Character movement speed has been decrased too much in the last update, i think the last configuration was perfect. In my opinion the resistance and the speed of the characters was tottaly correct, i don't see why it should be changed.
Now the character is not able to sprint more than 10-15 seconds, and that is not real at all. Without a soldier training, i could run at max speed handling all the equipment at least around one minute before starting to fatigue.
I am really so impressed with this change, because i don't see it real at all. Doesn't make much sense the fact of not being able to run while being shot when you haven't run more that 10 seconds, and just being able to walk that slow.
I know it's difficult to represent the fatigue that all the equipment affect the soldier, but, in real life when you are being shot, you gain strenght where there isn't, and that isn't represented in the game too.
So i think, this should affect more the shaking of the weapon than just being able to practically walk. Doesn't make much sense to be just able to walk after 10 seconds of running with a soldier training. The fatigue system in my opinion was perfect before the update.
I know there's a moment when you simply can't run because you have no strengh, but not being able to run doesn't mean you can just walk. And less because 10-15 seconds of sprinting.
e.g- you sprint 5 seconds with all the equipment stated bellow, to get into a house. That house starts to being unsafe and you need to move. You will be just able to walk, when a soldier could sprint out of it during more that half a minute.