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sanguine00 (Erik)
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User Since
May 20 2016, 9:08 AM (443 w, 6 d)

Recent Activity

Fri, Nov 15

sanguine00 added a comment to T186371: DayZ Experimental November.

Experimental client running on Steam account with key that I purchased this morning:

Fri, Nov 15, 4:47 PM · DayZ
sanguine00 added a comment to T186371: DayZ Experimental November.

@Geez

We're finding that people with early access keys can't join, but post-release keys seem to be recognized.

@Spaggie Are you observing the same thing?

Could you please check with the users if they see "DayZ Frostline Experimental" in their DLC section of the "DayZ Experimental" app?

Fri, Nov 15, 4:39 PM · DayZ
sanguine00 added a comment to T186371: DayZ Experimental November.

We're finding that people with early access keys can't join, but post-release keys seem to be recognized.

Fri, Nov 15, 2:25 PM · DayZ

Wed, Oct 23

sanguine00 added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

@Geez Allow us to help you reproduce the issue. The sound seems more pronounced at higher wind magnitudes when your character is near a conifer. It's a constantly repeating "tsh tsh tsh tsh..." sound. I don't see how you can miss it. Video below.

Wed, Oct 23, 8:11 PM · DayZ

Oct 22 2024

sanguine00 added a comment to T185470: Central Economy issues since 1.26.

but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.

Oct 22 2024, 2:35 AM · DayZ

Oct 20 2024

sanguine00 added a comment to T185470: Central Economy issues since 1.26.

I believe the way it is now is the way it was always intended to be - the restock timer triggers when an item his its <min> value, and one of each item is spawned at an interval of <timer> seconds until it gets back to <nominal>.

Oct 20 2024, 11:32 PM · DayZ

Oct 18 2024

sanguine00 added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

This isn't footsteps sound though

Oct 18 2024, 11:20 PM · DayZ

Oct 17 2024

sanguine00 added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

This also happens on Sakhal, so likely not map-specific. Hopefully not intentional as it would be a very strange decision in a multiplayer sandbox to use ambient sounds to imply humans or animals that aren't actually there.

Oct 17 2024, 9:44 PM · DayZ

Sep 27 2024

sanguine00 created T184898: 1.26 - Question on Dynamic Fog.
Sep 27 2024, 6:31 PM · DayZ

Aug 17 2024

sanguine00 added a comment to T183624: 1.26 Chernarus Loot Economy Issues.

Would like to echo some of the sentiments regarding the CE changes. If there's a philosophy behind these changes, please let us know. If it makes sense, many server admins may like to remain in line with vanilla.

Aug 17 2024, 6:05 PM · DayZ

Aug 6 2024

sanguine00 created T183412: [Exp 1.26] Is there a trick to running a 1.26 server?.
Aug 6 2024, 3:34 PM · DayZ

Aug 5 2024

sanguine00 added a comment to T183301: 1.26 Inventory Slots Rebalancing.

This is a good point, I think. I'm not sure how extreme the planned reductions are, but maybe it's a bit onerus in forcing players down a specific path when outfitting their characters.

Aug 5 2024, 4:50 AM · DayZ

Jun 27 2024

sanguine00 added a comment to T182394: Dayz's thin client wrong / inaccurate latency .

@bhaal Some servers use providers that proxy Steam query requests from AnyCast POPs all over the world, so the "latency" reported to your client will be that of the AnyCast POP closest to you.

Jun 27 2024, 8:21 PM · DayZ

Jun 3 2024

sanguine00 added a comment to T181655: Zombie awareness levels at nighttime. .

Leaving it out of the patch notes was likely just an attempt to get pure feedback without preconceived notions. I can kind of understand that, as long as they accept the feedback.

Jun 3 2024, 7:42 PM · DayZ

May 31 2024

sanguine00 added a comment to T181655: Zombie awareness levels at nighttime. .

Intentional or not, I think it's strange that the developers aren't noticing a difference, unless I'm misunderstanding Geez' reply.

May 31 2024, 7:20 PM · DayZ

May 30 2024

sanguine00 added a comment to T181542: Windows DayZServer Configuration: clientPort.

@Geez Noticed this ticket was marked as resolved. Just curious, did this get fixed for an upcoming update? Thank you.

May 30 2024, 10:34 PM · DayZ
sanguine00 added a comment to T181568: 1.25 [stable] [ Livonia - Raining without overcast ( no clouds ) ].

@WeirdXone I think DayOne just had some weather persistence weirdness when going from vanilla weather --> cfgweather.xml. This was done to make it always sunny (which DayOne often does with Livonia), but we could sit there in Community Online Tools and watch the rain value increase despite overcast was pegged at 0. We even set the reset flag in cfgweather.xml to '1', and we were stable to observe the same issue.

May 30 2024, 9:48 PM · DayZ

May 29 2024

sanguine00 added a comment to T181594: DayZ RCON.

@DeGrinchy I think his issue is that he can't assign the same RCon port to an instance bound to a different IP. In terms of how IPv4 works, using the same port on a different IP address should absolutely be possible. If RCon doesn't allow for that, then it's a bug or limitation with how RCon is implemented and/or configured, and worth reporting to the developers (or Battleye).

May 29 2024, 8:15 PM · DayZ

May 28 2024

sanguine00 created T181560: [1.25 Stable] One of the fuel pump types on Livonia is not dispensing.
May 28 2024, 6:03 AM · DayZ

May 27 2024

sanguine00 added a comment to T181542: Windows DayZServer Configuration: clientPort.

Can confirm that 'clientPort' in the server.cfg does not appear to work. Tried connecting using the Official launcher as well as the in-game browser, and the client is still using a Windows ephemeral port. This was verified with Wireshark running on both the client PC and the server.

May 27 2024, 3:37 PM · DayZ

Mar 23 2024

sanguine00 added a comment to T180098: CE Parameters not working.

Nice work. The issue with the restock setting has been reported for nearly 4 years. Maybe your ticket will bring it back to attention.

Mar 23 2024, 5:45 PM · DayZ

Mar 1 2024

sanguine00 added a comment to T179524: Dead Player Despawn Timer.

This is happening as of today's update and it's killing server performance towards the end of the restart cycle.

Mar 1 2024, 1:40 AM · DayZ

Jan 7 2024

sanguine00 created T178262: Feature Request - HUD Enhancement.
Jan 7 2024, 6:39 AM · DayZ

Dec 5 2023

sanguine00 added a comment to T176997: Data Verification Error - 1.23.

If this error were to exist community-wide, this tracker would be flooded with reports, but it's not. Two options are left:

1.Bad server setup
2.Bad host.
Dec 5 2023, 10:51 PM · DayZ

Dec 2 2023

sanguine00 added a comment to T176997: Data Verification Error - 1.23.

We also have several reports of this issue. There doesn't seem to be any pattern to it which would help us identify a cause, as it only affects a subset of players, but it seems to affect them consistently. Usually trying again using the in-game server browser (provided the proper mods are loaded) works.

Dec 2 2023, 6:18 PM · DayZ

Nov 20 2023

sanguine00 added a comment to T177208: [1.23.156951] Big animal corpses block player movement.

Nov 20 2023, 6:47 PM · DayZ

Nov 9 2023

sanguine00 added a comment to T176846: New player loadout system seems to break choosing a custom character model.

I understand now that's how it works. "Spawning Gear Configuration" on the Wiki documentation implied to me that it was replicating the functionality from init.c that allows us to force random spawn gear while still allowing the player to choose their character model. If this new system completely overrides the character, that's fine - we'll just keep doing it through init.c. Thank you, as always.

Nov 9 2023, 1:23 AM · DayZ

Nov 8 2023

sanguine00 added a comment to T176846: New player loadout system seems to break choosing a custom character model.

@Geez When we create the loadouts through init.c, the players can choose a custom character model from the main screen and keep that character model - only their clothing/inventory is randomized by the init.c configuration.

Nov 8 2023, 7:24 PM · DayZ

Nov 7 2023

sanguine00 created T176846: New player loadout system seems to break choosing a custom character model.
Nov 7 2023, 9:51 PM · DayZ
sanguine00 created T176845: Stable 1.23 build 156951 Issue with some object placement in Event Groups.
Nov 7 2023, 9:47 PM · DayZ

Nov 3 2023

sanguine00 added a comment to T176757: [Stable][1.22.156718] Players get cloned?!.

@Salutesh This has been an issue since 1.21. Was reported to the FT on June 6 ( https://feedback.bistudio.com/T173136 - Geez made that one private). Unfortunately it seemed to get worse with 1.22. Hopefully it's been resolved with 1.23 but there's been no mention of it in the Experimental patch notes.

Nov 3 2023, 10:26 PM · DayZ

Oct 29 2023

sanguine00 added a comment to T158372: !!! [CE] :: Unknown category: 'vehicleparts'..

@Klaas They actually fixed this in 1.23. They removed "vehiclesparts" from cfglimitsdefinitions and replaced it with "lootdispatch", which gets assigned directly to car parts in the types file. They removed "vehicleparts" from mapgroupproto.

Oct 29 2023, 1:39 AM · DayZ

Sep 25 2023

sanguine00 added a comment to T175110: Server crash when a random player logs out.

We are seeing multiple of these "DIVIDE_BY_ZERO" crashes per day across all of our servers (DayOne). The pattern holds with what has been stated above - always after a player disconnects. It *seems* to hold true that the player has recently died, but lots of people log out after dying, so there may be nothing to that.

Sep 25 2023, 7:43 PM · DayZ

Sep 8 2023

sanguine00 added a comment to T158372: !!! [CE] :: Unknown category: 'vehicleparts'..

Unless something has recently changed, correcting the spelling issue in mapgroupproto.xml actually messes up spawning parts like doors and wheels since they will spawn inside cars like any other loot item. With an invalid category ("vehicleparts" without the extra 's') specified, the configured proxies take over and those parts spawn properly aligned with the body of the car.

Sep 8 2023, 6:43 AM · DayZ

May 29 2023

sanguine00 updated the task description for T172820: [1.21 Stable] - (Desynchronization) - Ammo stacks and Magazine Fill Level set to Full When Transferring Between Players.
May 29 2023, 12:47 AM · DayZ
sanguine00 created T172820: [1.21 Stable] - (Desynchronization) - Ammo stacks and Magazine Fill Level set to Full When Transferring Between Players.
May 29 2023, 12:45 AM · DayZ

May 28 2023

sanguine00 added a comment to T172667: 1.21 Stable [ Loud thirst noise ].

Just wanted to boost this report. The sound is awful in itself, and the volume makes it worse. Please remove or rework this. It's very bad.

May 28 2023, 1:16 AM · DayZ

May 4 2023

sanguine00 added a comment to T172127: Events.xml restock value .

For what it's worth, I have run into this, as well. Say I want:

May 4 2023, 2:03 PM · DayZ

Apr 24 2023

sanguine00 added a comment to T171758: 1.21 Experimental - Usageflags for medieval gear missing from mapgroupproto.xml.

@Beavis It's possible they are painting areas with the "Historical" usage using the CE editor, and we won't see it until they publish the 1.21 CE files to their Github. We run a vanilla Exp server and the medieval gear is spawning.

Apr 24 2023, 9:25 PM · DayZ
sanguine00 created T171820: [Experimental 1.21] A recovered crossbow bolt returns to the place where it was stuck if you drop it..
Apr 24 2023, 12:40 AM · DayZ
sanguine00 created T171819: [Experimental 1.21] "Smoothness" issue while riding in cars as a passenger.
Apr 24 2023, 12:35 AM · DayZ

Mar 10 2023

sanguine00 added a comment to T170884: Global server notification for kicked or disconnected players.

Is it presumptuous to assume this was unintentional and will be removed? Can we get confirmation either way, please? Thank you.

Mar 10 2023, 3:12 PM · DayZ

Dec 28 2022

sanguine00 added a comment to T169448: State and position desync .

@tantan https://feedback.bistudio.com/T168720

Dec 28 2022, 1:26 AM · DayZ

Nov 11 2022

sanguine00 added a comment to T168756: ADS always defaulting to top-sight/irons since November 3 patch..

We believe this is the result of a mod conflict. This report can be closed. Thank you!

Nov 11 2022, 6:41 AM · DayZ

Nov 5 2022

sanguine00 added a comment to T168720: ADS Bug / Sprinting In Place / Ghost Bullets.

I have saw many many reports of the ADS bug being worse than ever this patch. From my personal experience it is related heavily to performance / connection / ping on whichever server you are playing. I generally play lightly modded servers from my own region where ping is low and connection is good, the ADS bug for me is very rare. But if I ever play a US server or something very heavily modded, I start to notice it a LOT more. Hopefully its fixed soon, great feedback post btw

Nov 5 2022, 2:31 PM · DayZ

Nov 4 2022

sanguine00 added a comment to T168720: ADS Bug / Sprinting In Place / Ghost Bullets.

I don't mean to undermine this wonderfully-detailed report, but this was reported nearly a year and a half ago, with a lot of community input and an acknowledgement from the developers:

https://feedback.bistudio.com/T159299

Still no fix, however.

I did assume there were probably some posts similar to this however I wasn't using actively using the feedback tracker at that time, and I haven't seen any posts on this issue since I have been.

So I figured it can't hurt to post something, maybe it'll help them, maybe it'll be completely useless, either way its gotta be worth a try.

Apologies if this is seen as a useless spam/repost ticket.

Based on the information provided and length of time since that ticket, things aren't looking very promising :/ If this post ends up being useless then that's fine, I just hope they can find a solution eventually and we can all enjoy a slightly less buggy DayZ. 👍

Nov 4 2022, 6:43 PM · DayZ
sanguine00 created T168756: ADS always defaulting to top-sight/irons since November 3 patch..
Nov 4 2022, 1:04 PM · DayZ
sanguine00 added a comment to T168720: ADS Bug / Sprinting In Place / Ghost Bullets.

I don't mean to undermine this wonderfully-detailed report, but this was reported nearly a year and a half ago, with a lot of community input and an acknowledgement from the developers:

Nov 4 2022, 12:52 PM · DayZ

Oct 27 2022

sanguine00 added a comment to T168574: Todays Hotfix made vicinity the car overlay.

DayZ Expansion is fixing this on their side, soon.

Oct 27 2022, 1:53 AM · DayZ

Oct 18 2022

sanguine00 created T168275: LootSpawnAvoidance globals.xml entry.
Oct 18 2022, 10:25 PM · DayZ
sanguine00 created T168268: [1.19 Livonia] Conflicting spawn between drivable Humvee and Humvee wreck.
Oct 18 2022, 5:59 PM · DayZ

Oct 12 2022

sanguine00 added a comment to T168083: New police car crashsites not spawning any loot on livonia .

Noticed that on Chernarus, the StaticPoliceSituation event config had the following flag set:

Oct 12 2022, 4:16 AM · DayZ

Sep 4 2022

sanguine00 created T167399: Broken ChernarusPlus CE Editor Configuration on BI Github.
Sep 4 2022, 6:21 PM · DayZ

Jun 16 2022

sanguine00 added a comment to T165944: Game goes blackscreen on fullscreen mode [Fullscreen bug].

I can recreate this by running the game fullscreen, tabbing out, waiting a few minutes (maybe go afk for 5-10 minutes), then tab back in. Windows 10 + Geforce GTX 3080, but I know the issue happens with other cards, as well, spanning several driver versions.

Jun 16 2022, 5:15 PM · DayZ

Jun 15 2022

sanguine00 created T165925: Can no longer target vehicle engine with melee.
Jun 15 2022, 7:55 AM · DayZ

Jun 10 2022

sanguine00 added a comment to T165714: Getting kicked all of a sudden for "High Ping" and "Unstable Connection" on official servers that haven't given me issues for hundreds of hours of play.

I believe Battleye made changes a few patches ago that has caused the ping kick to be *way* too sensitive. Even a momentary blip in connectivity or a small flood of data going from the server to the client can cause players to get dropped. On servers with large queues, it's not currently usable. This results in having *no* max ping setting which opens the server up for laggy players causing issues for everyone.

Jun 10 2022, 3:16 PM · DayZ

May 13 2022

sanguine00 added a comment to T164759: DayZ freezing black screen, after Alt Tabbing and keeping the game unfocused for a short period of 2 mins. Occassional crashes upon trying to start the game right after..

@alexsys mentioned they were playing fullscreen. I can confirm I get this issue in fullscreen, but can ALT-TAB for hours in Windowed mode without any issue. Would prefer to play in fullscreen though due to better performance, overall.

May 13 2022, 4:00 AM · DayZ

Apr 17 2022

sanguine00 added a comment to T164266: The cooking pot needs to be changed.

It's an odd change, for sure. I'm not entirely opposed to cookware degrading with use, but it should be more at the rate of shoe wear than just a few minutes.

Apr 17 2022, 6:30 PM · DayZ

Apr 13 2022

sanguine00 added a comment to T159299: 1.13 ADS Bug.

Been thinking about the ADS bug more with regards to the below code change from 1.07. It stands to reason that the "ghost bullet" issue that this code change intended to fix is essentially the "reverse" of the ADS bug:

Apr 13 2022, 9:35 PM · DayZ

Mar 31 2022

sanguine00 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@sanguine00 Hey Erik, what do you think about my suggested solution. You seem to be more knowledeable on the subject than me.

Mar 31 2022, 10:31 PM · DayZ

Mar 26 2022

sanguine00 added a comment to T163916: [Expie v1.17.154657] Mushroom and Fruit events seem to be broken.

The mapgroupproto.xml from 1.16 --> 1.17 seems to have a suspiciously large number of changes, including the following bit which is normally at the top of the file is now missing:

Mar 26 2022, 5:28 PM · DayZ
sanguine00 renamed T163878: Please disregard from [Experimental 1.17] - Parameters to disable hit indicators in cfggameplay.json seem to be ignored to Please disregard.
Mar 26 2022, 4:07 PM · DayZ
sanguine00 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

I'm not an expert on the DayZ CLE, but it seems like the system sees that it needs to fill in a certain item, so it begins searching for spawn points and just plops one down as soon as it finds a suitable spot.

Mar 26 2022, 3:17 PM · DayZ

Mar 24 2022

sanguine00 updated the task description for T163878: Please disregard.
Mar 24 2022, 8:17 PM · DayZ
sanguine00 updated the task description for T163878: Please disregard.
Mar 24 2022, 7:03 PM · DayZ
sanguine00 created T163878: Please disregard.
Mar 24 2022, 7:02 PM · DayZ

Mar 22 2022

sanguine00 added a comment to T163683: CLE does not allow for balancing item spawns in multiple tiers.

This would be a nice enhancement to the CLE. You can kind of get around this by using your server mod to create duplicates of the items (SparkPlug_T1, SparkPlug_T2, etc.) and then create separate entries in types.xml for each one. Very tedious, though. It would be *much* better if this capability was built in.

Mar 22 2022, 5:06 PM · DayZ Modding, DayZ
sanguine00 added a comment to T163759: Weird damage values .357 repeater carbine.

@gjvdheuvel Based on the logs you posted, the Repeater hits were all arm and hand shots, which will only do 10% damage.

Mar 22 2022, 5:02 PM · DayZ

Jan 31 2022

sanguine00 added a comment to T162992: DayZ 1.15 gunshot lag .

We've received some reports of similar behavior. Most-recently on a Namalsk server running 1000+ server FPS with 40/40 pop. We're not sure if this is an extremely short server-side hiccup or perhaps something is causing the players' clients to be flooded, briefly.

Jan 31 2022, 6:22 PM · DayZ

Nov 25 2021

sanguine00 added a comment to T162077: XML.file error.

The first error regarding the strings of "--" in the default cfgspawnabletypes.xml is something that would need to be fixed on the DayZ dev side. While it does not prevent the configuration from being read, it does cause validation to fail which can be a bit of a headache for modded/community servers.

Nov 25 2021, 5:24 PM · DayZ Modding, DayZ

Nov 14 2021

sanguine00 created T161917: [Experimental 1.15.154322] Windows vs. Linux Server FPS Comparison.
Nov 14 2021, 1:12 AM · DayZ

Nov 13 2021

sanguine00 updated the task description for T161909: [Exp 1.15.154322] Linux Server - disablePersonalLight not working.
Nov 13 2021, 1:45 AM · DayZ
sanguine00 created T161909: [Exp 1.15.154322] Linux Server - disablePersonalLight not working.
Nov 13 2021, 1:45 AM · DayZ

Nov 11 2021

sanguine00 added a comment to T161859: 1.15 Uncon timer too quick.

Wasn't 1.15 already supposed to rebalance this? It was in the initial changelog:

Nov 11 2021, 4:21 PM · DayZ

Nov 5 2021

sanguine00 added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

Please give server admins a way to disable this via config. It might be a good candidate for the cfggameplay.json file.

Nov 5 2021, 5:45 AM · DayZ

Oct 7 2021

sanguine00 added a comment to T160987: Requesting Bohemia Github update for CE Tool Files.

Looks like the files have been updated. Thanks again!

Oct 7 2021, 5:29 PM · DayZ

Sep 30 2021

sanguine00 added a comment to T160987: Requesting Bohemia Github update for CE Tool Files.

Thanks Geez!

Sep 30 2021, 5:04 AM · DayZ

Sep 28 2021

sanguine00 created T160987: Requesting Bohemia Github update for CE Tool Files.
Sep 28 2021, 4:00 PM · DayZ
sanguine00 added a comment to T160967: Typo in mapgroupproto.xml vehiclesparts/vehicleparts.

I have found that if you correct the typo in mapgroupproto, vehicle parts start spawning inside the vehicles instead of properly attached to them. I think it's best to leave the typo in or remove the line entirely.

Sep 28 2021, 4:06 AM · DayZ

Sep 25 2021

sanguine00 created T160932: Battleye has announced support for Proton (Linux).
Sep 25 2021, 4:25 AM · DayZ

Sep 9 2021

sanguine00 added a comment to T160666: "you were kicked off the game battleye (client not responding".

We had a massive spike in reports of this with 1.13. Battleye seems more sensitive to the time it takes clients to load in, and it's causing people with older or slower PC's to have issues they didn't have prior to 1.13.

Sep 9 2021, 2:09 PM · DayZ

Jul 22 2021

sanguine00 added a comment to T159655: Zombies.

Agree with a lot of the feedback on this change. It seems like the intent may have been to make it more difficult to lock up zombies and get out unscathed (?), but it just feel cheap. Really cheap.

Jul 22 2021, 9:39 AM · DayZ

Jul 14 2021

sanguine00 added a comment to T159299: 1.13 ADS Bug.

Sorry to add more noise, but I think it's worth mentioning that we've been struggling with this bug to varying degrees for quite some time, and we think it can possibly be traced to changes made on 2/20/2020 related to a fix for "ghost bullets":

Jul 14 2021, 6:02 PM · DayZ

Jun 20 2021

sanguine00 added a comment to T159206: Feedback for 1.13 exp.

The ADS bug appears to be a desync where the server recognizes the command, but your client does not. This is why if you get the bug you will also be forced to move slowly - the server is correcting your movement speed to be what it would be if you were *actually* ADS-ing.

Jun 20 2021, 2:24 PM · DayZ

May 10 2021

sanguine00 created T158484: Restore ability to configure "RConPort".
May 10 2021, 5:08 PM · DayZ

Apr 23 2021

sanguine00 added a comment to T157950: Zombie aggro does not stick and gets switched too easily..

That's a bit disappointing if there's no intention of changing or at least improving upon this behavior. I had always assumed it was "placeholder" to some degree, because it results in some silly infected behavior.

Apr 23 2021, 4:56 PM · DayZ

Apr 13 2021

sanguine00 created T157774: [1.12 Exp] Feature Request.
Apr 13 2021, 6:39 PM · DayZ

Nov 25 2020

sanguine00 added a comment to T152005: priority.txt not editable during runtime.

Yes, the 1.10 Changelogs indicate this feature was implemented, but it either does not work, or it is not clear on how to use it. Priority.txt is locked during runtime so it's not possible to edit it on the fly.

Nov 25 2020, 3:43 PM · DayZ Modding, DayZ

Nov 22 2020

sanguine00 added a comment to T155184: Noticeable Server FPS issues 1.10.

DayOne is seeing a 60-70% decrease in server FPS as of the 1.10 patch. During normal operation it is playable, but there is no headroom for the frequent performance dips which result in the typical issues (doors and inventory lagging, players stuttering, awkward zombie combat, desync).

Nov 22 2020, 6:56 PM · DayZ

Oct 8 2020

sanguine00 added a comment to T153978: [Livonia] Player spawn patterns.

I don't think it will matter, moeb1us. We've already increased spawns around Sitnik, Grabin, etc. with only marginal success. The ultimate goal is to be able to configure the spawn system so that it simply selects spawns using "pure RNG".

Oct 8 2020, 11:18 AM · DayZ

Sep 19 2020

sanguine00 edited Additional Information on T153978: [Livonia] Player spawn patterns.
Sep 19 2020, 5:18 PM · DayZ
sanguine00 updated the task description for T153978: [Livonia] Player spawn patterns.
Sep 19 2020, 5:15 PM · DayZ
sanguine00 created T153978: [Livonia] Player spawn patterns.
Sep 19 2020, 5:14 PM · DayZ

Aug 24 2020

sanguine00 added a comment to T153389: [1.09 Experimental] Changes to vanilla types/spawnabletypes are not being merged.

It seems like some older persistence backup must have gotten in the way of testing, because after another wipe I can't reproduce this issue. Sorry for the erroneous report.

Aug 24 2020, 4:55 PM · DayZ

Aug 23 2020

sanguine00 created T153389: [1.09 Experimental] Changes to vanilla types/spawnabletypes are not being merged.
Aug 23 2020, 9:48 PM · DayZ

Aug 17 2020

sanguine00 added a comment to T152812: Buckshot only registering damage for one pellet with each shot..

I did some more testing and it seems that when shooting a dummy with buckshot from ~10m or so away, it only takes 2 shots to kill, but if you walk up to the dummy and shoot them at point-blank, it takes 3 shots. It seems like the spread of the pellets gives it a better chance to hit multiple hitboxes on the player, which amplifies the damage.

Aug 17 2020, 8:31 PM · DayZ

Jul 19 2020

sanguine00 created T152812: Buckshot only registering damage for one pellet with each shot..
Jul 19 2020, 11:05 AM · DayZ

Jul 12 2020

sanguine00 created T152629: [Livonia] Do not get 'refuel' prompt at Widok Gas Station.
Jul 12 2020, 5:44 PM · DayZ
sanguine00 created T152626: Clarification on Restock Timer (and Possible Bug).
Jul 12 2020, 4:34 PM · DayZ

Jun 18 2020

sanguine00 updated subscribers of T151444: [Exp 1.08 Server] Items ignoring lifetime (?).

It looks like this has been resolved as of the June 18th Experimental release (1.08.153212). I dropped my spawn jeans and a ruined steak knife and logged out to watch the logs:

Jun 18 2020, 6:56 PM · DayZ