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Feb 8 2023

BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

dev, don’t think it made it to rc

Feb 8 2023, 10:26 PM · Arma 3
Nemesi added a comment to T169734: Vehicles damaged underwater become permanently disabled.

Any workaround?

both
veh setDamage 0
and
veh setHitpointDamage ["hitEngine", 0]

should now work

Feb 8 2023, 10:14 PM · Arma 3
Ron4Swat added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

Attached the compressed mdmp and bidmp of one of the crashes.

Feb 8 2023, 7:41 PM · Arma 3
Ron4Swat created T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.
Feb 8 2023, 7:37 PM · Arma 3
Leopard20 created T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Feb 8 2023, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

Any workaround?

both
veh setDamage 0
and
veh setHitpointDamage ["hitEngine", 0]

Feb 8 2023, 6:45 PM · Arma 3
Nemesi added a comment to T169734: Vehicles damaged underwater become permanently disabled.

vehicle engineon true; does not work, isEngineOn turns false after that.

Feb 8 2023, 6:43 PM · Arma 3
johnmarkos added a comment to T76820: Planes get stuck to the ground and won't move..
Feb 8 2023, 1:04 PM · Arma 3
johnmarkos added a comment to T76820: Planes get stuck to the ground and won't move..
Feb 8 2023, 1:03 PM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

will be fixed in 2.14

Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK changed the status of T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water from Acknowledged to Feedback.
Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

"Drowned" mission EH added in rev 150299

Feb 8 2023, 1:07 AM · Arma 3

Feb 7 2023

mastrb8ingclownz created T170214: Launcher Crashing.
Feb 7 2023, 11:28 AM · Arma 3
TRAGER added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

And no matter how many player's corpses there are on the map, any explosion near player's corpses will broadcast this effects on the screen current player
It will not necessarily be a mine - any explosion

Feb 7 2023, 11:04 AM · Arma 3
timwang added a comment to T170190: FiredMan event does not trigger anymore for remote units.
Feb 7 2023, 6:21 AM · Arma 3

Feb 6 2023

SoulTechnology added a comment to T136844: ctrlSetAngle distortion when using Custom FOV.

4 year later, Still being yelled at over AR fire that were moving cuz my Oval-then circle-then oval radar is turned off.

Feb 6 2023, 8:53 PM · Arma 3
Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I thought that players would work as a kind of virtual camera on server side in this case, but that clears it up.

Feb 6 2023, 7:25 PM · Arma 3
BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

dedicated server is remote machine, there is no camera on it. Not sure if it ever fired on dedicated server.

Feb 6 2023, 6:58 PM · Arma 3
Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I don't understand how this applies to my case.

Feb 6 2023, 6:33 PM · Arma 3
falagor claimed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 9:02 AM · Arma 3
falagor claimed T169935: Uncloalized objectTextureCustom attributes.
Feb 6 2023, 9:02 AM · Arma 3
tickrequired added a comment to T170190: FiredMan event does not trigger anymore for remote units.
Feb 6 2023, 8:33 AM · Arma 3
herringburdensome added a comment to T166566: Radio Module Setup Changes.
Feb 6 2023, 5:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
herringburdensome added a comment to T169734: Vehicles damaged underwater become permanently disabled.
Feb 6 2023, 5:34 AM · Arma 3
TRAGER updated the task description for T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 3:54 AM · Arma 3

Feb 5 2023

BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

"Special multiplayer behaviour: When added to a remote unit or vehicle, this EH will only fire if said entity is within range of the camera. That range is determined by the fired ammo's highest visibleFire and audibleFire config value. In case of units, muzzle attachment coefficients are applied too."

Feb 5 2023, 8:48 PM · Arma 3
veryfrickencool created T170192: Had this crash several times, can't replicate or find others within my unit with similar issues..
Feb 5 2023, 6:07 PM · Arma 3
Ron4Swat created T170190: FiredMan event does not trigger anymore for remote units.
Feb 5 2023, 4:14 PM · Arma 3
BIS_fnc_KK changed the status of T169734: Vehicles damaged underwater become permanently disabled from New to Feedback.
Feb 5 2023, 3:36 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

The only solution I have is to replace by a scripted function checking vehicles every few secs:

Feb 5 2023, 3:36 PM · Arma 3
Edoller created T170185: Crashes on start up.
Feb 5 2023, 10:54 AM · Arma 3

Feb 4 2023

BIS_fnc_KK claimed T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 4:59 PM · Arma 3
NikkoJT created T170174: CSLA vehicles don't allow lateral head movement.
Feb 4 2023, 4:29 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Python0002 created T170171: Crashing Randomly.
Feb 4 2023, 1:58 PM · Arma 3
digitalasley edited Steps To Reproduce on T170170: Arma 3 crashes on plugging a non-Arma 3 pre-listed controllers.
Feb 4 2023, 1:25 PM · Arma 3
digitalasley created T170170: Arma 3 crashes on plugging a non-Arma 3 pre-listed controllers.
Feb 4 2023, 1:25 PM · Arma 3
R3vo created T170168: Add Eden Editor EH "entityCreated".
Feb 4 2023, 12:28 PM · Arma 3
TRAGER updated the task description for T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:03 AM · Arma 3
TRAGER created T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:02 AM · Arma 3
BIS_fnc_KK added a comment to T122026: Bunker (Tower): Indoor sound environment used on 1st floor.

This would be possible to ammend with

Feb 4 2023, 4:37 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-44542 on T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..
Feb 4 2023, 4:28 AM · Arma 3
BIS_fnc_KK changed the status of T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. from Reviewed to Feedback.
Feb 4 2023, 4:27 AM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

rev 150292

Feb 4 2023, 4:27 AM · Arma 3
MrMiniPanda created T170160: UNSUNG Unit Patches on SOGPF Uniforms.
Feb 4 2023, 3:48 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 4 2023, 2:06 AM · Arma 3

Feb 3 2023

Ron4Swat added a comment to T170144: [Feature Request] SQF command nearGroups.

As noted also with T170145, having non simulated groups being returned also would be useful, so maybe only exclude them with additional optional parameter?

Feb 3 2023, 7:13 PM · Arma 3
Ron4Swat added a comment to T170145: [Feature Request] SQF command nearLeaders.

That command would be really useful to save alot of time, even outside perframe execution. If you have a good amount of units/groups around a certain place, it takes a good chunk of time.

Feb 3 2023, 7:09 PM · Arma 3
Ron4Swat added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

No, it happens not anymore since i started T159875, as around this time the behaviour seemed to have changed, which i noticed because my workarounds for this issue which worked well for some time suddenly did not work properly anymore.

Feb 3 2023, 6:54 PM · Arma 3
BIS_fnc_KK changed the status of T164238: Scaffolding is a open object but with 'interior' SFX from New to Feedback.
Feb 3 2023, 5:17 PM · Arma 3
BIS_fnc_KK added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

rev 150290 "building_exterior" for enableAudioFeature

Feb 3 2023, 5:17 PM · Arma 3
kju-PvPscene updated the task description for T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 5:10 PM · Arma 3
Grave renamed T170124: SPAR series of rifles have a few issues from SPAR LODS to SPAR series of rifles have a few issues.
Feb 3 2023, 4:32 PM · Arma 3
BIS_fnc_KK closed T164521: Command request: groups <side> as Resolved.
Feb 3 2023, 3:58 PM · Arma 3
BIS_fnc_KK claimed T164238: Scaffolding is a open object but with 'interior' SFX.
Feb 3 2023, 2:12 PM · Arma 3
kju-PvPscene created T170145: [Feature Request] SQF command nearLeaders.
Feb 3 2023, 11:55 AM · Arma 3
kju-PvPscene updated the task description for T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 11:55 AM · Arma 3
kju-PvPscene created T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 11:52 AM · Arma 3
kju-PvPscene added a comment to T164521: Command request: groups <side>.

works as expected - can be closed

Feb 3 2023, 6:38 AM · Arma 3
kju-PvPscene added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

this seems no longer to be true from our testing/usage. is it still for you @Ron4Swat ?

Feb 3 2023, 5:28 AM · Arma 3
mrzorn created T170141: [Feature Request] A3 Launcher - Creates Shortcut with current Parameters.
Feb 3 2023, 4:22 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 3 2023, 4:09 AM · Arma 3

Feb 2 2023

keel added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

This is so amazing. Arma for life!

Feb 2 2023, 11:48 PM · Arma 3
Launchit0 created T170135: Bears and wolves unable to hit players in cars killed PVE gameplay amd challenge .
Feb 2 2023, 6:30 PM · DayZ
BIS_fnc_KK changed the status of T150796: Ifrit and Strider tire sound is played non-spatially from New to Feedback.
Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

next dev

Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playsoundUI can do it

Feb 2 2023, 12:08 PM · Arma 3
Mastermi added a comment to T169494: VTOL Throttle goes to 100 without user input.
Feb 2 2023, 6:00 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:19 AM · Arma 3
Grave created T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:11 AM · Arma 3

Feb 1 2023

Rosd6-snow added a comment to T169958: Addition of volume parameter to playsound.

To be able to play cfgsounds, through script with volume control that respects a global mixer volume

Feb 1 2023, 10:36 PM · Arma 3
BIS_fnc_KK changed the status of T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated from New to Feedback.
Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

I guess this can be resolved as we now have allObjects?

Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playSound doesnt have direct volume control property. What exactly do you need?

Feb 1 2023, 7:49 PM · Arma 3
BIS_fnc_KK closed T117205: disableChannels settings cease to work when leaving/rejoining mission as Resolved.
Feb 1 2023, 7:43 PM · Arma 3
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Well, after a week of testing I couldn't reproduce this "bug". Seems I was confused by the fact that when I logged in as admin global channel was available.
Again, thanks for the explanation, @BIS_fnc_KK (makes sense to update BIKI), and sorry for the false alarm.

Feb 1 2023, 6:15 PM · Arma 3
Turat1978 added a comment to T169958: Addition of volume parameter to playsound.
Feb 1 2023, 4:31 PM · Arma 3
Witherefint added a comment to T170100: Syndikat MB 4WD gunner UI doesn't have zeroing info.
Feb 1 2023, 4:15 PM · Arma 3
BIS_fnc_KK changed the status of T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players from New to Feedback.
Feb 1 2023, 3:19 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

They are the same sound files, should be fixed in the dev after next

Feb 1 2023, 3:19 PM · Arma 3
STyx2909 renamed T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from Unarmed CH 47I Chinook green texture not available in game but is in editor to [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Feb 1 2023, 10:58 AM · Arma 3
STyx2909 renamed T170022: [FEATURES]Add doors animations to armed M-ATV from Add doors animations to armed M-ATV to [FEATURES]Add doors animations to armed M-ATV.
Feb 1 2023, 10:56 AM · Arma 3
STyx2909 renamed T170023: [FEATURES]New areas to apply insignias (helmets, vests, backpacks) from New areas to apply insignias (helmets, vests, backpacks) to [FEATURES]New areas to apply insignias (helmets, vests, backpacks).
Feb 1 2023, 10:56 AM · Arma 3
NikkoJT created T170116: UCAV Sentinel dynamic number textures aren't configured as hiddenSelections.
Feb 1 2023, 10:00 AM · Arma 3
teepiper added a comment to T168864: [Feature Request] Ability to set PIP rendering LOD.
Feb 1 2023, 5:42 AM · Arma 3
teepiper added a comment to T168873: Bad Animation file format in file.
Feb 1 2023, 5:41 AM · Arma 3
teepiper added a comment to T168933: Game Report.
Feb 1 2023, 5:39 AM · Arma 3

Jan 31 2023

Schatten created T170100: Syndikat MB 4WD gunner UI doesn't have zeroing info.
Jan 31 2023, 5:53 PM · Arma 3
Schatten added a comment to T169998: Slow crouching movement diagonally with lowered weapon.

Another fix (also fixes tactical movement):

Jan 31 2023, 5:41 PM · Arma 3
Schatten added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

@BIS_fnc_KK, thanks!

Jan 31 2023, 5:37 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

The surface is type and type is every object of the same type plus it persists through the exe lifetime

Jan 31 2023, 2:24 PM · Arma 3
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

I was about to suggest setObjectSurface command, but that works too :P
(not that setObjectSurface wouldn't have it's uses for someone I suppose)

Jan 31 2023, 8:06 AM · Arma 3

Jan 30 2023

BIS_fnc_KK changed the status of T170083: `select` expansion from New to Feedback.
Jan 30 2023, 8:52 PM · Arma 3
BIS_fnc_KK added a comment to T170083: `select` expansion.

Revision: 150284 (no to negative index)

Jan 30 2023, 8:52 PM · Arma 3
BIS_fnc_KK claimed T170083: `select` expansion.
Jan 30 2023, 8:47 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55537 on T170083: `select` expansion.
Jan 30 2023, 8:46 PM · Arma 3
LouMontana assigned T170083: `select` expansion to Killzone_Kid.
Jan 30 2023, 6:56 PM · Arma 3
LouMontana created T170083: `select` expansion.
Jan 30 2023, 6:55 PM · Arma 3
BIS_fnc_KK changed the status of T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions from New to Feedback.
Jan 30 2023, 6:54 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Revision: 150283 added "as" to "import"

Jan 30 2023, 6:54 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55536 on T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 6:50 PM · Arma 3