I think he wants ground locking. At least that Mando video is also showing that. There's some kind of locking that I said earlier but it doesn't work always as you would want.
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May 10 2016
Numpad / gives you some stabilization just FYI but I know you're not after that.
/And now that I really tested those that doesn't help much when the UAV is waving like crazy.
This is needed.
You can close this because it can't be zeroed to 2400m anymore.
Hahaha that's very bad :D
Another duplicate in the list... http://feedback.arma3.com/view.php?id=716
Also see http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS
They said in the SITREP that they're working on it.
http://dev.arma3.com/sitrep-00028
Last sentence.
So it does matter :D
^
Binocs, rangefinders and laser designators.
It's overdone. You can't hold breath much so it's ridiculous with zoomed in rangefinder and it's very hard to keep it steady even if you hold breath.
They probably should be HE now not AA anymore.
This sounds good because in PvP there's always a chance that someone takes other sides clothes and it can ruin the game then.
Wow that hint sound is that low now and weird :O I had to watch four times that Sniperwolf's video to realise that there was any hint sound. The old one was way better.
I voted yes for the hold breath sound.
Yes you can close this.
Woo check the new dev patch! Thanks BIS!
Binocs also could be bit further way because now it feels like they are very close to your eyes.
I added that Solution picture to demonstrate what level binoculars should be. I linked it also in this note so it's easy to watch from the imgur
http://i.imgur.com/UYIIAR3.jpg
Yeah either go for the OA way or that the view centers completely like when walking but not the way it's now. Either way tt doesn't feel natural that your body has moved after you let off that LOOK key when running or sprinting but in other paces your body isn't affected.
This happens also in 3rd person mode and there you'll see how ridiculous the body movement looks when your torso go from extreme high to extreme low in micro seconds :D
Tweaked the summary.
Saw these today also. (in 024054 if it is somehow important)
I agree that realism is the balance. But I disagree that we should go for the Arma 2 get yourself killed grenade throw animation. It's almost good in Arma 3 but I think there needs to be way more delay between each throw. For the first one there's no need for delay because it needs to be aimed already and you have to think before you throw and in that time you could take the grenade in your hand in real life.
It's very sad to watch these kind of animations when you fall down from a balcony.
https://www.youtube.com/watch?feature=player_detailpage&v=0w3_Ten-Q70#t=446
I agree those sounds could be bit lower but not from 10 to 2. Maybe 10 to 6.
Yep they should renamed it "Lock or target" because you can give target commands for AI with that.
If you're nVidia user and don't want to go over 60fps but you don't like any vsync above for example at 30fps then you should use nVidia's adaptive vsync http://international.download.nvidia.com/webassets/en_US/shared/images/articles/introducing-the-geforce-gtx-680-gpu/AdaptiveVSync-2-650.png
If you're Radeon user there's Dynamic V-sync Control that can do the same thing.
It's better use graphic cards own vsync.
How the ticket crator experiment the vsync is how it works. There's no bug in that other than it might not easily rise back at 60fps (though you don't get that fps often in Arma)
Not fixed in the vertical way ;) http://feedback.arma3.com/view.php?id=12156
Voted for the 9->7 change because that's the real deal. Bohemia should give those pistols more damage rather than more ammo if that's the reason why these have too much ammo.
Like Dr Death said: "ArmA never could calculate the round in the chamber of any weapon" so I don't expect that to change.
It's just better to keep command options on number keys and unit selecting in F keys because that would mess everyone that has used to command we have now.
Key that opens an GUI where you can navigate numbers let you use those numbers in other things when not commanding. Now when you press for example 3 it opens Engage page already. So you can't with this old system to bind 3 key for example Select Primary Weapon without popping Engage page.
OK I upload Arma 3 examples how this is done in a couple minutes. Using my mad Paint skills.
This isn't changing any key bindings. Only gives you one more key to press for more simple GUI
This could replace even that in the same kind of menu what BI has now in those 1..0 numbers but this isn't really needed to replace the menu that opens when you hit F-keys.
Trying to explain better update.
@Raoul1234 We don't have VON or ACRE for this. This has nothing to do with them. This is AI Commanding! Or how you can command AI with VON or ACRE?
Maybe I should explain even better.
Yes I'm afraid this suggestion isn't really that simple to do because they need to do command GUI bit differently and it may take some rewriting also. But I really hope that BIS listens because this is the solution to release upper number keys for use of weapon swapping and that way we don't even need weapons and maybe magazines in the annoying scroll menu that is already pumped up.
And please comment if you down vote or otherwise I'm just assuming that you down vote because I mentioned CS and Wolfenstein and I just laugh because you got no idea what this can do.
Basically yes except we can't use 1...0 keys for anything else except commanding. This would free them for other use when you don't use commanding.
I can confirm some of this. Started to happen or at least I started to notice this when DayZ hit A2. Server browser likes to show servers that I can't join first because I'm in different patch or dev branch etc. Then after x amount of refreshed it starts to show populated and servers that I can join. I don't remember seeing empty server list that much, maybe couple of times but refresh has always helped.
Last SITREP got some good news http://dev.arma3.com/sitrep-00028
"We're also working on a Linux Dedicated Server, but we expect it may take the longest of these three releases."
Turn off blur effects but blur isn't right way to "simulate" fatigue. It's the most lazy and annoying way to do it.
Thanks tarciop! I'm using my arrow keys for action menu sometimes because my wheen scroll is shit and this has annoyed me for a while.
Yes we need to get rid of some things in the scroll menu. Those context-actions are very well chosen what OP has suggested. I don't see any that would get us killed by an accident or even being on the same time in the action menu.
I like also how A.C.E. 2 implemented interaction and self-interaction menus but even with those you can't get rid of changing for a launcher because the Arma 2's scroll menu sucks. Everything in the same scroll menu and not opening up the command menu (different issue but that way we could bind 1234... keys to weapons and more!) from one button is just lazy from BIS.
Hmm this is a good one because we now have the upper prone stance where it should be possible to go for higher angle. Up voted but this shouldn't limit the higher prone or sitting stance.
Dam no progress?
@Pomigit
The reporter is the maker of AiA himself :D
BIS has supported before this kind of projects (CAA1) so why not now.
I use AtoC on all trees only and this happens even without any kind of AA and terrain quality low so it isn't grass that is doing the fps drop when in prone position.
Uploaded DxDiag had forgot that.
The missing crawl sound wasn't related. Just tested in Airfield on two different surfaces and didn't get it spammed but still the same issue. Better noticeable when zooming in trees because of the normal fps drop. I can upload a shorter video if it's wanted.
There's even little fps drop with ACO when in prone position so this issue isn't only in sniper scopes.
This can be a real game breaker. You can see pretty deep through the hills when you set it on low. This is pretty bad in Altis in some places. Just check this picture for example: http://i.imgur.com/BMVxH9v.jpg
Can ruin PvP because those guys are other side of the hill. This realy needs to get rid of.
No I'm not a troll. I just like these more than the old hole-in-a-box scopes. I maybe wouldn't mind if the zoomed version is hole-in-a-box (I think this ticket is suggesting that?) but I just like these more. And if you want peripheral vision have less zoom then you need PiP.
And how mirrors don't need PiP if they only work when PiP is on?
If BI can do what is requested without fps impact then I'd like that but knowing PiP performance it's not likely to happen. That's why I like these new scopes.
But option for PiP scopes wouldn't be bad if we can use these new scopes as well if there's performance hit.
I love these new scopes so I vote down.
If they are practical IRL then I would use them in war no matter how ugly they are :D
Still the same.
560 Ti here also.
Any other effect is better than blur so +1. This has been discussed in forums. There are way more better ways to simulate stamina so everyone can enjoy it. Just look what A.C.E. did for example in Arma 2.
Yeah the GMG zeroing is bit weird.
+1 for bez's suggestion.
Maybe bez you should make a new ticket with your version because BIS might not notice your text here.
^
But the game can't render grass and cover you so it needs to be simulated so the player is somewhat transparent.
I think the best solution would be that you can jog or run uphill but then there will be ACE style penalty that can force you to stop if you over do it so in long term it would be better to go slower up the hill but you've the option to go faster if you're in trouble.
@m0nkm0nk
Yes that's what happens.
Can't remember was this fixed at some point in alpha or beta but at least it wasn't for long. Bit immersion killer.
I'm wondering why it's like this. There might be a reason so the map un/load faster but I haven't seen any confirmation why it's like this.
Jay Crowe gave pretty positive answer on this one today :)
Have fun to squeeze constant 60fps out of Arma 3 :D
I'm not against this but if this really needs 60fps to work i don't see this working that well but good for the future.
Seems fixed now. Next thing -> Prone position shooting ;)
This is a must. ACE did this already. Those animation cycles are so annoying.
This and putting those commands under one key that opens menu where you can navigate with number keys. Many other shooters have done this and it's IMO better solution than what we have now.
^Like he said.
If ACRE would be on Mumble I'd use it all the time but TS3 is not my kind of thing.
May 9 2016
Hmm I can't be sure how much improvement has happened because I've changed my GPU a while ago from my 560 Ti 1,2GB to GTX 680 2GB. At least I can say that the GPU usage is still 99% in the same spot as in my video and fps drops down to 40 so it's still pretty hard for the GPU. Changing AtoC has a nice difference like before.
I got pretty much same results with stable and development.
Also when I was standing and aiming steady my fps was way better than in prone and aiming steady at the same spot just like before in my video which is pretty weird thing.
So if I would snipe standing I wouldn't ever had much fps problem.
Some of the trees just eat the GPU badly when you watch them with zoomed SOS sight. There are some sweetspots where the load is big not just with broccoli trees.
I made a shorter video about the issue and added the video on the note I've made before. This issue is the same even though I've re-installed my windows to SSD and I didn't have SSD before :)
Just tested some more.
Putting everything on the lowest 60 fps on crouched or standing and 30 fps on prone. I can't understand how the stance can have so much impact?
Can devs review this or do you still need more information?
/Uploaded DxDiag file also.
Very big drops in here http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2400049&viewfull=1#post2400049
Also note the weird fps between prone and crouched even though I'm watching the same spot.
Crouched 20fps
in prone 10 fps
Here's video about it http://www.youtube.com/watch?v=XJQ_sqj88r8
My specs:
i7 2600K @ 4,4GHz
MSI GTX 560 Ti Twin Frozr III 1,2GB
2x4 GB RAM
I'd like this to be expanded also to choppers and jets.
http://feedback.arma3.com/view.php?id=12156
Duplicate? I maybe need better tags? :) I tweak those now.
/Oh somehow I didn't notice this was earlier.
Had this issue also yesterday. I'm using Logitech G930 headset. Didn't have time to watch the issue more closely but next time it happens I will if nobody hasn't done that already.
Well they're working on something at least. From http://arma3.com/news/scanning-the-horizon-arma-3-in-2015#.VMCTwy62VM0 the about the new MP mode in the DLC:
"...goals of this work will be shared in detail along with the aforementioned 'MP mode'; in short, our intention is to experiment with new scripted solutions to common multiplayer needs, such as incapacitation and revival, with a view to building on this work with engine implementation in the long term."
As it should be...
@Disaster Master
Some people don't see this as important and believe this would eat too much resources. Some are happy that BIS even tweaked the scopes like what we have now. Those are the main reasons to vote down.
Only way I can think this would be somehow possible is making the outside image lower res (PiP image) so the scope has the best performance that way. You'll have to very likely sacrifice something to make proper 3D scopes.
I don't have anything against the new scopes. They are immersive enough me for now but I'm not against this change.
Hmmm this might be fixed at some point for me at least.
Dam I might kill someone with my grenades if this is true because my grenade key is T.
The worse fps the worse input lag. I think it's worse than in Arma 2. In Arma 3 changing GPU_MaxFramesAhead and GPU_DetectedFramesAhead didn't have impact on anything but in Arma 2 it made noticeable difference in stuttering and mouse lag.
But this report sounds like bigger problem what I've noticed.
This has been solved a long time ago BUT locking is till named as "Lock or zoom" in the controls. It really acts "Lock or target". Would help people to know what they're really changing. I didn't even know it gives also a target order until yesterday.
I decided to bumb this ticket for this and not make a new one because this wasn't yet marked as solved but I can make a new one if this doesn't get attention :)
What we have now is much better than an animation that gets you stuck and killed. But improvement is always welcome ;) At least they've slowed the rate of throwing.
When you upgrade your graphics card you don't get more fps in games like Arma but you get more room to increase GPU heavy settings without losing performance.
If you go from GTX580 to GTX980 in SLI, you can increase settings like resolutions, AAs, AO and other things that eat mostly GPU without losing performance.
If you've already low GPU usage and low fps you should OC your CPU and buy faster RAM (2133MHz CL9 is pretty cheap) to get some minor improvements. Upgrading GPU doesn't give you much at that point.
In singleplayer you get better fps because in multiplayer your CPU usage is lower. I've seens 40-55% usage in singleplayer without any AI but when everything needs to be synced the usage owers to 20-30 so now it needs to do the syncin, AI, ballistic etc. calculations and objects with that 20-30% CPU usage when it needs only that 40-55% in towns only on the objects.
/I've 2600K so that 55% usage is dam good because it means 110% without hyper threading ;)
^
That wouldn't help Arma 3 at all because big engine changes comes only in a new game. It was very obivious at the beginning that the base engine would be the same.
Yes this same problem is in Arma 2 also. Wondering why is it so.
Now my Steam overlay works at least if Mumble overlay is on. Mumble overlay still doesn't work but that sounds like Mumble issue now.
Edit: but now the same issue again. Hmmm.
Doesn't help. Even tried to run both as admin at the same time.
OK I have only 7 games in steam but I use steam overlay with non-steam games also and never had this problem with any games before. If this is Steam or Mumble issue then let's hope that they fix this
It's not. Let's see if that fixes it. Many people have this same problem.