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Mixed shadows on "High" and "Low"
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Shadow quality on "High" produce triangle shadows on buildings.
On "Low" it's okay.

But! Environment is on "High" much better than on "Low"

Screenshots in the uploaded file!


Legacy ID
Steps To Reproduce

Everywhere near buldings.

Additional Information

Tested in editor on the airfield.

Event Timeline

PhenomTaker edited Additional Information. (Show Details)
PhenomTaker set Category to Visual-Environment.
PhenomTaker set Reproducibility to Always.
PhenomTaker set Severity to Minor.
PhenomTaker set Resolution to Fixed.
PhenomTaker set Legacy ID to 1709141977.May 7 2016, 10:40 AM

Wrong Text!

"High" is on the right!
"Low" is on the left!

just uploaded "Arma-3 the right one"
don't know how to delete the first one, but I think you'll get it ;)

Yes this same problem is in Arma 2 also. Wondering why is it so.

The engine is switching between two completely different methods for calculating shadows between "low" and "high". I believe "low" isn't even processed on the GPU. In any case, I agree that the jagged shadows cast by buildings and other structures look unattractive. The "low" shadows actually look much better in this regard. Would it be possible to draw shadows cast by blocky, rectilinear objects using the current "low" shadow technique - although soften the shadow edge trandfer and run it through the GPU versus CPU - and reserve the more advanced methods for organic objects such as vegetation?

They added "Very High" and "Ultra" to the shadow settings in the dev build.

@Ruthberg: Yup, they did but the problem we're describing with shadow edges persists. According to this gentleman ( it's an AA issue.

Khan added a subscriber: Khan.May 7 2016, 10:40 AM
Khan added a comment.May 6 2013, 1:34 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

StJimmy removed a subscriber: StJimmy.Apr 3 2017, 3:13 PM