- User Since
- Aug 8 2014, 2:24 AM (253 w, 4 d)
May 10 2016
Buildings are destructible, yes. But "destructible" does not mean replacing the building model with another. Dynamic destruction with physics...
Confirmed. Place a tank and give him waypoints all over the city with "FULL" speed. He crashes at nearly all curves and corners.
Same here, Win 8.1 x64, Saitek X52, Arma III 1.34.128075
- Start game without mods.
- Open settings menu and go to controller page.
- X52 is detected as is should.
- Open editor, start game.
- Open settings menu again and go to controller page.
- X52 is missing now.
In combat mode, AI driver should not care that much about "neutral" units in his way, because of the following issue, happend to me yesterday.
8 man in APC with AI driver. Threat (RPG) from behind. AI driver refused "fast forward" command, because there was a civilian >>NEAR<< the APC. He actually could drive forward without hitting the civilian but I think the way calculation failed...
-> 8 man + APC down (civilian too).
May 9 2016
i7 2700k, GTX 680, Win7 x64
Running arma with -cpuCount=8
Just walking and shooting around on empty stratis map.
- 1 core: about 80%
- 3 cores: about 40%
- 4 cores: 0%
GPU usage: about 80%
I think this problem is not easy to fix. Seems to be bad engine design or maybe the engine is a bit outdated. Or maybe only the resource management is ****. I saw benchmarks where a GTX 680 has nearly the same performance as a GTX 980. That looks like there is some kind of capability that is not used. So maybe they could use this capability for other computation (I mean something like CUDA).
I am not an expert, just thinking and adding some ideas...
Also they should stop adding more content because there are so many needed improvements for the game, from crash/performance issues to realism issues.
There is no other game like Arma, so keep supporting and developing...