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May 10 2016

AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

BIS, if making a new menu, please leave an option for the old scroll menu.

May 10 2016, 10:04 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

@insaneltu

Just burn your hard drive.

May 10 2016, 10:04 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

@Stiffwood (dat name)

The radial menu is...goddammit, I don't know, I just find it impossible to use.

May 10 2016, 10:04 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

How come people don't understand that the "radial menus" are unusable for some people?

May 10 2016, 10:04 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Isn't it possible to bind weapons to keys? I'm using the default layout and when I press "Š" (left of "P", IDK which letter it is on English keyboards) I switch weapons.

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

http://i1.ytimg.com/vi/I-Ve4PJQhjY/mqdefault.jpg

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

NO! No commo rose menus! NO!

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Agreed with Demongornot.

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

The round menus suck and are useless. I once tried using one in Planetside 2. It didn't go very well.

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Radial menu? You mean the commo rose sh*t?

May 10 2016, 10:03 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Your idea is good, it's just that I don't want to have two (inter)action buttons. One is enough for me.

Btw, I upvoted now.

May 10 2016, 10:02 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

@Bis

Make it optional.

May 10 2016, 10:02 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

It could be improved, just not split into two menus.

May 10 2016, 10:02 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Please don't divide it, Bohemia. It's okay the way it is now.

May 10 2016, 10:02 AM · Arma 3
AD2001 added a comment to T80711: Easy way to significantly improve the clunky action menu.

The scroll menu is not very good, but I think this is not the solution.
/downvoted

May 10 2016, 10:02 AM · Arma 3
AD2001 added a comment to T78838: Using a UAV form within a vehicle causes the player to duplicate and become invisable.

It looks like there's quite a lot of mods there. Are you sure they aren't responsible for this?

May 10 2016, 9:01 AM · Arma 3
AD2001 added a comment to T78813: Controls Overhaul and New command / action menu.

All of these are just your own personal preferences.

May 10 2016, 9:01 AM · Arma 3
AD2001 added a comment to T78808: person using mod of uniforms or weapons can appear with underwear and with invisible weapon for other player.

BIS aren't responsible for mods.

May 10 2016, 9:01 AM · Arma 3
AD2001 added a comment to T78751: Turn signals/Turn signal indicators for ground vehicles..

Q and E are used for different speeds when you're driving.

May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78740: Shemaghs scarfs as facewear.

First, I'm pretty sure that's not what a shemagh is.

Second, some uniforms already have that and it would clip into them.

May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78739: FOV slider.

You can edit your config to change your FOV. The option is not included in vanilla because it messes up scope alignment.

May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78726: Another skin for Rahim .

No.

May 10 2016, 8:59 AM · Arma 3
AD2001 added a comment to T78668: Additional Animations for "Detained" state.

Arma 3 and DayZ use different skeletons. They can't just simply put the animations into Arma 3 and call it a day.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78665: Terrain deformation and destructible objects.

Terrain deformation isn't going to happen. Buildings are already destructible.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

Yes, I'm serious. I don't mind the lack of animation, only the lack of sound. So... I decided to upvote. I hope the devs read the notes.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

No, it wouldn't. I'd rather use mind control than open air.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78655: Guard tower hatch animations are jittery.

It would be kind of hard to make animations for the player manipulating and using the hatch because you'd have to stand at one certain spot for the animation to execute properly or you'd end up opening the air.

May 10 2016, 8:57 AM · Arma 3
AD2001 added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

"Altis & Stratis looked cooler (less trees but also less gameplay opportunities)"

Those were just prototypes. They looked different because they were lower quality.

May 10 2016, 8:56 AM · Arma 3
AD2001 added a comment to T78430: Destructible Buildings like in VBS3.

It's not going to happen. Not only does it look less realistic and less immersive, but it's also difficult to do and would destroy people's FPS.

May 10 2016, 8:51 AM · Arma 3
AD2001 added a comment to T78407: Unable to revive unconcious players in MP.

What L3TUC3 said. Now close the ticket.

May 10 2016, 8:51 AM · Arma 3
AD2001 added a comment to T78372: Make Certain Items In Backpack Unusable.

You can pick it up, you just have to be an explosives specialist or an engineer and you have to have a toolbox (or is it toolkit?) in your inventory.

May 10 2016, 8:50 AM · Arma 3
AD2001 added a comment to T78372: Make Certain Items In Backpack Unusable.

The problem is that most vests can't even fit a satchel.

May 10 2016, 8:50 AM · Arma 3
AD2001 added a comment to T78341: Madrid can't get out of water, possibly other amphibious vehicles.

Its name is Marid, actually.

May 10 2016, 8:49 AM · Arma 3
AD2001 added a comment to T78335: Squad System / Arma Friendlist.

No. Just no.

May 10 2016, 8:49 AM · Arma 3
AD2001 added a comment to T78320: AI Squadmates attack enemy drones that you have placed..

"Further to this, if you place a UAV as 'empty' in Zeus, it cannot be used, even by the correct faction members"

This is intended.

May 10 2016, 8:48 AM · Arma 3
AD2001 added a comment to T78299: Add mosin-nagant 91/30.

Go back to Iron Front.

May 10 2016, 8:48 AM · Arma 3
AD2001 added a comment to T78279: Response to thread http://feedback.arma3.com/view.php?id=19897 about an Error.

You can fix it yourself. Read the Iceman's note again.

May 10 2016, 8:47 AM · Arma 3
AD2001 added a comment to T78255: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED.

Read the notes here: http://feedback.arma3.com/view.php?id=579

May 10 2016, 8:47 AM · Arma 3
AD2001 added a comment to T78232: Weapon weights need changing.

A lot of these values are really strange compared to each other. Maybe you (ColonelMolerat) should change the ticket to "Adjust the weight of all weapons" or something like that.

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78232: Weapon weights need changing.

No. It makes sense. The TRG-21 is fairly small and the Mk18 ABR is not only visually larger, but also has twice as a many bullets in a magazine.

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78227: [Request] implementing shotguns for improved CQC.

No, they're synonyms: http://en.wikipedia.org/wiki/Close_quarters_combat

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78218: Reload animations still missing.

the MX-SW doesn't have the reload animation from Arma 2. How did you see that?

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78215: Allow us to create medics and engineers in Virtual Arsenal for Zeus scenarios.

I'm pretty sure that's impossible, because the "abilities" have to be defined in the config. I might be wrong, though.

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78213: Blurry view on some optics.

It's not caused by that, Koala. The OP is talking about the secondary sights.

This issue was already reported and I believe it's fixed in the dev build.

May 10 2016, 8:46 AM · Arma 3
AD2001 added a comment to T78198: [Request] Police and SWAT uniforms and gear.

Go back to Battlefield Hardline.

May 10 2016, 8:45 AM · Arma 3
AD2001 added a comment to T78174: bootcamp mission stops after securing convoy.

Are you using any mods?

May 10 2016, 8:45 AM · Arma 3
AD2001 added a comment to T78147: Expansionpack with content of ArmA2/OA.

He said it on the official forums because a lot of people were asking about it. They released all the unbinarised content so that people can port it themselves.

May 10 2016, 8:44 AM · Arma 3
AD2001 added a comment to T78147: Expansionpack with content of ArmA2/OA.

Marek Španel himself said that this won't be happening.

May 10 2016, 8:44 AM · Arma 3
AD2001 added a comment to T78138: Feedback tracker - View Votes category.

Request it here: https://www.mantisbt.org/

May 10 2016, 8:44 AM · Arma 3
AD2001 added a comment to T78095: Character speed of movement extremely slow in 1.24 update..

Have you tried sprinting with a half-full "medium sized" bag and vest, as well as a weapon and other gear in real life?

May 10 2016, 8:43 AM · Arma 3
AD2001 added a comment to T78095: Character speed of movement extremely slow in 1.24 update..

http://forums.bistudio.com/showthread.php?180350-Patch-1-24-(Bootcamp-Update)-Feedback&p=2730391#post2730391

And are you sure you're running, not sprinting?

May 10 2016, 8:43 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

Reviving isn't part of the vanilla game. As long the server is good, your game should perform well.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

You tagged it that. Don't pretend you didn't.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

People have just started trolling here. Can someone please close this ticket? It has twice as many downvotes as it has upvotes, so it's not going to happen anyway.

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78085: Fatique is unrealistic.

TL;DR: OP is too lazy to walk one virtual kilometer to get to a helicopter. Instead of throwing away some of the gear he doesn't need, he comes here to complain.

Also, see this: http://forums.bistudio.com/showthread.php?180350-Patch-1-24-(Bootcamp-Update)-Feedback&p=2730391#post2730391

May 10 2016, 8:42 AM · Arma 3
AD2001 added a comment to T78068: Lack of Black respect.

Please tell me you aren't serious.

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T78068: Lack of Black respect.

I honestly wouldn't give a damn. There are plenty of games (the CoD and BF series, to name a few) that don't allow any character customization outside of your name.

Also, this issue is a duplicate of #0005433.

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T78060: "Common Demoninator" impossible to be completed..

Just replayed the mission with CBA (version 1.07, the latest one) and you're right - the targets do fall down. Sorry for bothering.

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T78060: "Common Demoninator" impossible to be completed..

Remove all your mods.

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T78060: "Common Demoninator" impossible to be completed..

Didn't you already conclude that CBA was causing the issue?

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T78042: Make game launcher the default option when launching ArmA 3 through steam.

BI said the launcher isn't "ready" to be the default the default option yet. It still has some bugs.

May 10 2016, 8:41 AM · Arma 3
AD2001 added a comment to T77954: Commands/Non-Modded & Modded Weapons: No sound.

Remove all mods. Not missions, just mods.

May 10 2016, 8:39 AM · Arma 3
AD2001 added a comment to T77943: Mirrors on vehicles viewed from outside on foot, in virtual reality show grass and trees.

This is because mirrors don't have PiP when viewed from outside. Impossible to fix unless you want to have 10 FPS near vehicles.

May 10 2016, 8:39 AM · Arma 3
AD2001 added a comment to T77936: Aggiungete veicoli....

Why do people come here assuming the people at BI know each and every language in the world?

May 10 2016, 8:39 AM · Arma 3
AD2001 added a comment to T77921: <teammate> <groupmate> <you> & no chat or player voice tags..

The passanger list is a third party script and BIS can't do anything about it, you should contact the mission/script author.

As for the chat messages and people talking, disable the streaming UI and it should work.

May 10 2016, 8:38 AM · Arma 3
AD2001 added a comment to T77914: Enemy Body Looting Parameters [Module].

You can't change clothes to other factions' ones unless you have a mod that enables that.

May 10 2016, 8:38 AM · Arma 3
AD2001 added a comment to T77897: Make uniform restrictions a mission attribute in description.ext.

You understand that the AI still knows what side you're on, don't you?

May 10 2016, 8:37 AM · Arma 3
AD2001 added a comment to T77896: Message error after freeze and black screen.

It's been one day since you posted and it's 11:30 p.m. in the Czech Republic now. Be patient.

May 10 2016, 8:37 AM · Arma 3
AD2001 added a comment to T77877: AI Landing too hard with a parachute causing death....

Are you using CBA? It used to cause this bug.

May 10 2016, 8:37 AM · Arma 3
AD2001 added a comment to T77874: Extend the possibilitys for the use of the Mousewheel.

How do you use the scroll menu on a touchpad?

May 10 2016, 8:37 AM · Arma 3
AD2001 added a comment to T77817: I can not play in cooperative mode.

Gamespy stopped providing its services, BIS would use it if they could.

May 10 2016, 8:35 AM · Arma 3
AD2001 added a comment to T77809: In Virtual Arsenal if you choose Diving Googles then they invisible on soldier!.

Diving goggles are invisible when you're not in water IIRC.

May 10 2016, 8:35 AM · Arma 3
AD2001 added a comment to T77807: Atachments ONLY for Zafir, MK200, 4-Five, Zubr.

https://twitter.com/KarelMoricky/status/483946672964517888

May 10 2016, 8:35 AM · Arma 3
AD2001 added a comment to T77803: static launcher sights problem.

Could you try without mods?

May 10 2016, 8:35 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

I have no idea what you're talking about.

What do you mean by "Arma 3 basic code"?

May 10 2016, 8:34 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

No, BIS doesn't have quality control on third party missions.

I assume by "logging in" you mean joining a server? If so, join a server running a mission that's not King of the Hill or Wasteland and I assure you, you will have no such "tips" displayed.

May 10 2016, 8:34 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

Where did you get this "generic message" about the Windows key?

May 10 2016, 8:34 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

The Windows key showing players' names is a mission-specific feature. It's also present in some Wasteland missions if I remember correctly.

As for the tools Iceman was referring to, I already told you. The editor doesn't have any tools specifically meant for punishing teamkillers, but mission makers can use scripting to punish such players.

May 10 2016, 8:33 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

Press Shift+P, find the player name and click on it, then click on "Vote kick". Keep in mind that some servers have this disabled.

The editor doesn't have any tools to punish teamkillers, but mission makers can script it.

May 10 2016, 8:33 AM · Arma 3
AD2001 added a comment to T77743: Multiplayer home base rape by own team players.

You can votekick players already. If you want any other measures implemented, contact the mission author or the server administrators, as there is nothing BIS can do about third party missions, mods or servers.

May 10 2016, 8:33 AM · Arma 3
AD2001 added a comment to T77695: Blackfoot HUD for pilote is broken.

When you're using manual fire as a pilot, you can only shoot where your gunner is aiming. You can't aim yourself as a pilot.

May 10 2016, 8:32 AM · Arma 3
AD2001 added a comment to T77681: Placement Radius for objects not working.

There was a ticket saying that the placement radius doesn't work near buildings. Could that be the issue?

May 10 2016, 8:32 AM · Arma 3
AD2001 added a comment to T77678: Only half of shots have recoil in SP (weapon resting mods and VAS).

Is it reproducible without any mods?

May 10 2016, 8:32 AM · Arma 3
AD2001 added a comment to T77674: 3D editor DLC.

The 3D editor isn't restricted to the deluxe edition. Anyone can access it, but it doesn't work very well and you can't save anything you've created (or so I think, I'm not completely sure).

The DLCs that are already confirmed will most likely be the only ones.

May 10 2016, 8:32 AM · Arma 3
AD2001 added a comment to T77657: Losing Laser Designator When Revived.

As SaOk said, this is mission related. He'll try to fix his mission (Whole Lotta Altis), but for the other one you have to contact the mission author.

Also, you should close this ticket as there's nothing the Arma 3 devs can do about it.

May 10 2016, 8:31 AM · Arma 3
AD2001 added a comment to T77628: profile and mission folder.

Well, post it then. And close this ticket.

May 10 2016, 8:31 AM · Arma 3
AD2001 added a comment to T77628: profile and mission folder.

This should be on the forums.

May 10 2016, 8:31 AM · Arma 3
AD2001 added a comment to T77605: Extreme long wait for servers to show up..

Already reported.

May 10 2016, 8:30 AM · Arma 3
AD2001 added a comment to T77601: Youtube on Arma3.

That command was introduced recently and it was made specifically for the bootcamp update.

May 10 2016, 8:30 AM · Arma 3
AD2001 added a comment to T77573: strange error in arma file.

Have you tried verifying your game cache? If that doesn't work, it's most likely something related to the mission, so you should try contacting the mission author about it.

May 10 2016, 8:29 AM · Arma 3
AD2001 added a comment to T77530: Add assault gliders..

Are those even still used? Do you have a picture of a glider that isn't from WW2?

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77526: Bullet hit.

Confirmed.

@the downvoters

This issue is present ONLY in the dev build.

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77526: Bullet hit.

http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2707404#post2707404
http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2707428#post2707428
http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2707447#post2707447

Other people have experienced the same issue, so it's not specific to just me and igu4na.

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77519: We need a [feedback.arma3.com] "frustration factor" VOTING system. [Scale of 1 to 10].

Post it here (somewhere): http://www.mantisbt.org/

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77516: Independent helicopter on Stratis map issue.

Were you using any mods?

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77512: Possibility of using the Democratic Republic of Koana for new maps?.

I highly doubt the the devs would take inspiration from this, but maybe someone would be able (and willing) to mod it.

Just out of curiosity, what's the climate like on these islands? BIS said they'd like to make something different from all the maps in the series.

May 10 2016, 8:28 AM · Arma 3
AD2001 added a comment to T77498: Some features to be added to arma3.

They changed their mind about it, it was too difficult to make it work with the AI.

If you really want it, there's a mod for it: http://www.armaholic.com/page.php?id=25418&highlight=UNLOCKED%2BUNIFORMS

Keep in mind that it does NOT trick the AI.

May 10 2016, 8:27 AM · Arma 3
AD2001 added a comment to T77498: Some features to be added to arma3.
  1. It's supposed to be like this.
  1. Not happening.
  1. Confirmed for the Helicopters DLC.
  1. Not happening.

That's all I know.

May 10 2016, 8:27 AM · Arma 3
AD2001 added a comment to T77488: Flash bangs?.

Duplicate of #0005820.

May 10 2016, 8:27 AM · Arma 3
AD2001 added a comment to T77396: Artillery AT Mines unrealistic and too powerful.

This is not just about balancing, this is also unrealistic.

May 10 2016, 8:25 AM · Arma 3