Shadow quality on "High" produce triangle shadows on buildings.
On "Low" it's okay.
But! Environment is on "High" much better than on "Low"
Screenshots in the uploaded file!
Shadow quality on "High" produce triangle shadows on buildings.
On "Low" it's okay.
But! Environment is on "High" much better than on "Low"
Screenshots in the uploaded file!
Everywhere near buldings.
Tested in editor on the airfield.
SORRY!!!
Wrong Text!
"High" is on the right!
"Low" is on the left!
just uploaded "Arma-3 the right one"
don't know how to delete the first one, but I think you'll get it ;)
The engine is switching between two completely different methods for calculating shadows between "low" and "high". I believe "low" isn't even processed on the GPU. In any case, I agree that the jagged shadows cast by buildings and other structures look unattractive. The "low" shadows actually look much better in this regard. Would it be possible to draw shadows cast by blocky, rectilinear objects using the current "low" shadow technique - although soften the shadow edge trandfer and run it through the GPU versus CPU - and reserve the more advanced methods for organic objects such as vegetation?
@Ruthberg: Yup, they did but the problem we're describing with shadow edges persists. According to this gentleman (http://feedback.arma3.com/view.php?id=1353) it's an AA issue.
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