Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water, despite alive script command returns false on the same vehicle.
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Put down a helicopter, add a killed EH on it. Fly it into water. The EH won't trigger.
So yeah, alive still returns true on ground vehicles. Adding some context here:
I wanted to replace a continuous respawn loop with killed EH (performance ftw!), but I figured out that there is a problem when the vehicle gets into a water. At the moment I see no workaround here, as hit/hitpart/dammaged/handledamage don't return anything either when the vehicle gets destroyed/disabled in the water.
@harmdhast: indeed, but check with a helicopter for example. It is totally destroyed (afaik), but no Killed EH is triggered. Bottom line is still, that the Killed EH is still not reliable on vehicles.
@TheMasterofBlubb: Well, sure, but that would need a loop, so why use the killed eventhandler at all. Ideally, you should be able to do this with only using killed EH.