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May 10 2016

Pomigit edited Steps To Reproduce on T76102: NV goggles not visible when in vehicle during day.
May 10 2016, 7:52 AM · Arma 3
Pomigit edited Steps To Reproduce on T71214: Pre-configured ammo crate with custom gear results in error and does not work.
May 10 2016, 5:39 AM · Arma 3
Pomigit added a comment to T71056: XBOX 360 Controller not working correctly..

Gets my vote. Shock, horror I use an xbox 360 controller for everything in game, including infantry control!

May 10 2016, 5:34 AM · Arma 3
Pomigit added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

I think we are all on the same page and your suggestion makes perfect sense. Ticket updated to reflect your suggestion. Cheers for your input

May 10 2016, 5:10 AM · Arma 3
Pomigit added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

Yes that's correct.

Good stuff, thanks for upvoting :)

May 10 2016, 5:10 AM · Arma 3
Pomigit added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

Thats a good point Sniperwolf572, perhaps a better solution though would be for BI to create exceptions to the rule for certain class. Divers are probably one of the few units where you wouldnt want it to override the settings.

Regarding your idea. It wouldnt really work because BI have it set up so tactical glasses are used by default. Besides I think modders need the flexibility to use whatever glasses they want.

May 10 2016, 5:10 AM · Arma 3
Pomigit added a comment to T70376: Need to be able to make glasses specified within a config mandatory or optional.

AD2001 - I'm not convinced you understand the issue mate. You do realise im talking about a config file for a mod dont you?

It doesnt make any sense for a config file to take priority over profile settings. It completely contradicts the point of giving people to option to customise their characters appearance.

I should also note that this is how faces work. i.e whatever face you select in your profile overrides faces set for a unit in a config file. Ive updated the description to state this

May 10 2016, 5:10 AM · Arma 3
Pomigit edited Steps To Reproduce on T70376: Need to be able to make glasses specified within a config mandatory or optional.
May 10 2016, 5:10 AM · Arma 3
Pomigit added a comment to T70257: Duplicate side drop down in group tool.

This is not a bug, its because I used a different cfgGroups class name to what BI use for AAF. I created the group before BI released AAF in the beta so guessed that they would use "GUER" (As in ARMA 2). In fact AAF uses "Indep".

I will be releasing a fix for this shortly

May 10 2016, 5:05 AM · Arma 3
Pomigit added a comment to T68218: Cannot open object a3\characters_f\....

This issue is caused by the fact that the p3d's for these items are missing from the characters_f pbo.

May 10 2016, 3:46 AM · Arma 3
Pomigit added a comment to T68055: Requesting Hangliders.

No one here seems to have realised a decent hang glider mod has been made and is available for download now http://forums.bistudio.com/showthread.php?156287-FLAY-Hang-Glider-Mod

May 10 2016, 3:40 AM · Arma 3
Pomigit added a comment to T67371: Tactical Vest not using different textures.

Yes it should be but for whatever reason its not working.

I have my own tactical vest working by copying the tactical vest khaki code and adding hiddenselections. Below is my code and can confirm it works:

class V_TacVest_MYMOD: Vest_Base
{

		scope = 2;
		displayName = "Tactical Vest My mod";
		picture = "\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa";
		model = "A3\Characters_F\Common\equip_tacticalvest";
		hiddenSelections[] = {"camo"};
		hiddenSelectionsTextures[] = {"\mymod\mytexture.paa"};
		class ItemInfo: VestItem
		{
			uniformModel = "A3\Characters_F\Common\equip_tacticalvest";
			containerClass = "Supply90";
			mass = 50;
			armor = "5*0.5";
			passThrough = 0.7;
			hiddenSelections[] = {"camo"};
		};

};

May 10 2016, 3:17 AM · Arma 3
Pomigit added a comment to T67371: Tactical Vest not using different textures.

Updated description with identified problem

May 10 2016, 3:17 AM · Arma 3
Pomigit edited Steps To Reproduce on T67371: Tactical Vest not using different textures.
May 10 2016, 3:17 AM · Arma 3
Pomigit edited Steps To Reproduce on T67370: Range master vest clipping issues.
May 10 2016, 3:17 AM · Arma 3
Pomigit added a comment to T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..

Surely this needs to be reported to the maker of AiA not BIS. What are you expecting BIS to do about it? BIS aren't responsible for ensuring custom content works.

May 10 2016, 3:16 AM · Arma 3
Pomigit added a comment to T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..

Ok my bad I didn't see that, but still the description doesn't suggest this the case, nor that any attempt has been made to resolve the issue by the maker of the mod.

This is a low priority issue in the scheme of things.

May 10 2016, 3:16 AM · Arma 3
Pomigit added a comment to T66994: OPFOR squad leader incorrectly named and ranked.

This is a duplicate issue to one I raised. See 0008589

May 10 2016, 3:03 AM · Arma 3
Pomigit edited Steps To Reproduce on T66951: OPFOR squad leader is named Rifleman.
May 10 2016, 3:01 AM · Arma 3
Pomigit added a comment to T66076: OPFOR Diver rebreather using wrong texture.

This issue appears to be resolved in beta and relates to 0009009

May 10 2016, 2:26 AM · Arma 3
Pomigit edited Steps To Reproduce on T66076: OPFOR Diver rebreather using wrong texture.
May 10 2016, 2:26 AM · Arma 3
Pomigit added a comment to T64541: [FIXED] AI soldiers rarely use hand grenades.

I cant believe this is still an unresolved issue. Really needs sorting

May 10 2016, 1:28 AM · Arma 3