Page MenuHomeFeedback Tracker

Add command(s) for assigning magazine to a weapon
Closed, ResolvedPublic

Description

  1. A generic "assignMagazine" command would be useful. It would pick the magazine from the player's inventory, and assign it to the correct (open) weapon magazine slot.

Usage:
player assignMagazine "30Rnd_65x39_caseless_mag_Tracer";

  1. Another (more refined) way to implement it would be with 3 commands: "assignPrimaryMagazine", "assignSecondaryMagazine", and "assignHandgunMagazine"

Usage:
player assignPrimaryMagazine "30Rnd_65x39_caseless_mag_Tracer";

If passing empty string to the command, it would clear the corresponding weapon's magazine slot.

  1. Or finally, make the "addMagazine" command automatically assign the magazine to the correct (open) weapon magazine slot.

Details

Legacy ID
3052831749
Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Feature Request
Additional Information

At the moment, the only work-around for assigning magazines, is to add the magazines to inventory before adding the weapon.

Event Timeline

micovery edited Steps To Reproduce. (Show Details)Aug 3 2013, 6:40 PM
micovery edited Additional Information. (Show Details)
micovery set Category to Feature Request.
micovery set Reproducibility to N/A.
micovery set Severity to None.
micovery set Resolution to Open.
micovery set Legacy ID to 3052831749.May 7 2016, 3:49 PM

There should be a "addMagazineToPrimaryWeapon" command (same for secondary etc) which acts like "addMagazine" but automatically inserts the magazine into the weapon (without reloading animation).
This would also fix http://feedback.arma3.com/view.php?id=14255

LouMontana closed this task as Resolved.Nov 6 2020, 2:54 PM
LouMontana updated the task description. (Show Details)
LouMontana edited Steps To Reproduce. (Show Details)
LouMontana set Operating System to Windows 7.