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May 10 2016

StJimmy added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

I think he wants ground locking. At least that Mando video is also showing that. There's some kind of locking that I said earlier but it doesn't work always as you would want.

May 10 2016, 5:39 AM · Arma 3
StJimmy added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

Numpad / gives you some stabilization just FYI but I know you're not after that.
/And now that I really tested those that doesn't help much when the UAV is waving like crazy.

This is needed.

May 10 2016, 5:39 AM · Arma 3
StJimmy added a comment to T71171: [Solved] AH-99 Blackfoot 20mm cannon zeroing at 2400m is off.

You can close this because it can't be zeroed to 2400m anymore.

May 10 2016, 5:37 AM · Arma 3
StJimmy edited Steps To Reproduce on T71171: [Solved] AH-99 Blackfoot 20mm cannon zeroing at 2400m is off.
May 10 2016, 5:37 AM · Arma 3
StJimmy added a comment to T71098: Driver of Zamak transport has no death pose..

Hahaha that's very bad :D

May 10 2016, 5:35 AM · Arma 3
StJimmy added a comment to T71068: Dedicated server does not use all cores of cpu.

Another duplicate in the list... http://feedback.arma3.com/view.php?id=716
Also see http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS

May 10 2016, 5:34 AM · Arma 3
StJimmy added a comment to T70993: Linux Dedicated Support.

They said in the SITREP that they're working on it.

http://dev.arma3.com/sitrep-00028
Last sentence.

So it does matter :D

May 10 2016, 5:31 AM · Arma 3
StJimmy added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

^
Binocs, rangefinders and laser designators.

May 10 2016, 5:29 AM · Arma 3
StJimmy added a comment to T70918: Sway of binoculars/rangefinders/designators is way to crass and nauseating.

It's overdone. You can't hold breath much so it's ridiculous with zoomed in rangefinder and it's very hard to keep it steady even if you hold breath.

May 10 2016, 5:29 AM · Arma 3
StJimmy added a comment to T70829: RPG-42 AA missles marked like HE in GUI.(Or vice versa).

They probably should be HE now not AA anymore.

May 10 2016, 5:26 AM · Arma 3
StJimmy added a comment to T70753: Add option to prevent players from changing clothes in game.

This sounds good because in PvP there's always a chance that someone takes other sides clothes and it can ruin the game then.

May 10 2016, 5:23 AM · Arma 3
StJimmy added a comment to T70667: hint sound is broken.

Wow that hint sound is that low now and weird :O I had to watch four times that Sniperwolf's video to realise that there was any hint sound. The old one was way better.

May 10 2016, 5:21 AM · Arma 3
StJimmy added a comment to T70602: Add a hold breath sound.

I voted yes for the hold breath sound.

May 10 2016, 5:18 AM · Arma 3
StJimmy added a comment to T70544: Binoculars are bit too high so they block the center view and that's why it's harder to guess where you're aiming..

Yes you can close this.

May 10 2016, 5:16 AM · Arma 3
StJimmy added a comment to T70544: Binoculars are bit too high so they block the center view and that's why it's harder to guess where you're aiming..

Woo check the new dev patch! Thanks BIS!

May 10 2016, 5:16 AM · Arma 3
StJimmy added a comment to T70544: Binoculars are bit too high so they block the center view and that's why it's harder to guess where you're aiming..

Binocs also could be bit further way because now it feels like they are very close to your eyes.

May 10 2016, 5:16 AM · Arma 3
StJimmy added a comment to T70544: Binoculars are bit too high so they block the center view and that's why it's harder to guess where you're aiming..

I added that Solution picture to demonstrate what level binoculars should be. I linked it also in this note so it's easy to watch from the imgur
http://i.imgur.com/UYIIAR3.jpg

May 10 2016, 5:16 AM · Arma 3
StJimmy edited Steps To Reproduce on T70544: Binoculars are bit too high so they block the center view and that's why it's harder to guess where you're aiming..
May 10 2016, 5:16 AM · Arma 3
StJimmy added a comment to T70515: LOOK doesn't reset in the center when running.

Yeah either go for the OA way or that the view centers completely like when walking but not the way it's now. Either way tt doesn't feel natural that your body has moved after you let off that LOOK key when running or sprinting but in other paces your body isn't affected.

May 10 2016, 5:15 AM · Arma 3
StJimmy added a comment to T70515: LOOK doesn't reset in the center when running.

This happens also in 3rd person mode and there you'll see how ridiculous the body movement looks when your torso go from extreme high to extreme low in micro seconds :D

May 10 2016, 5:15 AM · Arma 3
StJimmy added a comment to T70515: LOOK doesn't reset in the center when running.

Tweaked the summary.

May 10 2016, 5:15 AM · Arma 3
StJimmy edited Steps To Reproduce on T70515: LOOK doesn't reset in the center when running.
May 10 2016, 5:15 AM · Arma 3
StJimmy added a comment to T70513: Problem with the garbage's shadows.

Saw these today also. (in 024054 if it is somehow important)

May 10 2016, 5:15 AM · Arma 3
StJimmy added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

I agree that realism is the balance. But I disagree that we should go for the Arma 2 get yourself killed grenade throw animation. It's almost good in Arma 3 but I think there needs to be way more delay between each throw. For the first one there's no need for delay because it needs to be aimed already and you have to think before you throw and in that time you could take the grenade in your hand in real life.

May 10 2016, 5:15 AM · Arma 3
StJimmy added a comment to T70487: Bad hit animation.

It's very sad to watch these kind of animations when you fall down from a balcony.
https://www.youtube.com/watch?feature=player_detailpage&v=0w3_Ten-Q70#t=446

May 10 2016, 5:14 AM · Arma 3
StJimmy added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

I agree those sounds could be bit lower but not from 10 to 2. Maybe 10 to 6.

May 10 2016, 5:11 AM · Arma 3
StJimmy added a comment to T70331: Lock and zoom are separated but not renamed in Config. Still says lock or zoom. .

Yep they should renamed it "Lock or target" because you can give target commands for AI with that.

May 10 2016, 5:08 AM · Arma 3
StJimmy added a comment to T70016: VSync limits frame rate to 30.

If you're nVidia user and don't want to go over 60fps but you don't like any vsync above for example at 30fps then you should use nVidia's adaptive vsync http://international.download.nvidia.com/webassets/en_US/shared/images/articles/introducing-the-geforce-gtx-680-gpu/AdaptiveVSync-2-650.png

If you're Radeon user there's Dynamic V-sync Control that can do the same thing.

It's better use graphic cards own vsync.

How the ticket crator experiment the vsync is how it works. There's no bug in that other than it might not easily rise back at 60fps (though you don't get that fps often in Arma)

May 10 2016, 4:56 AM · Arma 3
StJimmy added a comment to T69941: Player direction changes when releasing the LOOK key.

Not fixed in the vertical way ;) http://feedback.arma3.com/view.php?id=12156

May 10 2016, 4:54 AM · Arma 3
StJimmy added a comment to T69896: "ACP-C2" 1911 handgun too many rounds in the magazine and no bullet in chamber accounting.

Voted for the 9->7 change because that's the real deal. Bohemia should give those pistols more damage rather than more ammo if that's the reason why these have too much ammo.
Like Dr Death said: "ArmA never could calculate the round in the chamber of any weapon" so I don't expect that to change.

May 10 2016, 4:52 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

It's just better to keep command options on number keys and unit selecting in F keys because that would mess everyone that has used to command we have now.
Key that opens an GUI where you can navigate numbers let you use those numbers in other things when not commanding. Now when you press for example 3 it opens Engage page already. So you can't with this old system to bind 3 key for example Select Primary Weapon without popping Engage page.

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

OK I upload Arma 3 examples how this is done in a couple minutes. Using my mad Paint skills.

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

@Raoul1234

This isn't changing any key bindings. Only gives you one more key to press for more simple GUI

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

@Raoul1234

This could replace even that in the same kind of menu what BI has now in those 1..0 numbers but this isn't really needed to replace the menu that opens when you hit F-keys.

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

Trying to explain better update.

@Raoul1234 We don't have VON or ACRE for this. This has nothing to do with them. This is AI Commanding! Or how you can command AI with VON or ACRE?

Maybe I should explain even better.

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

Yes I'm afraid this suggestion isn't really that simple to do because they need to do command GUI bit differently and it may take some rewriting also. But I really hope that BIS listens because this is the solution to release upper number keys for use of weapon swapping and that way we don't even need weapons and maybe magazines in the annoying scroll menu that is already pumped up.

And please comment if you down vote or otherwise I'm just assuming that you down vote because I mentioned CS and Wolfenstein and I just laugh because you got no idea what this can do.

May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

Basically yes except we can't use 1...0 keys for anything else except commanding. This would free them for other use when you don't use commanding.

May 10 2016, 4:44 AM · Arma 3
StJimmy edited Steps To Reproduce on T69689: Request for a better command system/menu that opens up 1234... keys to use..
May 10 2016, 4:44 AM · Arma 3
StJimmy added a comment to T69658: Servers do not appear on multiplayer..

I can confirm some of this. Started to happen or at least I started to notice this when DayZ hit A2. Server browser likes to show servers that I can't join first because I'm in different patch or dev branch etc. Then after x amount of refreshed it starts to show populated and servers that I can join. I don't remember seeing empty server list that much, maybe couple of times but refresh has always helped.

May 10 2016, 4:43 AM · Arma 3
StJimmy added a comment to T69339: [SERVER] We need Linux Server files.

Last SITREP got some good news http://dev.arma3.com/sitrep-00028

"We're also working on a Linux Dedicated Server, but we expect it may take the longest of these three releases."

May 10 2016, 4:31 AM · Arma 3
StJimmy added a comment to T69292: Remove the blured vision when Fatigued..

Turn off blur effects but blur isn't right way to "simulate" fatigue. It's the most lazy and annoying way to do it.

May 10 2016, 4:30 AM · Arma 3
StJimmy added a comment to T69095: Arrow keys control AI vehicle movement, cannot unbind..

Thanks tarciop! I'm using my arrow keys for action menu sometimes because my wheen scroll is shit and this has annoyed me for a while.

May 10 2016, 4:22 AM · Arma 3
StJimmy added a comment to T69085: Easy way to significantly improve the clunky action menu.

Yes we need to get rid of some things in the scroll menu. Those context-actions are very well chosen what OP has suggested. I don't see any that would get us killed by an accident or even being on the same time in the action menu.

I like also how A.C.E. 2 implemented interaction and self-interaction menus but even with those you can't get rid of changing for a launcher because the Arma 2's scroll menu sucks. Everything in the same scroll menu and not opening up the command menu (different issue but that way we could bind 1234... keys to weapons and more!) from one button is just lazy from BIS.

May 10 2016, 4:19 AM · Arma 3
StJimmy added a comment to T68693: Aiming Up While Prone.

Hmm this is a good one because we now have the upper prone stance where it should be possible to go for higher angle. Up voted but this shouldn't limit the higher prone or sitting stance.

May 10 2016, 4:05 AM · Arma 3
StJimmy added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

Dam no progress?

May 10 2016, 3:21 AM · Arma 3
StJimmy added a comment to T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..

@Pomigit
The reporter is the maker of AiA himself :D
BIS has supported before this kind of projects (CAA1) so why not now.

May 10 2016, 3:16 AM · Arma 3
StJimmy added a comment to T67267: Worse fps in prone position.

I use AtoC on all trees only and this happens even without any kind of AA and terrain quality low so it isn't grass that is doing the fps drop when in prone position.

May 10 2016, 3:13 AM · Arma 3
StJimmy added a comment to T67267: Worse fps in prone position.

Uploaded DxDiag had forgot that.

May 10 2016, 3:13 AM · Arma 3
StJimmy added a comment to T67267: Worse fps in prone position.

The missing crawl sound wasn't related. Just tested in Airfield on two different surfaces and didn't get it spammed but still the same issue. Better noticeable when zooming in trees because of the normal fps drop. I can upload a shorter video if it's wanted.

May 10 2016, 3:13 AM · Arma 3
StJimmy added a comment to T67267: Worse fps in prone position.

There's even little fps drop with ACO when in prone position so this issue isn't only in sniper scopes.

May 10 2016, 3:13 AM · Arma 3
StJimmy edited Steps To Reproduce on T67267: Worse fps in prone position.
May 10 2016, 3:12 AM · Arma 3
StJimmy added a comment to T67020: Changing terrain details causes strange "anomalies" in the distance..

This can be a real game breaker. You can see pretty deep through the hills when you set it on low. This is pretty bad in Altis in some places. Just check this picture for example: http://i.imgur.com/BMVxH9v.jpg

Can ruin PvP because those guys are other side of the hill. This realy needs to get rid of.

May 10 2016, 3:04 AM · Arma 3
StJimmy added a comment to T66954: 3D optics peripheral vision problem..

No I'm not a troll. I just like these more than the old hole-in-a-box scopes. I maybe wouldn't mind if the zoomed version is hole-in-a-box (I think this ticket is suggesting that?) but I just like these more. And if you want peripheral vision have less zoom then you need PiP.

And how mirrors don't need PiP if they only work when PiP is on?

May 10 2016, 3:01 AM · Arma 3
StJimmy added a comment to T66954: 3D optics peripheral vision problem..

If BI can do what is requested without fps impact then I'd like that but knowing PiP performance it's not likely to happen. That's why I like these new scopes.
But option for PiP scopes wouldn't be bad if we can use these new scopes as well if there's performance hit.

May 10 2016, 3:01 AM · Arma 3
StJimmy added a comment to T66954: 3D optics peripheral vision problem..

I love these new scopes so I vote down.

May 10 2016, 3:01 AM · Arma 3
StJimmy added a comment to T66912: Iranian infantry man more modern that Iranian SF?.

If they are practical IRL then I would use them in war no matter how ugly they are :D

May 10 2016, 3:00 AM · Arma 3
StJimmy added a comment to T66342: Grenade Launcher White Flares look like a white circle.

Still the same.

560 Ti here also.

May 10 2016, 2:38 AM · Arma 3
StJimmy added a comment to T66341: Fatigue Blurring causes physical sickness.

Any other effect is better than blur so +1. This has been discussed in forums. There are way more better ways to simulate stamina so everyone can enjoy it. Just look what A.C.E. did for example in Arma 2.

May 10 2016, 2:38 AM · Arma 3
StJimmy added a comment to T65919: Ifrit GMG and Hunter GMG rounds land far short of zeroed range..

Yeah the GMG zeroing is bit weird.

May 10 2016, 2:19 AM · Arma 3
StJimmy added a comment to T65226: Clunky/ineffective looting from corpses.

+1 for bez's suggestion.

Maybe bez you should make a new ticket with your version because BIS might not notice your text here.

May 10 2016, 1:52 AM · Arma 3
StJimmy added a comment to T64162: PROPOSAL for Rendering of Personell camouflage at Distance: REPLACE grass layer.

^
But the game can't render grass and cover you so it needs to be simulated so the player is somewhat transparent.

May 10 2016, 1:15 AM · Arma 3
StJimmy added a comment to T64047: Terrain slope has insufficient effect on soldier movement speed and fatigue.

I think the best solution would be that you can jog or run uphill but then there will be ACE style penalty that can force you to stop if you over do it so in long term it would be better to go slower up the hill but you've the option to go faster if you're in trouble.

May 10 2016, 1:11 AM · Arma 3
StJimmy added a comment to T64029: Player camera stays in place when opening map resulting in sound passing away.

@m0nkm0nk
Yes that's what happens.

Can't remember was this fixed at some point in alpha or beta but at least it wasn't for long. Bit immersion killer.

May 10 2016, 1:11 AM · Arma 3
StJimmy added a comment to T64029: Player camera stays in place when opening map resulting in sound passing away.

I'm wondering why it's like this. There might be a reason so the map un/load faster but I haven't seen any confirmation why it's like this.

May 10 2016, 1:11 AM · Arma 3
StJimmy added a comment to T63946: 3D Head-mounted Display Support.

Jay Crowe gave pretty positive answer on this one today :)

May 10 2016, 1:06 AM · Arma 3
StJimmy added a comment to T63946: 3D Head-mounted Display Support.

Have fun to squeeze constant 60fps out of Arma 3 :D
I'm not against this but if this really needs 60fps to work i don't see this working that well but good for the future.

May 10 2016, 1:06 AM · Arma 3
StJimmy added a comment to T63247: Using launcher: going prone still cycles a different weapon.

Seems fixed now. Next thing -> Prone position shooting ;)

May 10 2016, 12:34 AM · Arma 3
StJimmy added a comment to T63247: Using launcher: going prone still cycles a different weapon.

This is a must. ACE did this already. Those animation cycles are so annoying.

May 10 2016, 12:34 AM · Arma 3
StJimmy added a comment to T62864: Let us bind weapons to keys.

This and putting those commands under one key that opens menu where you can navigate with number keys. Many other shooters have done this and it's IMO better solution than what we have now.

May 10 2016, 12:18 AM · Arma 3
StJimmy added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

^Like he said.
If ACRE would be on Mumble I'd use it all the time but TS3 is not my kind of thing.

May 10 2016, 12:12 AM · Arma 3

May 9 2016

StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

Hmm I can't be sure how much improvement has happened because I've changed my GPU a while ago from my 560 Ti 1,2GB to GTX 680 2GB. At least I can say that the GPU usage is still 99% in the same spot as in my video and fps drops down to 40 so it's still pretty hard for the GPU. Changing AtoC has a nice difference like before.

I got pretty much same results with stable and development.

Also when I was standing and aiming steady my fps was way better than in prone and aiming steady at the same spot just like before in my video which is pretty weird thing.

So if I would snipe standing I wouldn't ever had much fps problem.

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

Some of the trees just eat the GPU badly when you watch them with zoomed SOS sight. There are some sweetspots where the load is big not just with broccoli trees.

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

I made a shorter video about the issue and added the video on the note I've made before. This issue is the same even though I've re-installed my windows to SSD and I didn't have SSD before :)

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

Just tested some more.
Putting everything on the lowest 60 fps on crouched or standing and 30 fps on prone. I can't understand how the stance can have so much impact?

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

Can devs review this or do you still need more information?

/Uploaded DxDiag file also.

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62215: Big Broccoli Trees Cause Massive FPS Drop (image included).

Very big drops in here http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2400049&viewfull=1#post2400049

Also note the weird fps between prone and crouched even though I'm watching the same spot.
Crouched 20fps
in prone 10 fps

Here's video about it http://www.youtube.com/watch?v=XJQ_sqj88r8

My specs:

i7 2600K @ 4,4GHz
MSI GTX 560 Ti Twin Frozr III 1,2GB
2x4 GB RAM

May 9 2016, 11:49 PM · Arma 3
StJimmy added a comment to T62035: Mouse Controls in Wheeled Vehicles (sensitivity).

I'd like this to be expanded also to choppers and jets.

May 9 2016, 11:43 PM · Arma 3
StJimmy added a comment to T61898: Free look position reset.

http://feedback.arma3.com/view.php?id=12156

Duplicate? I maybe need better tags? :) I tweak those now.

/Oh somehow I didn't notice this was earlier.

May 9 2016, 11:35 PM · Arma 3
StJimmy added a comment to T61612: All audio disappears except some environment and microphone sounds.

Had this issue also yesterday. I'm using Logitech G930 headset. Didn't have time to watch the issue more closely but next time it happens I will if nobody hasn't done that already.

May 9 2016, 11:15 PM · Arma 3
StJimmy added a comment to T61369: Realistic Wounding System.

Well they're working on something at least. From http://arma3.com/news/scanning-the-horizon-arma-3-in-2015#.VMCTwy62VM0 the about the new MP mode in the DLC:

"...goals of this work will be shared in detail along with the aforementioned 'MP mode'; in short, our intention is to experiment with new scripted solutions to common multiplayer needs, such as incapacitation and revival, with a view to building on this work with engine implementation in the long term."

May 9 2016, 11:03 PM · Arma 3
StJimmy added a comment to T61300: Ai Not going from careless to combat when Fired on or standing just beside them.

As it should be...

May 9 2016, 10:58 PM · Arma 3
StJimmy added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@Disaster Master
Some people don't see this as important and believe this would eat too much resources. Some are happy that BIS even tweaked the scopes like what we have now. Those are the main reasons to vote down.

May 9 2016, 10:29 PM · Arma 3
StJimmy added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Only way I can think this would be somehow possible is making the outside image lower res (PiP image) so the scope has the best performance that way. You'll have to very likely sacrifice something to make proper 3D scopes.

I don't have anything against the new scopes. They are immersive enough me for now but I'm not against this change.

May 9 2016, 10:28 PM · Arma 3
StJimmy added a comment to T59900: Some controls still active while chatting.

Hmmm this might be fixed at some point for me at least.

May 9 2016, 7:18 PM · Arma 3
StJimmy added a comment to T59900: Some controls still active while chatting.

Dam I might kill someone with my grenades if this is true because my grenade key is T.

May 9 2016, 7:18 PM · Arma 3
StJimmy added a comment to T59769: Input delay.

The worse fps the worse input lag. I think it's worse than in Arma 2. In Arma 3 changing GPU_MaxFramesAhead and GPU_DetectedFramesAhead didn't have impact on anything but in Arma 2 it made noticeable difference in stuttering and mouse lag.
But this report sounds like bigger problem what I've noticed.

May 9 2016, 7:12 PM · Arma 3
StJimmy added a comment to T59355: Lock or Zoom feature.

This has been solved a long time ago BUT locking is till named as "Lock or zoom" in the controls. It really acts "Lock or target". Would help people to know what they're really changing. I didn't even know it gives also a target order until yesterday.

I decided to bumb this ticket for this and not make a new one because this wasn't yet marked as solved but I can make a new one if this doesn't get attention :)

May 9 2016, 6:52 PM · Arma 3
StJimmy added a comment to T59277: Grenade throwing is unrealistic (too fast).

What we have now is much better than an animation that gets you stuck and killed. But improvement is always welcome ;) At least they've slowed the rate of throwing.

May 9 2016, 6:48 PM · Arma 3
StJimmy added a comment to T59083: Low CPU/GPU Utilization.

When you upgrade your graphics card you don't get more fps in games like Arma but you get more room to increase GPU heavy settings without losing performance.

If you go from GTX580 to GTX980 in SLI, you can increase settings like resolutions, AAs, AO and other things that eat mostly GPU without losing performance.

If you've already low GPU usage and low fps you should OC your CPU and buy faster RAM (2133MHz CL9 is pretty cheap) to get some minor improvements. Upgrading GPU doesn't give you much at that point.

May 9 2016, 6:20 PM · Arma 3
StJimmy added a comment to T59083: Low CPU/GPU Utilization.

In singleplayer you get better fps because in multiplayer your CPU usage is lower. I've seens 40-55% usage in singleplayer without any AI but when everything needs to be synced the usage owers to 20-30 so now it needs to do the syncin, AI, ballistic etc. calculations and objects with that 20-30% CPU usage when it needs only that 40-55% in towns only on the objects.

/I've 2600K so that 55% usage is dam good because it means 110% without hyper threading ;)

May 9 2016, 6:02 PM · Arma 3
StJimmy added a comment to T59083: Low CPU/GPU Utilization.

^
That wouldn't help Arma 3 at all because big engine changes comes only in a new game. It was very obivious at the beginning that the base engine would be the same.

May 9 2016, 5:47 PM · Arma 3
StJimmy added a comment to T58859: Mixed shadows on "High" and "Low".

Yes this same problem is in Arma 2 also. Wondering why is it so.

May 9 2016, 4:04 PM · Arma 3
StJimmy added a comment to T58653: Mumble and Steam overlay doesn't work at the same time. Mumble, Steam or Arma 3 issue?.

Now my Steam overlay works at least if Mumble overlay is on. Mumble overlay still doesn't work but that sounds like Mumble issue now.

Edit: but now the same issue again. Hmmm.

May 9 2016, 3:24 PM · Arma 3
StJimmy added a comment to T58653: Mumble and Steam overlay doesn't work at the same time. Mumble, Steam or Arma 3 issue?.

Doesn't help. Even tried to run both as admin at the same time.

May 9 2016, 3:24 PM · Arma 3
StJimmy added a comment to T58653: Mumble and Steam overlay doesn't work at the same time. Mumble, Steam or Arma 3 issue?.

OK I have only 7 games in steam but I use steam overlay with non-steam games also and never had this problem with any games before. If this is Steam or Mumble issue then let's hope that they fix this

May 9 2016, 3:24 PM · Arma 3
StJimmy added a comment to T58653: Mumble and Steam overlay doesn't work at the same time. Mumble, Steam or Arma 3 issue?.

It's not. Let's see if that fixes it. Many people have this same problem.

May 9 2016, 3:24 PM · Arma 3
StJimmy edited Steps To Reproduce on T58653: Mumble and Steam overlay doesn't work at the same time. Mumble, Steam or Arma 3 issue?.
May 9 2016, 3:24 PM · Arma 3