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Broken Weapon Pool In Briefing
Assigned, WishlistPublic

Description

I've been trying to get the weapon pool feature in the mission briefing to work but for some reason none of the weapons, attachments or magazines specified won't show and can't be switched out. {F26168} {F26169} {F26170}

Details

Legacy ID
2921249107
Severity
None
Resolution
Open
Reproducibility
Always
Category
Inventory
Steps To Reproduce

I've tried the following and even moved it around the Description.ext;

weaponPool = 1;

and...

class Weapons
{
// Add the weapons to the mission gear
class arifle_MX_SW_Black_F {count = 1;};
class arifle_TRG20_F {count = 1;};
class arifle_Mk20C_plain_F {count = 1;};
class arifle_MX_GL_F {count = 1;};

};

class Magazines
{
// Add the magazines to the mission gear
class 30Rnd_65x39_caseless_mag {count = 10;};
class 30Rnd_556x45_Stanag {count = 10;};
class 1Rnd_HE_Grenade_shell {count = 10;};
class 1Rnd_Smoke_Grenade_shell {count = 10;};

};

Additional Information

I know it used to work as I've used this feature before. However since the recent big update with the new weapon sounds and AI overhauls, it seems to have become completely unusable. I've searched forums and other people are having this issue too. It seems to have been a recurring issue from time to time since the Alpha stages.

I have gone as far as moved the text around the Description.ext and switched over to the Dev Branch but still no joy.

Event Timeline

Dale260 edited Steps To Reproduce. (Show Details)Apr 25 2015, 12:22 AM
Dale260 edited Additional Information. (Show Details)
Dale260 set Category to Inventory.
Dale260 set Reproducibility to Always.
Dale260 set Severity to None.
Dale260 set Resolution to Open.
Dale260 set Legacy ID to 2921249107.May 8 2016, 11:59 AM
Adam added a comment.Apr 27 2015, 9:06 AM

Hello,

thank you for submitting the ticket. Could you please upload a simple repro mission displaying the problem? It would be a big help.

Thank you.

Hi there,

One image is as a squad leader, the other a subordinate.

I don't know if this was intentional, but can this be changed so that all units (if under human control) can use this feature?

Many thanks

I uploaded simple example campaign featuring this bug. pmc_test_campaign_weaponpool.7z

Repro:

  1. Start campaign, let it run through init mission.
  2. When you are in "Test Weaponpool 1" mission, go to ammo box and store your weapons/gear there. end mission with radio.
  3. Next mission in the briefing click inventory, it says "Weapons pool" and it is completely empty. THIS is the bug!
  4. When you start mission, go to ammo box, you'll find your stored weapons/gear there.

So weaponpool works (in the ammo box), but not in briefing inventory.

My deepest apologize, weaponPool works just fine.

Problem was few of my campaigns and the example campaign had weaponPool = 1; inside class campaign where it is not supposed to be.

Again my apologize, this ticket can be closed as far as I'm concerned.

This comment was removed by Astaroth.

@Astaroth, message above mine is spam.