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Getting Kicked from Server while joining (without any Error Message)
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Description

When i join a server and i get into the loading screen the Group Channel icon in the bottom corner shows up. After about 2 seconds, as the Server-Log file says, i disconnect from the server and im back in the server-browser. I already scanned Arma in Steam if there any broken files, but it seems like everything is alright.

Details

Legacy ID
2404798460
Severity
None
Resolution
Open
Reproducibility
Always
Category
Server

Event Timeline

Hotice edited Steps To Reproduce. (Show Details)Sep 9 2014, 9:35 PM
Hotice edited Additional Information. (Show Details)
Hotice set Category to Server.
Hotice set Reproducibility to Always.
Hotice set Severity to None.
Hotice set Resolution to Open.
Hotice set Legacy ID to 2404798460.May 7 2016, 7:24 PM
Bohemia added a subscriber: sami.Sep 9 2014, 9:35 PM
Hotice added a subscriber: Hotice.May 7 2016, 7:24 PM
Hotice added a comment.Sep 9 2014, 9:36 PM

As mods :-mod=@agm;@CAF_AG1.5;@CBA_A3;@JSRS;@RDS_Civ;@task_force_radio;@weapons;@A3MP

Hello,
if you disable all mods and try to join any public server with vanilla data (e.g. King of the Hill), does it kick you as well?

No with vanilla data everything is alright. I think it's because of the mods, but i wonder why i dont get any Error Message why it doesnt work!

It could be because the mission is not initialized yet. However, it seems that the problem is caused by community addons and that is a problem we cannot do anything about.

sami added a subscriber: Ace.May 7 2016, 7:24 PM
sami added a comment.Jul 27 2015, 6:54 PM

Here is a easy recipe for reproduce this issue:

  1. Have some mods installed to Arma3 Launcher, like:

@CBA_A3;@ASDG_JR;@Ace;@AllInArmaTerrainPackLite;@RHSAFRF;@RHSUSF;@vt5;@ace-comp-stuff

  1. Have same mods installed to server (Windows, 1.48)
  1. Connect server. Load missing, which uses those mods and verify you can go to the Multiplayer setup.
  1. Exit game
  1. Remove one mod from Arma3 launcher, like RHSUSF

6)Connect server, load missing which uses those mods and you are kicked out from server.

From Arma3 console log:
18:50:23 Game Port: 2302, Steam Query Port: 2303
19:34:40 <user> uses modified data file
19:34:40 Player <user> connecting.
19:34:42 Player <user> connected (id=).
19:34:56 Player <user> disconnected.
19:35:43 <user> uses modified data file
19:35:43 Player <user> connecting.
19:35:44 Player <user> connected (id=).
19:36:03 Mission co@ 8 RHS ACE AB Saattue Valtatiellä read from bank.
19:36:03 Player <user> disconnected.

Also, there is no error show to the Arma3 game, nor I cannot found any hint from Arma3Server.rpt.

Proposed procedure (like already in Arma2:OA)

  1. Missing PBO / mod / file / reason for exit written to Arma3 console log with timestamp, player name and mission to be played.
  2. Error message to be shown to end user with missing PBO / mod / file / reason for exit.

I second Sami's suggestions.

People running modded servers currently have no way to determine why someone gets kicked off their server. As Sami says it just shows player .... disconnected in systemchat, but Arma 3 doesn't show to the person being disconnected why he has been kicked off the server.