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Grenade Launcher White Flares look like a white circle
Closed, ResolvedPublic

Description

I got ugly looking flares - they look like a circle of white or green or whatever flare color I chose. {F19251}

Details

Legacy ID
3823840602
Severity
Tweak
Resolution
Fixed
Reproducibility
Always
Category
Visual-Weapons
Additional Information

The farther I get from launched flare the bigger this circle become. I tried different video settings from lowest to highest with different antialiasing (FXAA/SMAA) on/off and got the same result - see the screenshots. I'm using ASUS GeForce GTX 560 Ti with 314.22 drivers.

Event Timeline

Maxyz edited Steps To Reproduce. (Show Details)May 2 2013, 9:55 PM
Maxyz edited Additional Information. (Show Details)
Maxyz set Category to Visual-Weapons.
Maxyz set Reproducibility to Always.
Maxyz set Severity to Tweak.
Maxyz set Resolution to Fixed.
Maxyz set Legacy ID to 3823840602.May 7 2016, 1:57 PM
Maxyz edited a custom field.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

I get the same; I thought they were just "place holders" or unfinished until the beta/final release.

Using GTX 560 Ti

Maxyz added a subscriber: Maxyz.May 7 2016, 1:57 PM
Maxyz added a comment.Jun 12 2013, 6:19 PM

Nope, saw some screenshots on forums where they look awesome - lens effects and such.

I get the same however, i have an ATI 7950

StJimmy added a subscriber: StJimmy.May 7 2016, 1:57 PM

Still the same.

560 Ti here also.

agree, that the flares lack realistic quality +1

Gugla added a comment.Aug 12 2013, 1:57 PM

Hi, this is not flare, it is volume point light (used exaple as position light).
Flare is not visible for large distance.

I am not happy about this effect. I will want change this solution. Thank you very much for a feedback.

Gugla, the flares are referred to here as the ammunition type not the type of visual effect they produce. :)

Flare = ammunition (in this case)
Ugly effect = Volume point light

ceeeb added a subscriber: ceeeb.May 7 2016, 1:57 PM
ceeeb added a comment.Aug 12 2013, 3:16 PM

Related to #5381 (stars also look like large circles of light)

Gugla added a comment.Aug 13 2013, 5:36 PM

I would like change this point light. Now it is a procedural texture. I have a plan use a real photo for this effect, but now isn't a free programmer for this change. I'm sorry, we must wait.

We did change a marketlaights technology, please check it again. Thanks
Arma 3 version: r. 112022

It's no longer a solid blob, but it still looks bad.

You can now also observe the dimensions of the texture plane as the texture abruptly stops with sharp cutoff as seen in the screenshot below.

http://i.imgur.com/Qm8Ddjj.jpg

If it is light, why does it have such defined edges? (not talking about square clipping). Looks like you're firing chandeliers LOL

Maxyz added a comment.Nov 21 2013, 1:42 PM

Seeing the same picture as Sniperwolf572.

Gugla added a comment.Apr 2 2014, 10:43 AM

Hi, this sharp cut at borders are bug, it will fixed, but I want chat about visual effect. I find picture with flare in the sky. I think we don't have only flare over strong light.

http://upload.wikimedia.org/wikipedia/commons/9/94/US_Navy_080704-N-0640K-271_Sailors_watch_flares_light_up_the_sky_during_a_Navy-style_fireworks_display_on_the_flight_deck_of_the_Nimitz-class_aircraft_carrier_USS_Ronald_Reagan_(CVN_76).jpg

ozzbik added a subscriber: ozzbik.May 7 2016, 1:57 PM
ozzbik added a comment.Apr 2 2014, 2:03 PM

On that picture you can see lightstreaks coming from the flares, instead of the halo which is used now. If that effect could be simulated it would be nice.

StJimmy removed a subscriber: StJimmy.Apr 3 2017, 3:17 PM