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SnakeMan
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User Since
Mar 16 2013, 5:55 PM (351 w, 1 d)

Recent Activity

Sep 17 2018

SnakeMan added a comment to T132533: Map icons for trees, bushes and rocks are duplicated.

My demo video is from custom terrain, but the Map-Icons-Duplicated-Bug.png is from altis and as I thoroughly explained that I launched arma3 without addons or even profiles directory and the same duping happens.

Sep 17 2018, 4:14 PM · Arma 3

Sep 16 2018

SnakeMan created T132540: Terrain builder generate layers GRID v4w file generating takes hours.
Sep 16 2018, 2:40 AM · Arma 3
SnakeMan created T132539: Terrain builder moving a project directory almost always breaks the projects ability to export WRP.
Sep 16 2018, 2:35 AM · Arma 3
SnakeMan created T132536: Terrain builder creating a new polyline or polygon and trying to move a vertex right away, the shape you just created will gets hidden.
Sep 16 2018, 2:16 AM · Arma 3
SnakeMan created T132533: Map icons for trees, bushes and rocks are duplicated.
Sep 16 2018, 2:06 AM · Arma 3

Mar 8 2018

SnakeMan added a comment to T82268: Broken Weapon Pool In Briefing.

My deepest apologize, weaponPool works just fine.

Mar 8 2018, 3:14 PM · Arma 3

May 10 2016

SnakeMan added a comment to T82268: Broken Weapon Pool In Briefing.

I uploaded simple example campaign featuring this bug. pmc_test_campaign_weaponpool.7z

Repro:

  1. Start campaign, let it run through init mission.
  2. When you are in "Test Weaponpool 1" mission, go to ammo box and store your weapons/gear there. end mission with radio.
  3. Next mission in the briefing click inventory, it says "Weapons pool" and it is completely empty. THIS is the bug!
  4. When you start mission, go to ammo box, you'll find your stored weapons/gear there.

So weaponpool works (in the ammo box), but not in briefing inventory.

May 10 2016, 10:57 AM · Arma 3