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Jan 30 2023

veteran29 placed T166566: Radio Module Setup Changes up for grabs.
Jan 30 2023, 4:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 closed T166566: Radio Module Setup Changes as Resolved.
Jan 30 2023, 4:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK claimed T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 3:43 PM · Arma 3
BIS_fnc_KK changed the status of T170046: [Feature Request] Definable rope segment size from New to Feedback.
Jan 30 2023, 3:41 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Revision: 150282

Jan 30 2023, 3:41 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
class CfgRemoteExec
{
	class Functions
	{
		inheritFromMods = 1;
		class Test {};
	};
	class Commands
	{
		inheritFromMods = 1;
		class say3d {};
	};
};
Jan 30 2023, 3:29 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

if the current state is to remain the default, I can only see this:

Jan 30 2023, 3:27 PM · Arma 3
STyx2909 added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

Try it on DEV branch, there were some related fixes

Jan 30 2023, 2:54 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

What is your suggestion, considering backward compatibility?

Jan 30 2023, 2:33 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

But that doesnt make sense as a design - mods are uploaded by the server admin and as such to be considered "secure".

Jan 30 2023, 1:41 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55533 on T170046: [Feature Request] Definable rope segment size.
Jan 30 2023, 1:36 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Not a bug but design decision, mission config has priority as it is looked up first, if found all other config look ups are skipped

Jan 30 2023, 1:29 PM · Arma 3
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

Try it on DEV branch, there were some related fixes

Jan 30 2023, 1:10 PM · Arma 3
STyx2909 added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

cannot confirm

Jan 30 2023, 12:15 PM · Arma 3
Tenshi added a comment to T170041: Status access Violation.

Hello please try the steps in this link: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't work we will need your crashlogs to see what's going on, for that we need your most recent .rtp and .mdmp of the same date.
Here is where to find them: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jan 30 2023, 11:26 AM · Arma 3
dedmen set Ref Ticket to AIII-55531 on T169998: Slow crouching movement diagonally with lowered weapon.
Jan 30 2023, 10:54 AM · Arma 3
kju-PvPscene created T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 10:33 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T153970: SFX bug when you on some object in building.
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55529 on T169976: Add a command to determine what custom info panel sub-mode is used.
Jan 30 2023, 10:06 AM · Arma 3
dedmen set Ref Ticket to AIII-55525 on T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Jan 30 2023, 10:06 AM · Arma 3
dedmen set Ref Ticket to AIII-55526 on T72038: scripting - new command that returns list of all existing backpacks.
Jan 30 2023, 10:05 AM · Arma 3
kju-PvPscene created T170073: [Logging] Fresnel k must be >0, given n=1,k=0.
Jan 30 2023, 8:19 AM · Arma 3
kju-PvPscene created T170072: [Logging] More context to "Bad conversion: bool".
Jan 30 2023, 8:17 AM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

thank you very much cant wait to mess around more with this

Jan 30 2023, 1:15 AM · Arma 3

Jan 29 2023

BIS_fnc_KK changed the status of T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers from Assigned to Feedback.
Jan 29 2023, 9:32 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK changed the status of T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag. from New to Feedback.
Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK added a comment to T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK changed the status of T153970: SFX bug when you on some object in building from New to Feedback.
Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK added a comment to T153970: SFX bug when you on some object in building.

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK claimed T170046: [Feature Request] Definable rope segment size.
Jan 29 2023, 9:05 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Old syntax used to have that option. I will add it to the Arma 3 syntax

Jan 29 2023, 9:05 PM · Arma 3
BIS_fnc_KK claimed T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
Jan 29 2023, 8:47 PM · Arma 3
BIS_fnc_KK claimed T153970: SFX bug when you on some object in building.
Jan 29 2023, 8:46 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments

Jan 29 2023, 7:34 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

ill give an exsample for the reach pendent what im trying to do is have single segment rope that is 1.5m long

Jan 29 2023, 6:40 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments

Jan 29 2023, 6:31 PM · Arma 3
BIS_fnc_KK reopened T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as "Assigned".
Jan 29 2023, 6:28 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments

Jan 29 2023, 6:25 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments

Jan 29 2023, 3:08 PM · Arma 3
lost created T170046: [Feature Request] Definable rope segment size.
Jan 29 2023, 4:30 AM · Arma 3

Jan 28 2023

darknightx33x created T170045: weapon ir Laser beam issue.
Jan 28 2023, 11:49 PM · Arma 3
147panda created T170043: Tin Foil object UserActions condition is wrong.
Jan 28 2023, 10:44 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

CfgSurfaces >> SurfIntWood for example

Jan 28 2023, 8:09 PM · Arma 3
BIS_fnc_KK closed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as Resolved.
Jan 28 2023, 7:53 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

I will close it as won't fix since there is no sinple solution that wont impact on performance. If you want a placeable object that would be detected as insideBuilding, mod it and change the surface from "wood" for example to "int_wood"

Jan 28 2023, 7:53 PM · Arma 3
darkreaper created T170041: Status access Violation.
Jan 28 2023, 7:18 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

Current sound selection is done via checking the surface sound name, if it starts with int_ then it is internal, if not then it is external, simple and cheap. the pallet inside is detected as outside because of that

Jan 28 2023, 7:14 PM · Arma 3
BIS_fnc_KK changed the status of T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from New to Need More Info.
Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

cannot confirm

Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK changed the status of T169976: Add a command to determine what custom info panel sub-mode is used from New to Feedback.
Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

You can now just add it to icon dir

Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T72038: scripting - new command that returns list of all existing backpacks.

Not exactly what is requested but along the same lines to complement items and magazines command added backpacks command rev 150277

Jan 28 2023, 2:40 PM · Arma 3
BIS_fnc_KK reopened T72038: scripting - new command that returns list of all existing backpacks as "Feedback".
Jan 28 2023, 2:39 PM · Arma 3
BIS_fnc_KK claimed T169972: Wrong inheritance class for Small Churches from Contact expansion.
Jan 28 2023, 1:02 PM · Arma 3
BIS_fnc_KK added a comment to T170007: [Feature Request] toLowerANSI to take array as arg.

not worth it, use apply

Jan 28 2023, 1:01 PM · Arma 3
MDCCLXXVI added a comment to T170007: [Feature Request] toLowerANSI to take array as arg.

rip

Jan 28 2023, 12:08 PM · Arma 3
Bob_Murphy closed T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General as Resolved.

as written above this is a non-issue and hence I will close this ticket.

Jan 28 2023, 1:28 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Apollo3CB added a comment to T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General.

With regard to the 2nd (unrelated) issue mentioned in the ticket, there are no options available below "Binarize the Scenario File" in the mission attributes with vanilla Arma 3 (no DLC's or mods running).

Jan 28 2023, 12:08 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Apollo3CB added a comment to T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General.

Regarding the post title's issue about editable Zeus objects:

Jan 28 2023, 12:00 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 27 2023

DementuZ created T170030: Eden Editor missing 'Add Editable Objects to Zeus' plus other options under Attributes > General.
Jan 27 2023, 10:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
h- added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

I love you

Jan 27 2023, 8:42 PM · Arma 3
BIS_fnc_KK changed the status of T76533: Ability to remove single items from crates without the need to clear all items and reload them all again. from Acknowledged to Feedback.
Jan 27 2023, 8:13 PM · Arma 3
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Negative count would now remove items, positive - add items rev.150276

Jan 27 2023, 8:13 PM · Arma 3
BIS_fnc_KK added a comment to T170007: [Feature Request] toLowerANSI to take array as arg.

No

Jan 27 2023, 7:58 PM · Arma 3
BIS_fnc_KK added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Soon

Jan 27 2023, 7:06 PM · Arma 3
BIS_fnc_KK placed T169741: [Feature Request] Extend getAudioOptionVolumes to include "Map Factor" up for grabs.
Jan 27 2023, 7:05 PM · Arma 3
Schatten added a comment to T169998: Slow crouching movement diagonally with lowered weapon.
class CfgPatches
{
	class AnimFix
	{
		requiredAddons[] = { "A3_Anims_F_Config_Sdr" };
		requiredVersion = 1.00;
		units[] = { };
		weapons[] = { };
	};
};
class CfgAddons
{
	class PreloadAddons
	{
		class AnimFix
		{
			list[] = { "AnimFix" };
		};
	};
};
Jan 27 2023, 2:01 PM · Arma 3
STyx2909 created T170023: [FEATURES]New areas to apply insignias (helmets, vests, backpacks).
Jan 27 2023, 12:12 PM · Arma 3
STyx2909 added a comment to T170022: [FEATURES]Add doors animations to armed M-ATV.

Please.

Jan 27 2023, 12:07 PM · Arma 3
STyx2909 created T170022: [FEATURES]Add doors animations to armed M-ATV.
Jan 27 2023, 12:07 PM · Arma 3
MDCCLXXVI created T170007: [Feature Request] toLowerANSI to take array as arg.
Jan 27 2023, 2:27 AM · Arma 3

Jan 26 2023

Schatten created T169998: Slow crouching movement diagonally with lowered weapon.
Jan 26 2023, 4:36 PM · Arma 3
BIS_fnc_KK claimed T117142: Make Eden editor use setGroupIdGlobal.
Jan 26 2023, 4:24 PM · Arma 3
Tenshi added a comment to T169992: quick death..

We are going to need more information.
What game mode were you playing? server or singleplayer?
Also bleeding isn't a vanilla function in arma so which mods are you using?

Jan 26 2023, 12:50 PM · Arma 3
Tenshi changed the status of T169992: quick death. from New to Need More Info.
Jan 26 2023, 12:50 PM · Arma 3
STyx2909 created T169996: Ai vehicle pathfinding.
Jan 26 2023, 12:10 PM · Arma 3
mfrisha created T169992: quick death..
Jan 26 2023, 6:08 AM · Arma 3
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Jan 26 2023, 5:28 AM · Arma 3
Prodavec added a comment to T123530: Cannot setPos or deleteVehicle on dead units which were in a vehicle when they died..

The ticket is still actual. Eventually the amount of dead bodies (the size of allDead array) becomes bigger and bigger and restart is only way to purge it.

Jan 26 2023, 4:46 AM · Arma 3

Jan 25 2023

whtz999 added a comment to T150485: Old Man Uncompletable Task.

Stuck on it "Recover intel" also. It is been two years and still not fixed? Sweeeeeet.

Jan 25 2023, 9:40 PM · Arma 3
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Jan 25 2023, 6:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Jan 25 2023, 5:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Moach updated the task description for T169752: List of minor damage-related instrumentation bugs in UH1 cockpit.
Jan 25 2023, 5:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Tenshi added a comment to T117142: Make Eden editor use setGroupIdGlobal.

Thank you for reporting this issue.
We will see what we can do

Jan 25 2023, 5:52 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-55522 on T117142: Make Eden editor use setGroupIdGlobal.
Jan 25 2023, 5:52 PM · Arma 3
Moach added a comment to T169706: Clarified: Huey sits on the ground at wrong pitch angle with AFM.

Test completed, No mods, Single Player, Scenario Editor Huey set at Pleiku.

Jan 25 2023, 5:38 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Moach added a comment to T169706: Clarified: Huey sits on the ground at wrong pitch angle with AFM.

The initial test I did of this was at Pleiku, at the standard Green Hornets pads on Mike Force (BRO Nation #1 server). The issue is present regardless of landing location.
The pictures posted above were taken at Khe Sahn airbase (A Vietnam Story server)

Jan 25 2023, 5:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Thanks for the explanation! Probably I was wrong, at least I couldn't reproduce this "bug" by launching a dedicated server on my local PC and connecting to/disconnecting from it many times. I'll keep watching and let you know if I can reproduce it.

Jan 25 2023, 4:57 PM · Arma 3
Schatten added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

Insert this code into, for example, initPlayerLocal.sqf:

Jan 25 2023, 3:51 PM · Arma 3
BIS_fnc_KK claimed T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Jan 25 2023, 3:20 PM · Arma 3
BIS_fnc_KK closed Restricted Maniphest Task, a subtask of T167878: please ignore this, as Resolved.
Jan 25 2023, 3:18 PM · Arma 3
BIS_fnc_KK claimed T169976: Add a command to determine what custom info panel sub-mode is used.
Jan 25 2023, 3:14 PM · Arma 3
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

I can update infoPanel command, please provide me some sort of testing code

Jan 25 2023, 3:13 PM · Arma 3
BIS_fnc_KK added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

The global channel is never disabled for admin or server host could you provide the steps to reproduce please

Jan 25 2023, 3:10 PM · Arma 3
Bob_Murphy moved T169824: SOG PF headlight issues from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Jan 25 2023, 3:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK claimed T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Jan 25 2023, 3:04 PM · Arma 3
Bob_Murphy moved T169742: F1 Magazine object missing. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Jan 25 2023, 3:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire