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Desync/Multiplayer FPS NEED fixing...
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Description

This is not a new thing, but it needs to be posted about again and again until something is done about it.

For those lucky few who haven't noticed yet:

DESYNC:
When a red or yellow chain appears on your screen, shots you fire will not register as hits until several long seconds afterwards, items you pick up will not go into your inventory, and getting in/out of vehicles takes forever. Enemies will sometimes teleport, change speed/direction randomly, or kill you without visibly having a weapon equipped, making a gunshot noise, or even facing in your direction.
Even when the chain isn't present, there is still some desync-usually most noticable in close quarters combat. Since shots take about a second to register in most (normal) circumstances, you can put a clip into a players back, they have time to turn around and shoot you dead before dying themselves. This is game breaking.

MULTIPLAYER FPS::
In ARMA games, client FPS (the frames per second you get) is capped by the server's FPS. The problem is, the game taxes servers so much not a single server can get decent FPS - so even people who get 60+ fps in singleplayer with max graphics ALWAYS get less than 30 fps on a multiplayer server, regardless of how many other people are playing. This is made worse by AI, number of vehicles, and number of players joined... but even on a one player server with no AI and no vehicles FPS is still less than 30.

Details

Legacy ID
433860522
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Play the game in multiplayer.

Additional Information

If they fixed this, the game would be at least twice as good as it currently is. If the devs would at least awknowledge this issue that would be amazing. I have no idea how this could be fixed, but I know it can, since not a single other modern game has anything close to this problem.

I know this is a duplicate. But this needs to be adressed and nothing seems to be happening. This NEEDS to be fixed ASAP before final release.

Event Timeline

GeneralScott edited Additional Information. (Show Details)
GeneralScott set Category to Multiplayer.
GeneralScott set Reproducibility to Always.
GeneralScott set Severity to None.
GeneralScott set Resolution to Open.
GeneralScott set Legacy ID to 433860522.May 7 2016, 3:32 PM

Same issue though it's only been on both new systems; running W8. Systems before the upgrade with W7 were fine but seems like AA3 doesn't like W8.

dedmen added a subscriber: dedmen.Sep 13 2017, 2:32 PM

client FPS (the frames per second you get) is capped by the server's FPS. That is not true anymore.