I recall many a mission in Arma 2 which had players start on opposite corners of the map (+5min heli ride sized maps) and objectives were placed somewhere along the middle... usually a town or such.
Well this means both sides are bringing helicopters, planes (later for A3 hopefully), tanks... lots of explody things!
Could plums of smoke and such be added for large explosions / fires that can be seen from a distance? Obviously it would need to be rendered in such a way that fps dont flat-line. {F17433} {F17434} {F17435}