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Mar 1 2023

dedmen added a comment to T170710: 0xc0000005 ERROR.

Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually

Mar 1 2023, 12:45 PM · Arma 3
RSandiford added a comment to T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed.

Correction: sometimes I can see contents of both weapon holders when accessing corpse: e.g. when I shoot solder in the torso from behind, but not when shooting in the head from behind. So perhaps it is to do with how far from the character the weapons fall.

Mar 1 2023, 12:43 PM · Arma 3
dedmen set Ref Ticket to AIII-55573 on T170710: 0xc0000005 ERROR.
Mar 1 2023, 12:41 PM · Arma 3
RSandiford created T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed.
Mar 1 2023, 12:21 PM · Arma 3
FLY4EF created T170710: 0xc0000005 ERROR.
Mar 1 2023, 11:26 AM · Arma 3
dedmen set Ref Ticket to AIII-55571 on T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
Mar 1 2023, 11:10 AM · Arma 3
mickeymen updated the task description for T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
Mar 1 2023, 10:34 AM · Arma 3
mickeymen updated the task description for T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
Mar 1 2023, 10:32 AM · Arma 3
mickeymen renamed T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad from Subordinate AI will out of control of the player commander (triple ignore of player commanding) to AI-subordinate with launcher will ignore of player commanding.
Mar 1 2023, 10:31 AM · Arma 3
mickeymen added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).

also put yourself as the commander of this gunner nearby. When the game starts your gunner will say "no ammo" but will never leave his static weapon!
Expected Behavior: The gunner of any static weapon without ammo must exit and remain nearby.

Mar 1 2023, 10:23 AM · Arma 3
mickeymen added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).

what repro do you need?
just place any static machine gun with gunner in the map and deprive it of ammo in the object properties

Mar 1 2023, 10:11 AM · Arma 3
NancySchmidt added a comment to T170696: setTurretLimit Command "out of limit movement".
Mar 1 2023, 8:02 AM · Arma 3
namenai updated the task description for T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Mar 1 2023, 4:40 AM · Arma 3
BIS_fnc_KK added a comment to T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).

repro please

Mar 1 2023, 4:09 AM · Arma 3
BIS_fnc_KK claimed T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Mar 1 2023, 4:07 AM · Arma 3
namenai added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

Is it possible to add a setting to make the laser less opaque I think they would look better if more solid lines, and to have the dot show in day (like show flare in day for reflector class).

Mar 1 2023, 3:30 AM · Arma 3
namenai changed Category from category:config to category:general on T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Mar 1 2023, 2:48 AM · Arma 3
Skippie added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

Yes, it is now all working, thank you developers for your hard work!

Mar 1 2023, 2:07 AM · Arma 3
Gazzarc added a comment to T170533: Arma 3 failure to start.

Mar 1 2023, 1:26 AM · Arma 3

Feb 28 2023

mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Historic day!

Feb 28 2023, 10:31 PM · Arma 3
mickeymen renamed T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!) from AI doesn't leave static weapon, if that weapon has no ammo to AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Feb 28 2023, 10:05 PM · Arma 3
Fennek created T170696: setTurretLimit Command "out of limit movement".
Feb 28 2023, 8:27 PM · Arma 3
killerswin2 updated the task description for T170694: <classname> canVehicleCargo <classname>.
Feb 28 2023, 7:21 PM · Arma 3
killerswin2 created T170694: <classname> canVehicleCargo <classname>.
Feb 28 2023, 7:20 PM · Arma 3
dedmen closed T170678: diag_frameNo inaccurate at high framerates as Resolved.
Feb 28 2023, 4:15 PM · Arma 3
topden created T170688: artifacts Land_i_Stone_HouseSmall_V2_F.
Feb 28 2023, 3:28 PM · Arma 3
topden added a comment to T163748: artifacts Land_i_Stone_HouseSmall_V2_F.

already 2.12 and fixing it turns out to be a problem

Feb 28 2023, 3:24 PM · Arma 3
SaMatra created T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Feb 28 2023, 2:40 PM · Arma 3
NikkoJT added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

That seems related to T166710, which was just fixed in 2.12, so it's probably worth checking again.

Feb 28 2023, 2:29 PM · Arma 3
JonBons2020 added a comment to T170678: diag_frameNo inaccurate at high framerates.

Nvm, I am dumb and I realize the mistakes in trying to represent the large value misled me

Feb 28 2023, 1:12 AM · Arma 3

Feb 27 2023

Skippie added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

Can confirm, the problem still occurs in v2.10.

Feb 27 2023, 11:51 PM · Arma 3
mickeymen updated the task description for T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Feb 27 2023, 11:50 PM · Arma 3
mickeymen created T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Feb 27 2023, 11:49 PM · Arma 3
JonBons2020 updated the task description for T170678: diag_frameNo inaccurate at high framerates.
Feb 27 2023, 11:40 PM · Arma 3
JonBons2020 updated the task description for T170678: diag_frameNo inaccurate at high framerates.
Feb 27 2023, 11:38 PM · Arma 3
JonBons2020 created T170678: diag_frameNo inaccurate at high framerates.
Feb 27 2023, 11:38 PM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Example:

_group addEventHandler ["UnitKilled", {
	params ["_group", "_unit"];
	if(units _group findIf {alive _x} < 0) then {
		// Everyone is dead
	};
}];
Feb 27 2023, 10:02 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Samatra, there is already a killed EH.

This is about an event handler only firing when all units in a group are dead.. Needed for AI groups in Co-op missions for example.

Currently you have to constantly iterate over all units of a group to check if all units are down.

So virtually like the empty group EH which only fires when all units in a group are deleted.

Feb 27 2023, 9:56 AM · Arma 3
Xeno added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

Samatra, there is already a killed EH.

Feb 27 2023, 9:19 AM · Arma 3
SaMatra added a comment to T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.

I'd suggest "UnitKilled" event handler instead. There you can check if everyone is dead as well doing something on individual unit death.

Feb 27 2023, 7:36 AM · Arma 3
Ilyushkius moved T166550: Voice protocol of INDFOR Asian factions. from Internal QA to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hello, now I noticed that this problem has been generally fixed and now Koreans, Laotians and South Vietnamese use "MUTE". I don’t know if the creation of this topic played any role in this, but nevertheless, thanks for the work done.
But, an important nuance. I have noticed that when assigning a fighter from the above factions as a "player", he will use the standard voice protocol with American English. The problem is observed only with these factions. OPFOR factions do not experience this problem.

Feb 27 2023, 4:57 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?

Feb 27 2023, 3:50 AM · Arma 3
BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from New to Need More Info.
Feb 27 2023, 2:56 AM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Cant tell what is scripted and what is vanilla on that video. Can you make an Eden repro showing the problem?

Feb 27 2023, 2:52 AM · Arma 3
BIS_fnc_KK added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

0xC0000005 - ACCESS_VIOLATION
Can also be STATUS_ACCESS_VIOLATION.

Feb 27 2023, 2:13 AM · Arma 3

Feb 26 2023

sharkraptorz created T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.
Feb 26 2023, 10:28 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds

Feb 26 2023, 5:56 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

It cannot be just fixed as it may break missions where people used workarounds. It has to be a new map control or something

Feb 26 2023, 5:52 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.
Feb 26 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

is this the same issue? https://feedback.bistudio.com/T169976

Feb 26 2023, 5:27 PM · Arma 3
Xeno changed Category from category:general to category:featurerequest on T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
Feb 26 2023, 3:00 PM · Arma 3
Xeno created T170658: Add "allUnitsKilled" or "notAlive" group eventhandler.
Feb 26 2023, 2:58 PM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think that drawEllipse/drawRectangle shapes not being rotated along with the map is a bug. These are map shapes, no display shapes and their coordinates and dimensions should be relative to the map. I'll have a fix in the mission but this should be addressed on engine level if you ask me.

Feb 26 2023, 12:56 PM · Arma 3
PivSov created T170653: Collateral Damage Objective in Salient Force.
Feb 26 2023, 3:30 AM · Arma 3
plz_no_ital created T170650: Status_access_violation .
Feb 26 2023, 12:16 AM · Arma 3

Feb 25 2023

Leopard20 created T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Feb 25 2023, 7:21 PM · Arma 3
domycouses added a comment to T170625: In Game Microphone is not working.
Feb 25 2023, 11:42 AM · Arma 3

Feb 24 2023

BIS_fnc_KK claimed T170616: [Feature Request] onCommitted Control Event Handler.
Feb 24 2023, 7:35 PM · Arma 3
BIS_fnc_KK changed the status of T170425: unitIsUAV returns false for UAV units from New to Feedback.
Feb 24 2023, 7:01 PM · Arma 3
BIS_fnc_KK added a comment to T170425: unitIsUAV returns false for UAV units.

also true if unit is UAV pilot(gunner) or remote controlling one

Feb 24 2023, 7:01 PM · Arma 3
BIS_fnc_KK changed the status of T170618: [Feature Request] Allow playSoundUI to be stopped from New to Feedback.
Feb 24 2023, 3:33 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

https://community.bistudio.com/wiki/soundParams
https://community.bistudio.com/wiki/stopSound

Feb 24 2023, 3:33 PM · Arma 3
mushroom416 created T170631: Sync error 0x0000Dead - Unknown (cannot get past the menu screen as it crashes due to a sync error).
Feb 24 2023, 3:13 AM · Arma 3
bluehunter577 renamed T170625: In Game Microphone is not working from Microphone is not working to In Game Microphone is not working.
Feb 24 2023, 2:43 AM · Arma 3
bluehunter577 edited Additional Information on T170625: In Game Microphone is not working.
Feb 24 2023, 2:42 AM · Arma 3
bluehunter577 edited Additional Information on T170625: In Game Microphone is not working.
Feb 24 2023, 2:42 AM · Arma 3
killerswin2 added a comment to T169481: <classname> canSlingLoad <classname>.

any chance for canVehicleCargo?

Feb 24 2023, 1:40 AM · Arma 3

Feb 23 2023

bluehunter577 created T170625: In Game Microphone is not working.
Feb 23 2023, 10:53 PM · Arma 3
kju-PvPscene created T170624: [Feature Request] needRearm (somewhat similar to needService but for infantry).
Feb 23 2023, 9:29 PM · Arma 3
BIS_fnc_KK claimed T170618: [Feature Request] Allow playSoundUI to be stopped.
Feb 23 2023, 5:52 PM · Arma 3
MarianoKim added a comment to T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 3:42 PM · Arma 3
kju-PvPscene created T170618: [Feature Request] Allow playSoundUI to be stopped.
Feb 23 2023, 2:51 PM · Arma 3
POLPOX created T170616: [Feature Request] onCommitted Control Event Handler.
Feb 23 2023, 2:41 PM · Arma 3
kju-PvPscene created T170615: [Feature Request] createVehicleLocal with newer "createVehicle array" syntax .
Feb 23 2023, 2:36 PM · Arma 3
BIS_fnc_KK claimed T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 1:23 PM · Arma 3
KercKasha created T170613: 'Unload Incapacitated' Action does not fire GetOut Eventhandlers created on the vehicle.
Feb 23 2023, 12:01 PM · Arma 3
Mildred21Brown added a comment to T170174: CSLA vehicles don't allow lateral head movement.
Feb 23 2023, 7:58 AM · Arma 3 Creator DLC - CSLA Iron Curtain
MikeAxel created T170610: Game keeps crashing.
Feb 23 2023, 5:53 AM · Arma 3
cagehi added a comment to T170521: Drones map icons on the map.
Feb 23 2023, 4:48 AM · Arma 3
taylorgodiva added a comment to T170521: Drones map icons on the map.
Feb 23 2023, 3:35 AM · Arma 3

Feb 22 2023

mark_wood added a comment to T170533: Arma 3 failure to start.
Feb 22 2023, 6:44 PM · Arma 3
Gazzarc added a comment to T170533: Arma 3 failure to start.

Feb 22 2023, 7:29 AM · Arma 3
Gazzarc added a comment to T170533: Arma 3 failure to start.

Feb 22 2023, 7:28 AM · Arma 3
despairingkris added a comment to T170533: Arma 3 failure to start.
Feb 22 2023, 2:30 AM · Arma 3

Feb 21 2023

Maitreeserial added a comment to T170477: Game crashes when trying to launch.
Feb 21 2023, 4:44 PM · Arma 3
odds added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I have a workaround for crates. I use a trigger to assign ownership of the crate to a nearby player. I'm not sure if this reproduces johnb43's workaround, by changing locality. Here's the snippet of code in the trigger: {crate setOwner owner _x} forEach thislist;

Feb 21 2023, 3:39 PM · Arma 3
JohnieCarpenter added a comment to T170544: getLighting working incorrectly.
Feb 21 2023, 12:00 PM · Arma 3

Feb 20 2023

Leopard20 added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

resort to hacky approaches like storing indexes as position Z coordinate

You can just store them as hashmaps now

Feb 20 2023, 6:48 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)

Feb 20 2023, 6:30 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

Because you use hard limits. If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.

Feb 20 2023, 6:16 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump

No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?

Feb 20 2023, 4:22 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

max and min would create hard limit that would seem like a jump, this is why you have linearConversion that does interpolation smoothly. Get rid of max and min and you wont see instant jumps to 0

Feb 20 2023, 3:57 PM · Arma 3
BIS_fnc_KK changed the status of T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from New to Feedback.
Feb 20 2023, 3:40 PM · Arma 3
BIS_fnc_KK added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

rev 150318 https://community.bistudio.com/wiki/inAreaArrayIndexes

Feb 20 2023, 3:40 PM · Arma 3
MaxP added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 3:10 PM · Arma 3
BIS_fnc_KK added a comment to T170544: getLighting working incorrectly.

as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump

Feb 20 2023, 1:30 PM · Arma 3
BIS_fnc_KK closed T127825: Terrain objects is <NULL-object> in EpeContact* events handlers as Resolved.
Feb 20 2023, 1:20 PM · Arma 3
BIS_fnc_KK added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.

won’t fix

Feb 20 2023, 1:19 PM · Arma 3
IronDowman added a comment to T170480: An option to allow swapping seats with "live" dead players.
Feb 20 2023, 1:17 PM · Arma 3
Tradinggamestrong added a comment to T170544: getLighting working incorrectly.
Feb 20 2023, 11:16 AM · Arma 3