I have been trying to figure out why some of the AI in my mission are dying on landing with a parachute.
After some experimenting I have figured out that it is all the ones with distant waypoints.
This means any AI with waypoints die on impact due to trying to rush to their destination and hitting the ground too fast and hard.
AI without waypoints do not die because they are in no rush to get anywhere and are descending much slower.
If the parachute reaches the waypoint before landing it will slow down and land gently without dying.
So basically if the waypoint is far away they hit the ground at full speed (instead of slowing down before landing, and continue to the waypoint on foot.)
Nearly half of the enemies in my mission are dying on impact due to this bug. {F24256}