'Land_Scaffolding_F' - this object is completely open, but if climb it, the game will give us sound effects as if we were in a closed room
However, its new version 'Land_Scaffolding_New_F'(added with Contact expansion)does not have this issue
↓↓demonstration video↓↓
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- win11 21H2
- Category
- Other
Steps To Reproduce
- place in Editor 'Land_Scaffolding_F'
- place player
- start privew
- enter on object
- start shoot
Related Objects
Related Objects
Event Timeline
This comment was removed by LouMontana.
Comment Actions
I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F
class EventHandlers { init="(_this # 0) enableAudioFeature ['building_exterior', true];"; };
to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026
Comment Actions
Will be implemented a workaround this bug using class EventHandlers from comment above?