup added a comment to T80447: I can not play with friends in cooperative and not online.

It should work if you port forward the right ports. Did your friends try to use Remote IP Connection?

May 10 2016, 9:53 AM · Arma 3
TakeHomeTheCup added a comment to T80440: Scripting command <i><b>"in"</b></i> should also work for groups as <i><b>"player in group"</i></b>.

Well, you could always do <b>player in units group</b>...
It gives the same result you want right?

May 10 2016, 9:53 AM · Arma 3
TakeHomeTheCup added a comment to T80436: The AI is not always informs commander about his own wound..

I believe it depends on his damage variable. If its greater than some number, he tells his squad that he's injured.

May 10 2016, 9:53 AM · Arma 3
TakeHomeTheCup added a comment to T80421: Add the ability to fully copy zeus units in the multipalyer zeus game mode to allow for use of customized unit load outs and AI.

I was just about to make a ticket for this. Would be good if BI added this, If they can.

May 10 2016, 9:52 AM · Arma 3
TakeHomeTheCup added a comment to T80419: Add an enable all and disable all button for expansions.

I agree, but for now, you can just go to your text file (arma3.cfg) and delete the mods from there until they add this feature.

May 10 2016, 9:52 AM · Arma 3
TakeHomeTheCup added a comment to T80415: GAME LAGGING IN MULTIPLAYER ON A GAMING LAPTOP.

I don't have this problem, not really. In general, frames are lower in multiplayer then single player.

May 10 2016, 9:52 AM · Arma 3
TakeHomeTheCup added a comment to T80393: overhaul needed for difficulty settings in MP.

I agree with the difficulty settings but things like shadows being forced by the server, it's going to make a lot of players with low-end computers find other servers/leave. Shadows have a huge performance impact in this game.

Also, some settings made available to server admins may cause mission editors to lose "control" over their missions if their settings in the description.ext and whatnot don't override the server settings.

But I really think server admins should be able to customize the difficulty settings.

May 10 2016, 9:51 AM · Arma 3