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Please add better infantry wounding mechanic/visuals
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Description

Ever since the alpha, I noticed the total lack of a wounding system and visual feedback when infantry get shot. As it stands now, infantry only slightly 'twitch' when getting hit. And sometimes there's no reaction at all (usually when moving or during an action like healing).

All other previous titles in the series at least had a basic wounding system that would affect aim, breathing, and movement.

Please, add a better wounding system/mechanic and visual feedback to the game, at least to the standards of previous titles in the series!

Details

Legacy ID
3208508584
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Open editor

Place at least two infantry units within close visual range on map (preferably of the same faction); making one the 'player'

Shoot at infantry unit(s) and observe the lack of any wounding and visual feedback

Vote!

Additional Information

Event Timeline

NoUseForAName edited Additional Information. (Show Details)
NoUseForAName set Category to Feature Request.
NoUseForAName set Reproducibility to Always.
NoUseForAName set Severity to None.
NoUseForAName set Resolution to Open.
NoUseForAName set Legacy ID to 3208508584.May 7 2016, 4:44 PM
Plexico added a subscriber: Plexico.May 7 2016, 4:44 PM

This is probably the most game breaking thing for me in ArmA 3, apart from lack of content.

FrankHH added a subscriber: FrankHH.May 7 2016, 4:44 PM

I hate the current wounding visuals with a passion. It's so vague and obnoxious.

You hit a small bump in the road when inside a vehicle, be it a quad or a freaking tank?
Congratulations, you now have 99.999 HP, enjoy your intermittent red bars at the sides of the screen for the rest of the game! And as an added bonus your character will now suffer from asthma!

But in all seriousness, please do something about these things.