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Whitelisting of popular mods in central database and BattleEye compatibility check of mods
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Description

Dear Bohemia,

when playing Arma 3 with mods many of my friends and me (of course other Arma 3 users may also be affected by this issue) suffer from the fact, that many servers are not whitelisting/allowing mods in general.
This leads to the circumstance that you often have to disable really good mods and thus dont use them.

Idea 1:
I think, you could really push the modding community of Arma 3 and make this even more popular, if you could offer the possibilty to whitelist "bigger and popular" mods like "JSRS", "Blastcore", etc. to a central database and make them something like "valid community created addons" (for proven and non-dubious modding projects). (IN ADDITION TO THE CURRENT SYSTEM NOT INSTEAD)
This would easify the progress of adding mods to server-setup and thus increase the number of servers, you can enjoy your mods on.
If it isnt wished, it may be turned off.

I guess a "not allowed" option regarding a "proven configuration/mod collection" is better and more usable than an "allowed"-option for each mod, where you needa add every mod separatly and get never in touch with unkown mods.
Server Admins could then differ between this option (and of course disable this if they dont wish players to use them) and the option to allow/forbid smaller/each mod(s) seperatly.

This would offer a great benefit for the usability of mods, make modding more popular and pushes Arma3´s modability even more.

ITS JUST AN EXTENSION OF THE CURRENT SYSTEM NOT A REPLACEMENT.

Idea 2:
Another important point for us is that we would love to see the option to check downloaded mods by something like a BattleEye-option to assure there is nothing like a hidden cheat and thus lose our beloved account...

Hope these are serious options for you!

Greetings, Karlo

Details

Legacy ID
1885752498
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Modding

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Jan 23 2015, 11:06 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Modding.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1885752498.May 7 2016, 8:09 PM

If server admins can forbid this, why not have it stay the way it is?
If they want it, they allow it. They don't want it, they don't put it in the server. It's pretty much the same thing. Just the opposite.

Bohemia added a subscriber: Bohemia.May 7 2016, 8:09 PM

Some way you´re right, but when taking a look at the quality of setup of many servers, I doubt there are many admins knowing to configure a server correctly.
In Addition Server Admins allowing certain mods wouldnt need to update their exceptions manually anymore, when a mod-update is released, because it´s done manually. I also think there are many people just being "too lazy" to setup everything, so something like a pre-configured setup regarding mods would be kinda nice.
I dont see, why this could be negative, as like you said, the possibility to turn it off stays the same. I rather see the chance to increase the number of server you´re allowed to enjoy your mods on. If due to certain reasons this is not accepted, it may be turned off.

Nevertheless and additionally BattleEye-check would be a nice feature to prevent being banned for a serious looking mod.