When Ifrits or Striders lose some traction on certain surfaces (such as gravel roads or hills), a tire sound is played without 3d positioning or distance attenuation, as if it's coming from inside your head, even if the vehicle in question is hundreds of meters away. The cause of this problem seems to be an error in the config: of the affected CfgVehicles classes, _x >> "Sounds" >> "soundSetsExt" includes the soundset "Tires_Movement_Dirt_Int_01_SoundSet", instead of "Tires_Movement_Dirt_Ext_01_SoundSet".
- Operating System
- Windows 10 x64
Steps To Reproduce
- Have an AI or player in an Ifrit or Strider drive tight circles on a hill
- Stand 300 meters away
- Hear loud tire sounds inside your head
Affected CfgVehicles classes are:
This is on the main branch, version 1.98.146373.