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[mod] Arma 3 Status Access and unsupported format pallette 8
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Having issues with my mod, It is consistently crashing with status access violation. Switching to JEMem seems to alleviate the issue, however I need to get down to the root cause of the original issue. I have spent countless hours looking through and attempting to analyze logs, but I have not been able to locate the issue. I will be adding my crash files to the ticket, and need assistance reading them, specifically finding out what the unknown module is that is causing the crash so i can either remove or fix it.


Operating System
Windows 10 x64
Steps To Reproduce

Load Harvey Point with default mem allocator and go into the editor, it may take a few min but it should crash every time

Additional Information

Works with JEMem allocator

Here is the Crash log generated

Mods loaded:
Harvey Point (and sub PBOs)
CUP Terrain Core

Event Timeline

SigmaEOD edited Additional Information. (Show Details)Sep 23 2021, 10:27 PM
SigmaEOD edited Additional Information. (Show Details)
SigmaEOD renamed this task from Arma 3 Status Access Violation to [mod] Arma 3 .Oct 1 2021, 7:08 PM
SigmaEOD renamed this task from [mod] Arma 3 to [mod] Arma 3 Status Access and unsupported format pallette 8.

When i remove one of the base addons i have in my mod (wlg objects) I now get unsupported format pallette 8

dedmen changed the task status from New to Need More Info.Oct 4 2021, 10:57 AM
dedmen added a subscriber: dedmen.

Sadly it seems your report didn't create a .mdmp file when it crashed, its supposed to do that.

Can you give me the full path to your appdata folder? including your username? I think I have an idea why thats not working right.

Yes I was questioning that myself because I wanted to look at the log. It's weird it did not create it as it did when I had an unrelated crash.

My Appdata folder is : C:\Users\alexa\AppData\Local\Arma 3

Do you have any idea what it could be, I just spent a week with the Mask Color Checker going through and removing every discrepancy that could possibly cause an issue with color on the mask image, and still have no idea

I managed to get the mdmp generated.


CONTEXT: (.ecxr)
rax=000000000000000c rbx=000001b7adcede90 rcx=00000000000020c8
rdx=0000000000000002 rsi=0000000000000002 rdi=0000000000000001
rip=00007ff6ebe91173 rsp=0000005c685d4010 rbp=0000005c685d4048
r8=0000000000000001 r9=0000000000000000 r10=0000000000000100
r11=000001b7adcede90 r12=0000000000000000 r13=000001b8effc3110
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
00007ff6`ebe91173 0fb701 movzx eax,word ptr [rcx] ds:00000000`000020c8=????
Resetting default scope

ExceptionAddress: 00007ff6ebe91173 (Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+0x000000000002a553)

 ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 0000000000000000
Parameter[1]: 00000000000020c8

Attempt to read from address 00000000000020c8

PROCESS_NAME: Arma3_x64.exe

READ_ADDRESS: 00000000000020c8

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.


EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 00000000000020c8

0000005c`685d4010 00007ff6`ebe91128 : 00000000`0000000f 0000005c`00000002 000001b7`00000001 00000001`8000b0ae : Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+0x2a553
0000005c`685d4060 00007ff6`ebe93db8 : 000001b7`adcede90 00000000`00000032 0000005c`685d4188 00000001`8000b0ae : Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+0x2a508
0000005c`685d4090 00007ff6`ebe93ced : 0000005c`685d510c 0000005c`685d4188 00000000`00000122 00000000`000005aa : Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+0x2d198
0000005c`685d40c0 00007ff6`ec3a6bd9 : 00000000`0000000f 00007ff6`ec39d48c 0000005c`685d4b70 00000000`42478000 : Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+0x2d0cd
0000005c`685d4100 00007ff6`ec39e5dc : 000001b7`c340d6f0 00000000`00000000 00000000`00000000 000001b7`c340d6f0 : Arma3_x64!simul::clouds::CellularCloudGrid::GetMinimumOfNoiseResolution+0xe949
0000005c`685d4180 00007ff6`ec4f5d8b : 000001b7`00000000 000001b7`c340d6c0 00000000`00000000 00000000`44ffdc00 : Arma3_x64!simul::clouds::CellularCloudGrid::GetMinimumOfNoiseResolution+0x634c
0000005c`685ffd20 00007ff6`ec4f6187 : 00000000`00000000 00007ff6`ec4f5e20 000001b7`c340d6c0 00000000`00000000 : Arma3_x64!simul::clouds::CellularCloudGrid::GetUseTbb+0xbdfb
0000005c`685ffd70 00007ffe`62857034 : 00000000`00009fa0 00000000`00000000 00000000`00000000 00000000`00000000 : Arma3_x64!simul::clouds::CellularCloudGrid::GetUseTbb+0xc1f7
0000005c`685ffda0 00007ffe`640a2651 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
0000005c`685ffdd0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21

SYMBOL_NAME: Arma3_x64!simul::clouds::CloudKeyframer::GetPrecalculatedGamma+2a553

MODULE_NAME: Arma3_x64

IMAGE_NAME: Arma3_x64.exe

STACK_COMMAND: ~8s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Arma3_x64.exe!simul::clouds::CloudKeyframer::GetPrecalculatedGamma

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release


OSNAME: Windows 10


FAILURE_ID_HASH: {4da873ab-06c0-2924-a1a8-936698ea393f}

Followup: MachineOwner

dedmen added a comment.EditedNov 15 2021, 7:01 PM

I managed to get the mdmp generated.

could you upload it for me then?

unsupported format pallette 8

could be a corrupted texture file, sorry should've said that sooner


do you solve this problem ? i have same since 2 month and i dont find a way to resolve this...

there are my mdmp ==>

i have the same stackt text of SigmaEOD

And on the rpt, there are the same error foreach player who crrash :

x (2139095039) out of range <0, 1024)

(the erreor depends of the map, for example, on Malden this is : y (4096) out of range <0, 1024))

Thanks to Dedman for answering me on Discord
There are the *.zip of an MDMP (there is also on the .zip a part of the error log which crashes the game)

dedmen closed this task as Resolved.Wed, Mar 15, 2:09 PM
dedmen claimed this task.