I got ugly looking flares - they look like a circle of white or green or whatever flare color I chose. {F19251}
Description
Details
- Legacy ID
- 3823840602
- Severity
- Tweak
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Visual-Weapons
The farther I get from launched flare the bigger this circle become. I tried different video settings from lowest to highest with different antialiasing (FXAA/SMAA) on/off and got the same result - see the screenshots. I'm using ASUS GeForce GTX 560 Ti with 314.22 drivers.
Event Timeline
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
I get the same; I thought they were just "place holders" or unfinished until the beta/final release.
Using GTX 560 Ti
Nope, saw some screenshots on forums where they look awesome - lens effects and such.
Hi, this is not flare, it is volume point light (used exaple as position light).
Flare is not visible for large distance.
I am not happy about this effect. I will want change this solution. Thank you very much for a feedback.
Gugla, the flares are referred to here as the ammunition type not the type of visual effect they produce. :)
Flare = ammunition (in this case)
Ugly effect = Volume point light
I would like change this point light. Now it is a procedural texture. I have a plan use a real photo for this effect, but now isn't a free programmer for this change. I'm sorry, we must wait.
We did change a marketlaights technology, please check it again. Thanks
Arma 3 version: r. 112022
It's no longer a solid blob, but it still looks bad.
You can now also observe the dimensions of the texture plane as the texture abruptly stops with sharp cutoff as seen in the screenshot below.
If it is light, why does it have such defined edges? (not talking about square clipping). Looks like you're firing chandeliers LOL
Hi, this sharp cut at borders are bug, it will fixed, but I want chat about visual effect. I find picture with flare in the sky. I think we don't have only flare over strong light.
On that picture you can see lightstreaks coming from the flares, instead of the halo which is used now. If that effect could be simulated it would be nice.