Page MenuHomeFeedback Tracker

NoUseForAName
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 9 2013, 7:05 AM (341 w, 2 d)

Recent Activity

May 10 2016

NoUseForAName edited Steps To Reproduce on T72896: Please add better infantry wounding mechanic/visuals.
May 10 2016, 6:24 AM · Arma 3
NoUseForAName added a comment to T67267: Worse fps in prone position.

I don't use AtoC or AA at all and get the same; but only when looking at those specific trees. Usually my FPS drops 10+ frames into the mid-20's.

I think it seems worse in prone because your view is more stable and can focus on the tree instead of swaying around, so I don't think they're directly related.

Arma 2 had a similar problem with certain trees...they just require more resources to render. Hopefully they can optimize it

May 10 2016, 3:13 AM · Arma 3
NoUseForAName added a comment to T66342: Grenade Launcher White Flares look like a white circle.

I get the same; I thought they were just "place holders" or unfinished until the beta/final release.

Using GTX 560 Ti

May 10 2016, 2:38 AM · Arma 3
NoUseForAName added a comment to T62723: Can't play some missions on latest patch.

Any specifics besides "some missions"?? Are they "official" missions, user-made missions, etc.?

If they're user-made (3rd party) missions then it's up to the mission maker to update them, not BIS.

Doesn't really help anyone when you use such vague descriptions, voting down
Also no way to repro the issue; no missions attached or links to the problem or anything

May 10 2016, 12:13 AM · Arma 3

May 9 2016

NoUseForAName added a comment to T62133: Realistic?.

@OP: stop spamming the tracker with pointless crap!

May 9 2016, 11:46 PM · Arma 3
NoUseForAName added a comment to T61707: Extremely low FPS.

For MP/online, FPS is mainly determined by the server hardware; use a better system to host the game

May 9 2016, 11:18 PM · Arma 3
NoUseForAName added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

I completely agree, I can't use any deadzone now because it's near impossible to track targets when looking down the sights/scopes.

Having an aiming deadzone is one of OFP/Arma's key features IMO, it needs to be fixed!

May 9 2016, 9:53 PM · Arma 3
NoUseForAName added a comment to T60458: Thankyou to the Devs.

Please use the BI forums for thanking, and stop spamming the tracker that was put in place to follow actual issues in the game.

You're just cluttering up the actual issues

May 9 2016, 9:45 PM · Arma 3
NoUseForAName added a comment to T59784: Simplify Gameplay/systems.

Here's a quick tutorial as I had trouble with the controls too:

  1. Load up the editor
  2. Place a single playable soldier anywhere on the map
  3. Spend actual time and effort to remap/learn all the keys.

Amazing!

May 9 2016, 7:13 PM · Arma 3
NoUseForAName added a comment to T59657: Please use the crosshair from Arma1/2.

@Pitchblack: I'm voting down because people need to learn to use the tracker properly.
This is neither urgent or a major priority...learn to use the tracker correctly and more people might actually agree/upvote.

Oh, and the x-hair isn't like CoD because 99% of the battles in CoD are within 50-75m; while most in Arma are well beyond that. Try to hit something over 100m just using the x-hair and see how well you do

May 9 2016, 7:07 PM · Arma 3
NoUseForAName added a comment to T59337: My first impressions.

please stop cluttering the tracker with pointless "issues"!

May 9 2016, 6:52 PM · Arma 3
NoUseForAName added a comment to T59302: Piss poor performance.

What a piss-poor report! Learn to use the tracker properly; or better yet, up-vote one of the other 20 "crappy performance" threads so it's easier for the devs to track.

If you're not serious with your reports, I'm sure the devs could give two shits about your problem(s)

May 9 2016, 6:50 PM · Arma 3