Page MenuHomeFeedback Tracker

Scaffolding is a open object but with 'interior' SFX
Feedback, NormalPublic


'Land_Scaffolding_F' - this object is completely open, but if climb it, the game will give us sound effects as if we were in a closed room
However, its new version 'Land_Scaffolding_New_F'(added with Contact expansion)does not have this issue
↓↓demonstration video↓↓


Operating System
Windows 10 x64
Operating System Version
win11 21H2
Steps To Reproduce
  1. place in Editor 'Land_Scaffolding_F'
  2. place player
  3. start privew
  4. enter on object
  5. start shoot

Event Timeline

TRAGER created this task.Apr 14 2022, 5:20 AM
This comment was removed by LouMontana.

rev 150290 "building_exterior" for enableAudioFeature

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 3 2023, 5:17 PM
BIS_fnc_KK changed the task status from New to Feedback.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
dedmen set Ref Ticket to AIII-55530.Mar 1 2023, 1:46 PM
TRAGER added a comment.EditedMar 2 2023, 2:55 AM

I already pushed up this in the Arma Discord just in case I will write it here
CfgVehicles → Land_Scaffolding_F

class EventHandlers
    init="(_this # 0) enableAudioFeature ['building_exterior', true];";

to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026

BIS_fnc_KK changed Ref Ticket from AIII-55530 to AIII-55550.Mar 29 2023, 10:48 AM

Will be implemented a workaround this bug using class EventHandlers from comment above?

No, but I'm trying to find out if the models were updated