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Mar 5 2023

FLY4EF created T170805: Text display error.
Mar 5 2023, 11:16 AM · Arma 3
FLY4EF added a comment to T170710: 0xc0000005 ERROR.

Fortunately, when I closed the Buldozer, my game returned to normal, and I think this problem was temporarily resolved.

Mar 5 2023, 11:05 AM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.

Mar 5 2023, 10:00 AM · Arma 3
AymericArvN65 changed Reproducibility from reproducibility:none to reproducibility:always on T170800: Misplaced object bug.
Mar 5 2023, 9:44 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
AymericArvN65 created T170801: Misplaced object bug.
Mar 5 2023, 9:36 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
AymericArvN65 created T170800: Misplaced object bug.
Mar 5 2023, 9:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
killerswin2 updated the task description for T170798: Angle Clamping Commands.
Mar 5 2023, 6:57 AM · Arma 3
SaMatra added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Temporary workaround without need to draw inner display anywhere on UI:

Mar 5 2023, 6:32 AM · Arma 3
SaMatra created T170799: UI2Texture needs mipmaps.
Mar 5 2023, 6:23 AM · Arma 3
killerswin2 created T170798: Angle Clamping Commands.
Mar 5 2023, 6:01 AM · Arma 3

Mar 4 2023

AryxRayx added a comment to T170771: Missing Furniture from Livonia.

disabled and reabled contact dlc and it worked, strange. thank you

Mar 4 2023, 11:36 PM · Arma 3
LouMontana closed T71143: Multiplayer crashes "steam ticket check failed: [null]" as Resolved.
Mar 4 2023, 11:04 PM · Arma 3
GrizzlerSam added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

i am getting the exact same error, its so frustrating have been looking for last few days for a fix nothing works, i crash about every 5 minutes, so game is unplayable until fixed, fingers crossed someone will help

Mar 4 2023, 10:59 PM · Arma 3
killerswin2 added a comment to T123355: Eventhandlers are compiled before every execution.

Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.

Mar 4 2023, 9:46 PM · Arma 3
BIS_fnc_KK changed the visibility for T71143: Multiplayer crashes "steam ticket check failed: [null]".
Mar 4 2023, 8:44 PM · Arma 3
Happytrail01 added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".
Mar 4 2023, 7:32 PM · Arma 3
sharkraptorz added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

Mar 4 2023, 6:54 PM · Arma 3
sharkraptorz added a comment to T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION.

I'll get the crash report rq, lemme load the game up

Mar 4 2023, 6:47 PM · Arma 3
Leopard20 added a comment to T170771: Missing Furniture from Livonia.

Are you sure you have not uninstalled the DLC or something? If not, try verifying the game data via Steam. If you have, you can install it again from: Right Click on Arma in Steam > Properties > DLC

Mar 4 2023, 6:09 PM · Arma 3
Leopard20 added a comment to T170771: Missing Furniture from Livonia.

I have no problem creating them though:

_p = getPosWorld player;
_dx = 0;
_dy = 0;
[...] findif {
    _o = createSimpleObject [_x, _p];
    _bb = boundingBoxReal _o#2;
    _dx = _dx + _bb;
    if (_dx > 20) then {_dy = _dy + _bb; _dx = 0};
    _o setPosWorld (_p vectorAdd [_dx, _dy, _bb]);
    _b = isNull _o;
    _b
}

[...] is the array of models from that wiki page.

Mar 4 2023, 6:05 PM · Arma 3
STyx2909 added a comment to T170278: [Feature request]"Artificial Momentum" variable for vehicles.

"Artificial Momentum" is to be applied to opposing direction controls only.

Mar 4 2023, 4:34 PM · Arma 3
BIS_fnc_KK claimed T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.
Mar 4 2023, 1:55 PM · Arma 3
Leopard20 added a comment to T170775: [Feature Request] New command to return all object vectors.

if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.

Mar 4 2023, 1:50 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 4 2023, 12:23 PM · Arma 3
MaximusGladius merged task T170784: Game technical issues into T170791: Technical issue.
Mar 4 2023, 12:19 PM · Arma 3
MK created T170785: M134bug .
Mar 4 2023, 5:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
MaximusGladius created T170784: Game technical issues.
Mar 4 2023, 3:34 AM · Arma 3
linda68 added a comment to T157538: 0x0000DEAD.
Mar 4 2023, 3:22 AM · Arma 3 Creator DLC - Global Mobilization
linda68 added a comment to T135835: Official Servers are bricked.
Mar 4 2023, 3:19 AM · Arma 3
BIS_fnc_KK claimed T170775: [Feature Request] New command to return all object vectors.
Mar 4 2023, 2:26 AM · Arma 3
BIS_fnc_KK added a comment to T170775: [Feature Request] New command to return all object vectors.

Ah good one, always wanted to add vectorSide

Mar 4 2023, 2:26 AM · Arma 3

Mar 3 2023

killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.

Mar 3 2023, 10:26 PM · Arma 3
killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Ah, that's right is all polymorphic.

Mar 3 2023, 10:23 PM · Arma 3
killerswin2 added a comment to T170775: [Feature Request] New command to return all object vectors.

if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.

Mar 3 2023, 10:15 PM · Arma 3
Leopard20 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
is a good start but we might want to construct the object with a copy of the object,
Mar 3 2023, 9:35 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:42 PM · Arma 3
Leopard20 updated the task description for T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:32 PM · Arma 3
Leopard20 created T170775: [Feature Request] New command to return all object vectors.
Mar 3 2023, 8:20 PM · Arma 3
CrankMasterPaul created T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.
Mar 3 2023, 7:43 PM · Arma 3
AryxRayx updated the task description for T170771: Missing Furniture from Livonia.
Mar 3 2023, 7:04 PM · Arma 3
AryxRayx created T170771: Missing Furniture from Livonia.
Mar 3 2023, 7:03 PM · Arma 3
TacticalJesus updated the task description for T170770: Game will not run properly after x3 reinstalls. "can't find '58D0FB3206B6F859' addon! Check setup guidelines!".
Mar 3 2023, 6:08 PM · Arma Reforger
TacticalJesus created T170770: Game will not run properly after x3 reinstalls. "can't find '58D0FB3206B6F859' addon! Check setup guidelines!".
Mar 3 2023, 6:06 PM · Arma Reforger
elvits created T170768: No Requiem Achievement.
Mar 3 2023, 3:47 PM · Arma 3
SaMatra created T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 3 2023, 2:11 PM · Arma 3
Worm76251 created T170761: [Feature Request] Ability to change IR lasers thickness.
Mar 3 2023, 12:28 PM · Arma 3
JeffereyBranch added a comment to T170754: Aspect ratio issues with UI2Texture.
Mar 3 2023, 9:39 AM · Arma 3
Worm76251 added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

Is there any chance this can be updated to include modifying beam thickness and length for IR lasers as well? Code currently only allows you to modify thickness of visible lasers.

Mar 3 2023, 8:57 AM · Arma 3
killerswin2 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

+1, We actually have plans to do this in Antistasi with our new task management framework. createObjectFromClass is a good start but we might want to construct the object with a copy of the object, or steal the resources of the another object to create a new object. I.E. maybe two more commands?

Mar 3 2023, 5:30 AM · Arma 3
killerswin2 added a comment to T170694: <classname> canVehicleCargo <classname>.

Ah, no worries then, want to mark this as resolved then? I'll just go make do with some real bounding box calculations then.

Mar 3 2023, 5:08 AM · Arma 3
SaMatra created T170754: Aspect ratio issues with UI2Texture.
Mar 3 2023, 3:40 AM · Arma 3
BIS_fnc_KK claimed T162304: Ability to have attachTo only be local or new function .
Mar 3 2023, 12:09 AM · Arma 3
BIS_fnc_KK claimed T164238: Scaffolding is a open object but with 'interior' SFX.
Mar 3 2023, 12:02 AM · Arma 3

Mar 2 2023

littleberry added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

Thanks. I had the color value up to 1000 and couldn't see it so I thought I must have missed something. Works now.

Mar 2 2023, 3:53 PM · Arma 3
WilliamLeach added a comment to T170723: Error code - No entry 'bin\CfgVehicles/Plane_Fighter__01....'.
Mar 2 2023, 11:32 AM · Arma 3
FLY4EF added a comment to T170710: 0xc0000005 ERROR.

Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually

Mar 2 2023, 8:25 AM · Arma 3
tempatpasangtogel added a comment to T170723: Error code - No entry 'bin\CfgVehicles/Plane_Fighter__01....'.
Mar 2 2023, 5:52 AM · Arma 3
SaMatra added a comment to T162304: Ability to have attachTo only be local or new function .

I also had a need for such feature and found a hacky workaround. The way to solve it is to attach through a intermediary local object (createVehicleLocal)

Mar 2 2023, 4:11 AM · Arma 3
TRAGER added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F

class EventHandlers
{
    init="(_this # 0) enableAudioFeature ['building_exterior', true];";
};

to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026

Mar 2 2023, 2:55 AM · Arma 3
MikeAxel added a comment to T170610: Game keeps crashing.

Its a bluetooth headset from JLAB. The crashes seem to be only happening when I join certain public servers. I have no issues with private/white listed servers.

Mar 2 2023, 2:11 AM · Arma 3
namenai added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

Yeah so what I did was the following

Mar 2 2023, 1:48 AM · Arma 3
darkguru8 added a comment to T162304: Ability to have attachTo only be local or new function .

bump

Mar 2 2023, 1:28 AM · Arma 3
mickeymen edited Steps To Reproduce on T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Mar 2 2023, 12:38 AM · Arma 3

Mar 1 2023

Gazzarc added a comment to T170533: Arma 3 failure to start.

Hi thanks for your advice!

Mar 1 2023, 10:58 PM · Arma 3
BIS_fnc_KK claimed T170679: AI doesn't leave static weapon, if that weapon has no ammo (he stay there forever!).
Mar 1 2023, 8:40 PM · Arma 3
KneeCalf added a comment to T170723: Error code - No entry 'bin\CfgVehicles/Plane_Fighter__01....'.

We can close this, I verified the files in Steam twice and it worked the second time. I am no longer receiving the error code

Mar 1 2023, 8:22 PM · Arma 3
KneeCalf added a comment to T170723: Error code - No entry 'bin\CfgVehicles/Plane_Fighter__01....'.

The first error code I receive when launching the game is - Addon 'A3_Data_F_Destroyer_Loadorder' requires addon 'A3_Boat_F_Destroyer'
The second error code I receive before I reach the main menu is - 'No Entry Bin cfgvehicles etc.'

Mar 1 2023, 8:07 PM · Arma 3
KneeCalf created T170723: Error code - No entry 'bin\CfgVehicles/Plane_Fighter__01....'.
Mar 1 2023, 8:03 PM · Arma 3
littleberry added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

namenai, were you able to get the laser's dot to show up during day time? I haven't had any luck with that.

Mar 1 2023, 8:00 PM · Arma 3
Leopard20 added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Problem, how to set a CODE type variable, if CODE type is used to identify a method

Mar 1 2023, 6:39 PM · Arma 3
EthanDurose added a comment to T170716: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION.

still the same.

Mar 1 2023, 5:15 PM · Arma 3
Waaking added a comment to T170716: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Mar 1 2023, 4:54 PM · Arma 3
EthanDurose created T170716: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Mar 1 2023, 4:29 PM · Arma 3
dedmen added a comment to T150837: config based AnimationSources using source = 'wheel' do not work for remote vehicles in multiplayer (breaks UVAnimations).

The jets issue is actually completely separate and has two bugs in it that break it.

Mar 1 2023, 4:24 PM · Restricted Project, Arma 3
dedmen changed the status of T170419: 0xC000005 - STATUS ACCESS VIOLATION from New to Feedback.

Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000

Can you try setting your headset to stereo?
Also there are known issues with USB Headsets on Windows 10/11, I think this is a USB Headset? Maybe try with a non-USB audio output

Mar 1 2023, 1:58 PM · Arma 3
dedmen set Ref Ticket to AIII-55577 on T170431: ARRAY createHashMapFromArray CODE.
Mar 1 2023, 1:55 PM · Arma 3
dedmen changed the status of T170477: Game crashes when trying to launch from New to Need More Info.

The latest crash reports inside your uploaded file are from 24th january.
In general the latest file in there is from 11th feburary and there everything was absolutely fine.

Mar 1 2023, 1:50 PM · Arma 3
dedmen changed the status of T170533: Arma 3 failure to start from New to Feedback.

13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR

Mar 1 2023, 1:48 PM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T164238: Scaffolding is a open object but with 'interior' SFX.
Mar 1 2023, 1:47 PM · Arma 3
dedmen set Ref Ticket to AIII-55540 on T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
Mar 1 2023, 1:46 PM · Arma 3
dedmen set Ref Ticket to AIII-55543 on T169972: Wrong inheritance class for Small Churches from Contact expansion.
Mar 1 2023, 1:46 PM · Arma 3
dedmen set Ref Ticket to AIII-55545 on T150796: Ifrit and Strider tire sound is played non-spatially.
Mar 1 2023, 1:46 PM · Arma 3
dedmen set Ref Ticket to AIII-55551 on T170161: receiving mine's explosion feedback after respawn at long range.
Mar 1 2023, 1:45 PM · Arma 3
dedmen set Ref Ticket to AIII-55553 on T169734: Vehicles damaged underwater become permanently disabled.
Mar 1 2023, 1:45 PM · Arma 3
dedmen set Ref Ticket to AIII-54258 on T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.
Mar 1 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55563 on T75127: "emptyPositions" needs another position "Turret".
Mar 1 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55564 on T139493: Eden Editor event handlers don't execute when started through launcher parameters.
Mar 1 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55569 on T170618: [Feature Request] Allow playSoundUI to be stopped.
Mar 1 2023, 1:43 PM · Arma 3
dedmen set Ref Ticket to AIII-55570 on T170425: unitIsUAV returns false for UAV units.
Mar 1 2023, 1:43 PM · Arma 3
dedmen set Ref Ticket to AIII-55567 on T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.
Mar 1 2023, 1:42 PM · Arma 3
dedmen changed the status of T170610: Game keeps crashing from New to Feedback.

Headset (JLab Studio Pro Hands-Free AG Audio) - Channels: 1, Freq: 16000

Mar 1 2023, 1:33 PM · Arma 3
dedmen closed T170631: Sync error 0x0000Dead - Unknown (cannot get past the menu screen as it crashes due to a sync error) as Resolved.

"The cloud operation was unsuccessful"
Thats an error with microsoft OneDrive.
Type it into google to find fixes, most likely turn off OneDrive

Mar 1 2023, 1:31 PM · Arma 3
dedmen added a comment to T170650: Status_access_violation .

Looking at your RPT being spammed with

Mar 1 2023, 1:28 PM · Arma 3
SaMatra added a comment to T170431: ARRAY createHashMapFromArray CODE.

Yes its all already possible, its a question of convenience of doing it with a single command.

Mar 1 2023, 1:03 PM · Arma 3
RSandiford added a comment to T170431: ARRAY createHashMapFromArray CODE.

Why not just make your own?

Mar 1 2023, 12:56 PM · Arma 3
dedmen set Ref Ticket to AIII-55574 on T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).
Mar 1 2023, 12:56 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I see how you set variables and such.
Problem, how to set a CODE type variable, if CODE type is used to identify a method

Mar 1 2023, 12:55 PM · Arma 3
dedmen changed the status of T170663: 0xc0000005 - STATUS-ACCESS-VIOLATION from New to Need More Info.

Please attach the actual crash report like described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Mar 1 2023, 12:52 PM · Arma 3
dedmen added a comment to T170694: <classname> canVehicleCargo <classname>.

canVehicleCargo doesn't just depend on the class
It also depends on the mass (which can be adjusted per instance by script), the other cargo inside the vehicle, if there is space in the vehicle (for this the model needs to be loaded to check the memory points)
so you'd essentially have to spawn a invisible vehicle internally, run the check against it and delete it again.

Mar 1 2023, 12:50 PM · Arma 3
dedmen added a comment to T170696: setTurretLimit Command "out of limit movement".

https://community.bistudio.com/wiki/lockCameraTo may be used as workaround. But you'd have to spam it, and it would need a unit in the seat

Mar 1 2023, 12:48 PM · Arma 3