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Contunues to choke after reaching surface
Closed, ResolvedPublic

Description

I tested this out and am able to reproduce it nearly every time.

When running short of breath and swimming to the surface, the player soldier continues to choke until the camera is moved above sea level, even though the soldier's head is out of the water. This may be an engine limitation (stabs in dark) there are also occasions when bringing the camera above sea level, the soldier is still unable to breath.

This is not the case when swimming to the surface using the X key

Test Footage:
http://www.youtube.com/watch?v=XrrLN0hDfCw&feature=youtu.be

Details

Legacy ID
1907055202
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Swimming and Diving
Steps To Reproduce

Editor
Spawn player soldier
Swim underwater until audible choking indicator begins
Breach surface using the W key and the mouse to control movement

Additional Information

To get the soldier to breath I found you either had to press the X key or stop any movement and then bring the camera above water.

It would be great if someone else could thoroughly test and verify my findings.

Event Timeline

tOBdavian edited Additional Information. (Show Details)
tOBdavian set Category to Swimming and Diving.
tOBdavian set Reproducibility to Always.
tOBdavian set Severity to Minor.
tOBdavian set Resolution to Open.
tOBdavian set Legacy ID to 1907055202.May 7 2016, 12:40 PM

Agreed, you have to "jerk" the camera (doesn't matter if you are in 1st or 3rd person view) up and down until you get the sound of your soldier catching a breath

Same here, have to use X to surface. Otherwise I can drown, even if technically having a head above the water.

Khan added a subscriber: Khan.May 7 2016, 12:40 PM
Khan added a comment.May 14 2013, 3:59 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

Agreed, same here. Its hard to stay alive. Its like the surface is always just out of reach for the character, but the visuals suggest that the character is above the waterline. Is this a measurement glitch?

Not a problem anymore.
@Astaroth, ticket can be closed.

Astaroth closed this task as Resolved.Fri, Sep 6, 10:23 AM

Thanks for confirmation.

Groove_C removed a subscriber: Groove_C.Fri, Sep 6, 12:05 PM