- User Since
- Apr 3 2013, 11:46 AM (307 w, 3 d)
May 11 2017
Hi, I've had the same problem. My GeForce 760 crashed very offen. But no only arma crashed, UE map makes me the same problem.
May 10 2016
I'm sorry this not bug, we have only 'fake' Moon, its a flatten face. It does not accept really light from Sun. Maybe Arma6 or next..sorry
Thanks Demicanadian, I will check it
We did upgrade a marketlight technology, please check it in game.
Game version r. 112022
Now are stars actually illuminate. Therefore are visible only if light of environmental is lower than emisive values for stars. This emmisive value is possible changed by config.
If you think use a picture as stars texture, it's not possible now.
You are right, this is a bug. We must close a bottom part of fake horizont model. Thanks for your message
Hi Rogerx, lastest patch fixed zooming stars in the sky. Before you was able zoom star to pinpong ball size :) This state was wrongly. Now you are not able zoom stars by eyes or simple telescope, and this is right.
I see one problem, we have very small count of real stars, so if you look through optics, you will see only one - three of stars. This is not real. It we want change in the future.
Thanks for your the best of tips for night sky
Yes, it is true. I will try change with this issue: http://feedback.arma3.com/view.php?id=8082
I understand you. I think that is still big a part of a work in the sky (night and day).
This improve has a very low low low priority. For gameplay is unnecessary and for human eyes very bad or not very often visible. But I agree so beautiful :)
Thanks for your ideas.
Fixed long time before release
Fixed for next update on steam, Thanks for you feedback.
I don't see on my computer, please can you prepare repro steps ? Thanks very much.
I see it. I will speak to programmer about it. Thanks
Hi at start of mission I see stars correct (between clouds). If I move time Overcast is very quickly 0.87 and more. This value set up very thick layer of clouds a through this clouds you cannot see stars.
What is wrong?
- level of overcast is very quickly 0.85 and more?
- level of clouds isn't correct for this level of Overcast ?
- day and nigth same situation is different ?
Thanks for more info.
Thanks Ceeeb, I understand now and I will check it.
Thanks, I will check it (model of reeds)
Burn grass is not planing for now. But a nice idea :)
Don't worry, we will still upgrade and improve lighting setup.
Hi, thank you for your attention, I will prepare update light setup fon day and night and I try doing night more dark, a star less bright.
Thanks Rogerx for your interesting comments.
Now we don't have option setup separate night sky for full moon or moonless. We don't have option setup the night sky for a city area or a ocean area. I must setup value as like compromise for these areas.
I think that a test with the aperture from Nicolii is good a way for resolved this a problem.
Thanks for your feedback, is it a problem with a compas and a watch still actual ?
value about 10 is allright for me (without moon)
Yeah, this is ok for me. Maybe more lighter fog for horizont
Stars are ok, but point texture is ugly, I want change this texturu for all effect, where is this texture used.
HI, I am glad, that you are so good observers. I agree with Anachoretes about blue tone in the night sky. Night sky (clear weather)isn't darkness black. But I agree with Nicolii and Rogerx than night sky in arma isn't real.
Where is the problem?
The Night sky should be more darness and less blue, but not black. I want to have a wonderful night sky. I will make compromis between camera and human eyes. For camera is night sky totaly black. But for human eyes is the sky more bright than ground and its objects.
Are you agree with me? (Night sky isn't black)
HI, FeralCircus plaese, can you write me, your trable with dark night? I try it, and if is bad weather in night (star and moon are not visible)I see very dark night. Is it still actual a problem? Thanks for info.
Hi, this sharp cut at borders are bug, it will fixed, but I want chat about visual effect. I find picture with flare in the sky. I think we don't have only flare over strong light.
I would like change this point light. Now it is a procedural texture. I have a plan use a real photo for this effect, but now isn't a free programmer for this change. I'm sorry, we must wait.
We did change a marketlaights technology, please check it again. Thanks
Arma 3 version: r. 112022
Hi, this is not flare, it is volume point light (used exaple as position light).
Flare is not visible for large distance.
I am not happy about this effect. I will want change this solution. Thank you very much for a feedback.
Fire geometry not icluded. Thanks for feedback
Hi, Thanks for feedback, I think You are able see, dark horizont vs. lighter night sky. At photo you can see full dark horizont and sky. There matter how shutter you used. If is overast 1 (in Arma), in scene is very dark light and horizont is not conspicuous.
I spent full night out and all the time I still saw border between horizont and sky.
Fixed, bad shader assign for crown tree, thanks for feedback
Please better repro steps, thanks.
I see all lods correct. I zooming on cca 150m.
How is it your video settings?
Thanks a lot
Hi, I was move up specular for a leafs the first LOD of the Tree and the bush. Can you see still this problem? Thanks for info
Thanks for feedback
Hi, a look at this pictures. I agree that is needs change, display in interiors aircraft must stay readable. I find picture with power light on turn on displays: http://lh4.ggpht.com/-vps-o26CYX8/R-QOztRNi8I/AAAAAAABUnU/cHRGpHjm3eY/080319-F-7338M-115%252520NVG%252520View.jpg but I don't now, what aperture was used.
Now is not time for change it, but I will try it change nerly time. Thanks
Fixed in DEV verison 1.01.11
For steam I think will be early.
I see lightning ok during 24h
Hi, thanks for your feedback, this is a problem with point light technology. Now is volume of light made use procedural gradient for pointFlare. For next time, we will want change this technology and draw more realistic effect.
I see now. I will try setup material for glass part of acco
Hi, I trying repair this bug, but I see all corect. Please check it again, Thank you.
Hi, thanks for your feedback. This is very important part of scene. Light and shadows are the basic for good look of scene.
We will work on it, but it is not simple. SSAO can't render good this ambient shadow, we must use other of technology.
May 9 2016
I'm sorry for now can not see much space for improvement of this issue. I did lower polycount for some crown of trees and improve shape for more realistic looks.
I will try comunicate with programer about this problem.
Thanks very much for your time about describe this issue.
Hi, I made new version of pine trees. I tried set it more optimize and more natural look.
Thanks for a useful video, I will check it in a game.
Hi, I need more info. I dont see Massive FPS Drop, Thanks
Fixed on few part of rock, Thanks for feedback
Sun will be as now or more better :) Thaks for a good idea.
Blinding sun is back + add light shafts
HI, Thanks for the useful feedback. I think Hdr in A3 is better than A1 and A2. HDR is more under control but I agree with peaple which they want more glare, if I look to the sun (noon and early evening/later morning). This is one part of the HDR functions. My idea is bigger flare and glare used everlight at once. Maybe similar this effect: http://www.greecevirtual.gr/en/north-aegean/agiosefstratios#/sideropetra_1/
I am Sorry, this is not solvable for this time. We will be try improve it, in next time.