@Astaroth, it's resolved. Ticket can be closed.
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Oct 26 2019
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Checked all the steps and not reproducible anymore.
Not being able to operate AT launcher when prone is normal, in vanilla game, since forever.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Tested with expolsive charge and satchel on all types of mines and it's always working.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
It works flawlessly. You only need to order the AI to go no nearby body or other source of ammo/weapons and you can tell him to rearm.
@Astaroth, it's resolved. Ticket can be closed.
Not a bug, but it's exactly how it's supposed to work.
If vehicle freelook is enabled in game options, it applies to all kind of vehicles.
Pressing Alt only recenters the camera, but doesn't disable vehicle freelook.
The only right way to disable it again, is to do it again via game options, where you have enabled it before.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since body hit sounds are working properly since a long time and have nothing to do with dirt/ground steps sounds.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore since one doesn't have the action to enter a vehicle if healing animation in progress.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore.
@Astaroth, it's resolved. Ticket can be closed.
Not valid anymore, since TRG-21 rifles have 5.56 caliber and only yellow tracers.
https://i.imgur.com/2MfGze3.jpg
@Astaroth, it's resolved. Ticket can be closed.
Oct 25 2019
Loudness, audible range and sounds themselves were reworked.
@Astaroth, it's resolved. Ticket can be closed.
Stamina system added to the game.
@Astaroth, it's resolved. Ticket can be closed.
No tracers mags now present in the game.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, ticket can be closed as it's not a bug, but a simple wish.
It's intended this ways since forever in ArmA series. Not a bug.
Implemented the right way only in DayZ Standalone, which has some newer engine.
@Astaroth, it's resolved. Ticket can be closed.
Sound loudness and distance increased significantly since several patches.
@Astaroth, it's resolved. Ticket can be closed.
If helicopter submerged, pilot and crew are ejected automatically and don't die.
If heli 2 m above water, get out action available.
If heli in/on water, get out and eject available.
@Astaroth, it's resolved. Ticket can be closed.
Camo nets for armor and helmets with camo available.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Sep 18 2019
Sep 6 2019
@Astaroth, it's resolved. Ticket can be closed.
And the list of SP missions is in the game itself, in scenarios and not in launcher, which is not the game. As it always was and should be.
You don't even understand what you're saying. How can the launcher know which SP mission you will want to play or if you will want to play SP at all, if the game is not even launched.
The ticket is about multiplayer. So It's solved.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Already present in difficulty options.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved - see dedmen's comment above. Ticket can be closed.
@Astaroth, it's resolved - see screenshot. Ticket can be closed.
https://i.imgur.com/xuOgkzg.jpg
@Astaroth, it's resolved since Apex Expension. Ticket can be closed.
@Astaroth, ticket can be closed, as it's intended this way.
@Astaroth, it's resolved. Ticket can be closed.
Now one can scroll through all players, not only top 10 like before.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved - see screenshot. Ticket can be closed.
https://i.imgur.com/307dgOQ.jpg
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
Not a problem anymore, since mags are not part of weapon 3d model anymore, but are separated from it.
@Astaroth ticket can be closed.
Not applicable anymore.
@Astaroth ticket can be closed.
Sep 5 2019
@Astaroth last 7 comments is spam.
@Astaroth can be closed as it's not reproducible.
@Astaroth, it's resolved - see screenshot. Ticket can be closed.
https://i.imgur.com/pIqDoxA.jpg
Not a problem anymore.
@Astaroth, ticket can be closed.
Not an issue, but intended.
@Astaroth, please close this ticket.
Not a bug, but intended, due to flippers not available separately instead of shoes and rebreather not available as backpack.
@Astaroth can be closed.
Not a problem anymore. NV goggles visually not present, when inside of Ifrit/Pawnee.
@Astaroth, it's resolved. Ticket can be closed.
Not a problem anymore.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Not a problem anymore.
@Astaroth, it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth, it's resolved - see screenshot. Ticket can be closed.
https://i.imgur.com/WCgSlAi.jpg
30 rounds mags not in the game anymore.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth I've checked - it's resolved. Ticket can be closed.
Right mouse button on friend in Steam and View Game Info.
@Astaroth it's resolved. Ticket can be closed.
Sep 4 2019
https://i.imgur.com/rrhW1l6.jpg
https://i.imgur.com/m3RFV5u.jpg
@Astaroth I've checked - it's resolved. Ticket can be closed.
@Astaroth it's resolved. Ticket can be closed.
If I don't see Take... I also don't see this hand.
I always know what I'm taking as it show the name in action menu. Not just this hand.
If I see this hand, I also always see Take...
There must be a problem with your game.
It's not as simple as you imagine it.
I have never experience what you describe.
If this was discovered in 2013, during alpha and/or beta status of the game... but not now anymore.
It's game mechanics and it won't change anymore. Sine the game is so old and almost EOL (end of life).
Blame ACE mod team, not original game.
It's the mod that has to be adapted to the game and not the game to the mod. Logical,no?