Fortunately, when I closed the Buldozer, my game returned to normal, and I think this problem was temporarily resolved.
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Mar 5 2023
This error also happens if you try displaying .paa pictures without mipmaps inside inner ui2texture display.
Temporary workaround without need to draw inner display anywhere on UI:
Mar 4 2023
disabled and reabled contact dlc and it worked, strange. thank you
i am getting the exact same error, its so frustrating have been looking for last few days for a fix nothing works, i crash about every 5 minutes, so game is unplayable until fixed, fingers crossed someone will help
Are addActions also affected? addActions can also take scripts in the script param, similar to eventHanders.
I'll get the crash report rq, lemme load the game up
Are you sure you have not uninstalled the DLC or something? If not, try verifying the game data via Steam. If you have, you can install it again from: Right Click on Arma in Steam > Properties > DLC
I have no problem creating them though:
_p = getPosWorld player; _dx = 0; _dy = 0; [...] findif { _o = createSimpleObject [_x, _p]; _bb = boundingBoxReal _o#2; _dx = _dx + _bb; if (_dx > 20) then {_dy = _dy + _bb; _dx = 0}; _o setPosWorld (_p vectorAdd [_dx, _dy, _bb]); _b = isNull _o; _b }
[...] is the array of models from that wiki page.
"Artificial Momentum" is to be applied to opposing direction controls only.
In T170775#2415450, @killerswin2 wrote:if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
Ah good one, always wanted to add vectorSide
Mar 3 2023
Well if this is gonna be implemented, could we get hashmap serialization. It would make creating the objects easier.
Ah, that's right is all polymorphic.
if Possible, maybe also add a 4x4 matrix, so that we can use Euler Angles more naturally. 4X4 matices would also allow for Translation, Rotation, Scale, Projection, or a big favorite of mine, Look-At Matrix. An addition for 4x4 is also having a model-view matrix which positions and orients the object in the world space.
is a good start but we might want to construct the object with a copy of the object,
Is there any chance this can be updated to include modifying beam thickness and length for IR lasers as well? Code currently only allows you to modify thickness of visible lasers.
+1, We actually have plans to do this in Antistasi with our new task management framework. createObjectFromClass is a good start but we might want to construct the object with a copy of the object, or steal the resources of the another object to create a new object. I.E. maybe two more commands?
Ah, no worries then, want to mark this as resolved then? I'll just go make do with some real bounding box calculations then.
Mar 2 2023
Thanks. I had the color value up to 1000 and couldn't see it so I thought I must have missed something. Works now.
In T170710#2414225, @dedmen wrote:Your windows profile/user name could not be found
As a workaround you can use the -name= start parameter, to set your name manually
I also had a need for such feature and found a hacky workaround. The way to solve it is to attach through a intermediary local object (createVehicleLocal)
I already pushed up this in the Arma Discord just in case I will write it here
https://discord.com/channels/105462288051380224/105466812870713344/1071416821938401300
CfgVehicles → Land_Scaffolding_F
class EventHandlers { init="(_this # 0) enableAudioFeature ['building_exterior', true];"; };
to make this object fixed by default
And the same will be good for Land_BagBunker_Tower_F see T122026
Its a bluetooth headset from JLAB. The crashes seem to be only happening when I join certain public servers. I have no issues with private/white listed servers.
Yeah so what I did was the following
bump
Mar 1 2023
Hi thanks for your advice!
We can close this, I verified the files in Steam twice and it worked the second time. I am no longer receiving the error code
The first error code I receive when launching the game is - Addon 'A3_Data_F_Destroyer_Loadorder' requires addon 'A3_Boat_F_Destroyer'
The second error code I receive before I reach the main menu is - 'No Entry Bin cfgvehicles etc.'
namenai, were you able to get the laser's dot to show up during day time? I haven't had any luck with that.
Problem, how to set a CODE type variable, if CODE type is used to identify a method
still the same.
The jets issue is actually completely separate and has two bugs in it that break it.
Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000
Can you try setting your headset to stereo?
Also there are known issues with USB Headsets on Windows 10/11, I think this is a USB Headset? Maybe try with a non-USB audio output
The latest crash reports inside your uploaded file are from 24th january.
In general the latest file in there is from 11th feburary and there everything was absolutely fine.
13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
13:16:50 DX11 error : CreateTexture2D failed : DXGI_ERROR_DEVICE_REMOVED
13:16:50 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
Headset (JLab Studio Pro Hands-Free AG Audio) - Channels: 1, Freq: 16000
"The cloud operation was unsuccessful"
Thats an error with microsoft OneDrive.
Type it into google to find fixes, most likely turn off OneDrive
Looking at your RPT being spammed with
Yes its all already possible, its a question of convenience of doing it with a single command.
Why not just make your own?
I see how you set variables and such.
Problem, how to set a CODE type variable, if CODE type is used to identify a method
Please attach the actual crash report like described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
canVehicleCargo doesn't just depend on the class
It also depends on the mass (which can be adjusted per instance by script), the other cargo inside the vehicle, if there is space in the vehicle (for this the model needs to be loaded to check the memory points)
so you'd essentially have to spawn a invisible vehicle internally, run the check against it and delete it again.
https://community.bistudio.com/wiki/lockCameraTo may be used as workaround. But you'd have to spam it, and it would need a unit in the seat