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- User Since
- Apr 16 2013, 2:44 PM (593 w, 4 d)
May 10 2016
Gets my vote. Shock, horror I use an xbox 360 controller for everything in game, including infantry control!
I think we are all on the same page and your suggestion makes perfect sense. Ticket updated to reflect your suggestion. Cheers for your input
Yes that's correct.
Good stuff, thanks for upvoting :)
Thats a good point Sniperwolf572, perhaps a better solution though would be for BI to create exceptions to the rule for certain class. Divers are probably one of the few units where you wouldnt want it to override the settings.
Regarding your idea. It wouldnt really work because BI have it set up so tactical glasses are used by default. Besides I think modders need the flexibility to use whatever glasses they want.
AD2001 - I'm not convinced you understand the issue mate. You do realise im talking about a config file for a mod dont you?
It doesnt make any sense for a config file to take priority over profile settings. It completely contradicts the point of giving people to option to customise their characters appearance.
I should also note that this is how faces work. i.e whatever face you select in your profile overrides faces set for a unit in a config file. Ive updated the description to state this
This is not a bug, its because I used a different cfgGroups class name to what BI use for AAF. I created the group before BI released AAF in the beta so guessed that they would use "GUER" (As in ARMA 2). In fact AAF uses "Indep".
I will be releasing a fix for this shortly
This issue is caused by the fact that the p3d's for these items are missing from the characters_f pbo.
No one here seems to have realised a decent hang glider mod has been made and is available for download now http://forums.bistudio.com/showthread.php?156287-FLAY-Hang-Glider-Mod
Yes it should be but for whatever reason its not working.
I have my own tactical vest working by copying the tactical vest khaki code and adding hiddenselections. Below is my code and can confirm it works:
class V_TacVest_MYMOD: Vest_Base
{
scope = 2; displayName = "Tactical Vest My mod"; picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa"; model = "A3\Characters_F\Common\equip_tacticalvest"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\mymod\mytexture.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply90"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; };
};
Updated description with identified problem
Surely this needs to be reported to the maker of AiA not BIS. What are you expecting BIS to do about it? BIS aren't responsible for ensuring custom content works.
Ok my bad I didn't see that, but still the description doesn't suggest this the case, nor that any attempt has been made to resolve the issue by the maker of the mod.
This is a low priority issue in the scheme of things.
This is a duplicate issue to one I raised. See 0008589
This issue appears to be resolved in beta and relates to 0009009
I cant believe this is still an unresolved issue. Really needs sorting