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Terrain deformation and destructible objects
Acknowledged, WishlistPublic

Description

I think this would require a new or improved engine but this so important for a simulation.

This would allow to implement something like a dynamic cover system. Destroy (for example) buildings (partially) to create cover or use bomb craters as cover.

Would improve the tactical gameplay so much.

Maybe for ArmA IV?

Details

Legacy ID
1482634846
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce
  • Think about how good the game is.
  • Think about how much better the game could be.

Event Timeline

blub edited Steps To Reproduce. (Show Details)Aug 18 2014, 12:58 AM
blub edited Additional Information. (Show Details)
blub set Category to Feature Request.
blub set Reproducibility to N/A.
blub set Severity to None.
blub set Resolution to Open.
blub set Legacy ID to 1482634846.May 7 2016, 7:14 PM
AD2001 added a subscriber: AD2001.May 7 2016, 7:14 PM

Terrain deformation isn't going to happen. Buildings are already destructible.

blub added a subscriber: blub.May 7 2016, 7:14 PM
blub added a comment.Aug 18 2014, 3:58 PM

Buildings are destructible, yes. But "destructible" does not mean replacing the building model with another. Dynamic destruction with physics...

gutsnav added a subscriber: gutsnav.May 7 2016, 7:14 PM

My take:

I voted down as I don't think this is relevant to ARMA 3. However, I could see some minor implementation of such features being feasible for ARMA 4 (assuming there will be one).

I don't think we'll see full blown destructible buildings any time soon though as it would change so much and everything would need to be adjusted to work with it.

You can blow separate parts off buildings to some extent... At least with the minigun.

I think, of course the Destruction in the game needs to be improved! If they had the likeness of destruction in Battlefield it would be fine, but unfortunately today it is unlikely, as i think this requires the deep remake of game engine(