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set callsign module has no effect on multiplayer role assignment menu
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Description

When you set a callsign via the "set callsign" module the standard callsign is shown in the role assignment menu in multiplayer instead of the chosen. In the mission itself all works as expected. {F25792}

Details

Legacy ID
1712319185
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce
  1. sync "set callsign" module with callsign other then standard (e. g.: zulu) to a group
  2. export to multiplayer
  3. the groups are still named alpha 1-1, alpha 1-2, ... in role assignment menu but ingame they have the correct callsign from the module

see attached mission

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Mar 16 2015, 1:03 PM
Bohemia set Category to Multiplayer.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1712319185.May 8 2016, 11:41 AM

Modules are setup after the mission starts, so it won't affect the multiplayer screen.

Thanks, good to know.
Is there some other way to modify the callsigns?

As far as I know, you can't modify the group names and have them change in the menu too.