Links down. Should be closed.
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Arma 3 Activity
Sep 13 2017
Kinda related to https://feedback.bistudio.com/T63562
Duplicate https://feedback.bistudio.com/T61426
We kinda have trains.
Should be closed.
Solved.
Sub-projects of Intercept are working on Python and LUA scripting.
https://github.com/intercept/intercept
post release phase has long passed. This should be closed.
There are profiling builds now. For script debugging and more in-depth profiling there is my debugger which is currently broken but can be fixed with a few hours of work.
Links down. Should be closed.
No crashdumps. over 3 years old. Should be closed.
Should be closed.
Useless report as crashdumps are missing. This can be closed.
Still one of the most annoying things in ARMA3
This refers to the old Mantis bugtracker. So not valid anymore.
AI do 'see' through some parts of trees, bushes and grass.
Solved.
https://community.bistudio.com/wiki/setVelocityModelSpace
Can be closed.
Seems fixed?
This is still very annoying.
Focus point should ignore foliage.
Solved.
Fixed.
Cursor might not be in center of the screen
Should probably be closed.
allowDamage doesn't stop that.
screenToWorld + lineIntersects.
Fixed.
Should be closed.
@Muzzleflash thanks for the heads up, I did miss that, will take a look into that
You can add them via script.. Also.. 3DEN solves this. I guess.
client FPS (the frames per second you get) is capped by the server's FPS. That is not true anymore.
There is no real solution to this.. Besides not storing scripts in profileNamespace.. Which is not that hard to do.
Links down. 3 years old. Should be closed.
Fixed.
Solved with 3DEN.
Not enough details. No activity for over 3 years. Should be closed.
Fixed.
The original op just doesn't know how what he's trying to talk about works. If anything bullet velocity would increase with a suppressor. The supersonic boom is the exact shockwave of air which the baffles of the suppressor divert and redivert before venting the air to the atmosphere at subsonic speeds ie the suppressors function is to reduce or negate the sonic boom.
ISSERVER and ISDEDICATED can't work because scripts can be preprocessed before you join/create any server or start any mission.
__EVAL should be available in SQF scripts?! Why? __EVAL literally executes an SQF script. You can do the same from inside SQF by using . Right. Nothing.
AFAIK we have a engine on action now.
Fixed.
Fixed with Jets DLC.
Can play on ultra settings just fine. Should be closed.
https://community.bistudio.com/wiki/attachedTo Can be closed.
Link offline. Should be closed.
You don't have to wait for the serverlist to load anymore.
Yes, but did it respawn the second time you deserted it?
You can execute serverCommands via script now.. And you could do that simultaniously on multiple players.
outdated. Links down. Should be closed.
There is no map supplied in the issue. Should be closed.
It works now.
Intended behaviour. Engine limiations. Should be closed or marked as wont-fix.
https://community.bistudio.com/wiki/toFixed solves this.
Is this still an issue? I guess Arma GUI functions now also use cfgFunction which does compileFinal.
If this is still an issue it should probably be moved to the security issue category.
Related to https://feedback.bistudio.com/T123419 Though my proposal is easier to implement.
This is by design. None of the civilian drones should have NV for pilots.
I have noticed that the data remains unencoded for the most part This can't be true anymore. Any traffic is now encrypted.
Not sure if network packets are alsocompressed though.
This is complaining about the computer needing to do more work when you give it more work.... This should be closed.
Fixed. Atleast not happening anymore.
We have this. Solved.
@Muzzleflash I tried the repro steps mentioned by Amontieri and it seem to work, Quad bike respawned after being deserted. Could you perhaps provide your testing setup so I can reproduce it?
Should be closed. See last comment.
In T66394#1644246, @dedmen wrote:This was added in Helicopter DLC afaik.
was fixed.
Should be closed.
We have improved fatigue now (see last 2 comments)
Virtual garage added this.
Nothing CAN be stored in the weapon.. Soo...
Superceded by private keyword.. Also local already existed back then and could do exactly what was requested here.
@simast That does impact runtime performance. As you the Macro does exactly the same as private "_var";_var = "test"
This is intended. Otherwise people could just remoteExec code on the Admins machine and use any Server command.
Fixed afaik.
outdated.
Don't remember how it's called. But we have that now.
This was added in Helicopter DLC afaik.
Solved with 3DEN.
Implemented with the "Edit Terrain object" module. Solved.
Outdated.
Occlusion has been added. This can be closed.
allowDamage? Could also recreate the object as simpleObject.
Confirm fixed. Should be closed.
filePatching. And you can reload your script functions via scripts. It is not live. But you can do it by pressing one button.
Helicopters that are supposed to have sliding doors have them.
superceded by remoteExec
According to author not a problem anymore.
CUP Terrains. Should be closed.
Did Terrain builder solve this?
I'm running 1.76.142872 and it is not fixed. Both the problem and solution (now tested and verified) is like above.
Solved with 3DEN.
CUP vehicles have sounds now. And AiA is deprecated. So this can be closed.
Unable to reproduce. Was probably fixed at some point.
Was added with stamina overhaul.
This was obviously not done. Should be closed.
Steam issue. This is not used anymore as the A3Launcher now sets parameters. So should be closed.
Should be closed.