unitIsUAV command returns false for UAV units, only works on UAV vehicles. I think its use could be extended if it also checked if unit is UAV unit (simulation = "UAVPilot").
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- Open editor
- Place player and start
- Execute in console:
_vehicle = createVehicle ["B_UGV_01_F", getPos player, [], 0, ""]; flatten [_vehicle, units createVehicleCrew _vehicle] apply {[typeOf _x, unitIsUAV _x]};
- Observe result: [["B_UGV_01_F",true],["B_UAV_AI",false]]