Indeed would be very handy. Unfortunately if I remember correctly KillzoneKid said tricky/"impossible" - might due to terrain streaming, some objects not having classes, etc.
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Feb 20 2023
Thanks, will look into it.
Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages
Feb 19 2023
"_object2" not null would be awesome.
Many features can come from this.
Feb 18 2023
shameless bump...
Pretty sure the function will not work since it is made for A2:PMC and just carried on without checking anything. There're several functions that won't work because of that.
Feb 17 2023
there are my mdmp ==> https://filetransfer.io/data-package/0VyN7iJy#link
do you solve this problem ? i have same since 2 month and i dont find a way to resolve this...
A very good report, thank you very much! We will fix it in the next update.
Thanks a lot, we will fix this. :)
Feb 16 2023
That new enableAudioFeature seems to be working fine. 👍
Implemented in rev. 150311
Wiki will be updated with syntax for setCuratorSelected and addCuratorSelected.
Feb 15 2023
@BIS_fnc_KK please check this
Repro?
I think this is still a valid request for other purposes, but it turns out you can already make control groups as a built-in feature. Ctrl+<number> to create, <number> to select. It's not documented right now but it does exist.
+1
Feb 14 2023
Will this be done for addWeaponWithAttachmentsCargo too? This command is needed to script removing a specific weapon with attachments from a crate.
Eden Menustrip -> View -> Interface -> Controls Hint
Need an example script to test
Comands works fine in RC 2.12.150301, JIP, dedi server
Can be closed, thanks!
RC 2.12.150301 confirm all fixed
Can be closed, thanks!
Confirm fix in RC 2.12.150301
Can be closed, thanks!
Feb 13 2023
Works fine for me now.
Feb 12 2023
rev 150310
Late to the party, but it is really obvious that the selection doesn't exist when the return value is simply [0,0,0]. As Leopard20 said, it is really hard to justify this log spam in my opinion.
Feb 11 2023
a variable counterpart for "getOrDefaultCall" would be fantastic
Feb 10 2023
Sorry for the late answer. It works now fine, thanks.
Feb 9 2023
ScriptError inside a config file indeed.
It happened so early in the game start that the world didn't exist yet. And eventhandlers are stored in the world, and we added a ScriptError eventhandler
from my experience, the mods that this has occurred with are:
lago melee system
bullet in chamber
project infinite inspect weapons
i believe it has something to do with the cfgmods parser because it fails at that step during the startup process
diag shows following error unique to this:
d:\bis\source\dev\futura\el\evaluator\expresscompiler.cpp(4384)(func: GameState::CompileConstants) [AssertNoDlg] MainThread=8712 globals
i haven't been able to pinpoint exactly what is causing it or the correct commonality between the above mods. and there are many more that are causing this but it is taking me way too long to track them all down.