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- Mar 31 2020, 4:22 PM (156 w, 4 d)
Fri, Mar 17
Feb 20 2023
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.
Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)
max and min would create hard limit that would seem like a jump
No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?
Feb 16 2022
Feb 13 2022
Jun 9 2020
Usually I don't use laser-guided projectiles for AI, as bots are not good with it.
It can't attack even with fire-and-forget missiles, like Mavericks, which has a heat guidance system.
Hm... What LG armaments the AI use in this case? I tested all of the available options, with reveal command - and AI even can't open the bomb bay.
Jun 8 2020
May 5 2020
Yes, SP test in editor
Depedencies: ACE, RHS, CUP.
In this case need to disable dynamic simulation on each named aircrafts before launch.
Wasp1 should be changed appropriately, i.e. Sentinel1