In the Arma3 there are several types of movement in the set point.
For example it waypoints: DESTROY, SEEK AND DESTROY, GUARD, JOIN, MOVE, FOLLOW and etc. I've tried them all.
If the AI-squad uses these waypoint and during this moment this AI-squad switched to danger mode (note! even if the enemy isn't around), then this AI-squad always stops movement.
He stops and falls to the ground and does not move in the set point, up until the commander or other soldier will not say "Clear".(i.e. exit from danger mode).
Only after this point, this AI-squad, will be able to continue the movement to the destination point. This feature of Arma3 AI really slows down the movement of any infantry and also it is very tiresome for the player. Sometimes, period of inability of the AI to move, takes much time even if squad no has a real threat. More than 5-10 minutes, the AI-squad not able continue its movement.
In real combat, sometimes soldiers should only run and don't get stuck down in the combat!
This can be a breakthrough towards to the priority target or running to the helicopter to leave the dangerous region or salvation from a mortar attack as we can see in the singleplayer mission, when Kerry should be to run through mortar fire.
NOTE! Unfortunately today (v1.38) in ArmA3 does not exist type of movement, in which the AI will not be stuck up in the battle and will not stop before the specified target point!
The game lacks a special type of movement in which all bots will move to the specified point with the highest priority!
I propose to add a new type waypoint, which will be called "BREAKTHROUGH".
In this case, the AI will have to trying to reach the set point as quickly as possible, of course risking more.
Also this will allow BIS to add this command in the actions menu to the player-commander could command to do it.
For example:
"MOVE TO HERE" - will standard movement as we see today.
"BREAKTHROUGH TO HERE" - will movement with highest priority.
This command will greatly expand the tactical choices of the player and improve the AI in the game.