Originally posted in the A3 CIT by ZeroG (https://dev-heaven.net/issues/20349)
And i agree the Visitors 2 learning curve is extreme and it has some limitations i currently can't remember but i hope we get a better version post A3 release.
Originally posted in the A3 CIT by ZeroG (https://dev-heaven.net/issues/20349)
And i agree the Visitors 2 learning curve is extreme and it has some limitations i currently can't remember but i hope we get a better version post A3 release.
I wholeheartedly agree with this.
Something like Cryengine 3's sdk or even Far Cry's editor.
Enemy movement should have it's own tab and have easier/more functionality.
Should be able to easily create a new map from nothing and texture it using the ingame textures and custom textures.
Should have to be both 2d/3d with a toggle in between the two.
Keyboard to command to enter/exit the player. (ctrl+g and esc on Cryengine 3)
I am competely agreeing on this. We need 3D editor and tools like upgraded Oxygen for Physx LODs. Also some tool for making vegetation.
VB-Edit is a nice example for 3D editor - but the same with ability to import sat maps @ masks, xyz and on-fly terrain modification.
Easy access to all ingame and custom user made objects and vegetations etc.
+
This issue was processed by our team and will be looked into. We thank you for your feedback.
Oh yeah, has been in my mind for many many years now... When will I finally get to make and actual map in Arma. The current map making software is way too difficult to use and set up compared to some others ive tried. I really hope that when we get a new map editor its got atleast a "beginner mode" function to make it much simpler.