Uniforms do offer armor. Especially the CSAT uniforms offer increased limb protection to offset their vest which doesn't offer protection.
May 10 2016
walking doesn't even cause fatigue in arma 3, infact it decreases fatigue.
More like running and sprinting for 500 meters with a relatively high load (for example machinegun and boxes) will make you pretty fatigued in arma but it wont take long to be back at full stamina.
The reason the zubr is chambered for .45 acp because it's the zubr, a gun made up by bis based on chappia rhino and not actually chappia rhino.
The reason why bis uses made up names is because that gives them more freedom in design without pedantists and nerds jumping at them immediately.
Do you have extended armor on in the difficulty settings?
The damage model needs some work. Especially the terrible damage "bleeding" between hitboxes.
If you get hit in the arm your chest and even your head will take damage and vice versa.
Would polygonal pathfinding solve awkward movement on bridges, rocks and any other objects too because the AI wouldn't be trying to traverse between two static points but instead on a larger area defined as passable?
Someone from BIS has stated that the gear uses fictional names because they want to stray from some real life details and dont want to have to listen to pedantists.
Disable radial blur in the post processing effects.
It's a shitty unrealistic effect anyways.
Vote yes for proposition 0010380.
Show gay nerds the true consensus around here.
The civvies will be none too happy to find their homes, cars, livestock and lampposts mercilessly sacked when they get back home.
Do some research before making pointless suggestions about things that are planned anyways.
I don't get how distributing damage to areas that aren't actually hit is a good idea. Please fix.
ARMA 3 will have many nato countries and most of the units in selection will apparently be special forces judging from media released.
Edit: Why do people wonder why there's very little content variety when the game isn't even in beta? I bet some people are making suggestions asking for tanks or helicopters.
This is a pretty retarded request considering the full game will most likely have snipers in ghillie suits.
The engine probably doesn't have the capability to morph faces ala Sims or Skyrim, simply because it is very unnecessary besides being just a gimmick.
Gimmicks are fun though and I'd like it very much to be able to choose from a selection of 3d hairs and facial hairs to slap onto my head model of choice.
Not moving your mouse is essentially stopping input. This is why joysticks are better for flying.
Custom faces are already there, they are pretty shit though so take a look at my request concerning them.
Might have ben a cheater, even though I don't actually know how to script something like this. This has happened once before in an arma 2 game.
You can make a custom face in photoshop already and it's not hard. selections of 3d hair and beards would be interesting because those can't be done in 2d only.
0-12 = AM
13-24 = PM
How is this hard?
Might it be that the AI hears you and shoots into your approximate position through the wall they know they can penetrate?
The AI has super hearing so that might be the case.
You're using the highest graphics settings for shadows right?
Custom faces already allow the player to give himself any kind of possible facepaint (Even though were still missing presets that include the bodies, so far those end up blue).
Hand grenades dont spout fire or sparks or shit, they make a pretty lame smoke puff (though in arma it could be still somewhat bigger and more "formed"?) and send shrapnel everywhere.
Imo a simple sleep behaviour for AI is only required, systems that manage and randomise sleeping based on times of day and such can be scripted if the behaviour is there.
Make civilians prefer running away to proning, most of the time in arma 2 you will encounter civilians proning in piles when they've been spooked by an enemy unit.
Things in the distance will have a blue haze over them because of particles in the air, the further away you are from something the thicker the layer of air you are viewing it through.
Mediterranean water is also really that blue.
Omg so unrealistic.
edit: You guys, gloating over realism when you don't even know what you're talking about.
TTc30 are you implying that a person can somehow get a right impression of being hit by a bullet in a videogame :V
Red flashes and such in videogames are indicators that you are being shot, something you may or may not notice irl but will want to notice in the game for gameplay reasons.
AI movement and positioning inside buildings is managed by nodes which are already there (though should probably be increased and tweaked to allow for smooth movement and more freedom for the AI inside buildings), the AI just has to be configured to use these spontaneously and according to the situation.
AI should have configured behaviours that they would decide to use depending on the situation, if they come under attack near buildings they should maybe take cover inside them and use the windows to scan the area around and if they spot enemies in a nearby building they should try to flush the enemy out with hand grenades, breaching the building or even at launchers depending on threat level.
Anyways please BIS do something like this and improve the AI's responsiveness at very close ranges. These are two things that have been missing from arma's scope to this day.
"They said they were cutting this feature due to it being a violation of the Geneva Convention"
You can use HE rpg's excessively at will and stage massacres of civilians in arma if you want to.
The actual problem is most likely that the AI will either be too gullible or sometimes apparently psychic and there is no satisfactory and realistic way of making it better.
I'm sure missionmakers can let players switch uniforms at will in the full game though.
I think he's meaning a purely visual change without effect on actual aiming fluidity.
Aiming deadzone is kind of terrible, but the effect could be used only visually while turning normally to make turning around in place seem more natural to other players and in 3rd person.
Zombo and Tholozor do not understand.
If a vehicle receives high damage (such as from an AT round or a burst of incendiary or whatever) it will most likely immediately blow up the car anyways because they do enough hitpoint damage to the cars different parts to bring them down to zero at once.
What TTc30 is trying to explain is that this effect would be purely visual, it would only display the fire and smoke when vehicles are close to critical existence failure which causes them to burst into a ball of flames like they already do.
This seems to happen directly on server start. Maybe it has to do with a beta branch update or something because it's happened in a completely hacker free environment.
May 9 2016
The whole point of freelook is to allow the player to look around without changing his aiming direction.
When "exiting" freelook the aim could be snapped to where the player was looking before letting go of alt though.
The autism clinic is that way.
If you people bothered to check, the game has only black and white people faces at this time, I'm sure middle-eastern and asian complexions will be added to the head model selection later.
Edit: The iranian's dont even speak persian yet, it's clearny not finished.
Today in the arma community, 40 year old neckbeards have problems with change to the better from some of the biggest flaws with arma.
This happens with any and all missions in the dev branch, there was a small patch or something downloaded by steam and maybe that contained the things bis fucked up.
It should be possible to have the effect in helicopters too, or even on foot or in a car.
Have the effect managed by tracking the units velocity.
The AI skill in the options menu affects their spotting, tactics, etcetera mostly afaik.
AI accuracy is a separate option which differs by difficulty level but it's only changeable by text editing the profile files.
It's not totally unrealistic but it would be very fatiguing to run like that for extended time in real life.
ARMA has always been highly moddable and things are largely handled clientside which means it's easy to manipulate the game.
Vigilant admins and a good community (Spergy, casual, whatever suits you)are the only things that help against hackers as of now.
Pubs will be a hacking shitfest forever unless bis reworks the system which may or may not happen.
mwnciboo the modding community will have hard time adding features like this because of the complete lack of framework for melee attacks.
melee has been done in arma but only with hacky solutions such as damage cones or just shooting alot of really short ranged bullets.
also the silence of killing someone with a knife is debated by all kinds of thugs, soldiers and warriors, who knows who's right.
Try to remember the basics of CQC, snake.
Only because they are building directly on top of what BIS does.
Peter you didn't get it.
No unit uses the booniehats probably just unfinished stuff.
DRM and BE is probably not yet functional in arma 3 alpha if this is the case.
edit: im sure it will come when the games closer to being finished
every game is usually cracked just a day or two after launch.
i doubt hackers can play on be servers but they can probably use their own cracked servers or hamachi or similar
Remember that different people will be working on engine improvements and gameplay content such as units. Female units wouldn't increase the workload of the people already working on more core issue. Also remember that feature requests such as melee combat which is not much more of a trivial suggestion at this point of developement doesn't practically have any opposition because of resource reasons.
Anyways aren't women already allowed in combat roles in the US army so why the fuck not?
I do not believe the zeal of people who make this somekind of a political argument.
ARMA 3 feedback tracker, now an extension of /pol/
this has become a question of retarded MRA principle.
theres girls that lift way more than most of u faggets
subjects like these attract all the mens rights weirdos and cranky nerds in the fanbase
This isn't a forum and your jokes are bad.
That is all.
A literal vault based on the current step over system wouldn't look very immersive because the hand used as aid wouldn't connect with whatever fence or obstacle you are crossing most of the time.
I'd rather have a leap over animation if you press v while running that allows players to cross small fences and stuff faster but without the ability to shoot while doing it like the normal step over.
Helperman you got it the wrong way.
Normal stanag works on land, dual purpose sucks dick.