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In multiplayer maps, weather changes occur based on time connected to server, rather than mission run time
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Forecasted weather changes occur based on time elapsed since joining a mission. For missions already in progress, this can result in players experiencing different weather depending on when they connected. For example, heavy fog at the start of a mission with a transition after 30 minutes to no fog can result, if a player joins after 1 hour, in the late joining player having full fog and almost no visibility, while everyone else has clear skies.


Legacy ID
Operating System
Windows 7
Steps To Reproduce

Create a mission with two playable units. Set weather to 100 fog initially, with change to 0 fog after 30 minutes.
Start the mission. After 30 minutes, have a buddy join.
Observe your buddies foggy world.

Event Timeline

TraxusIV edited Steps To Reproduce. (Show Details)Mar 23 2013, 2:00 AM
TraxusIV edited Additional Information. (Show Details)
TraxusIV set Category to Multiplayer.
TraxusIV set Reproducibility to Always.
TraxusIV set Severity to Minor.
TraxusIV set Resolution to Open.
TraxusIV set Legacy ID to 4022962135.May 7 2016, 1:00 PM
Bohemia added a subscriber: AD2001.Mar 23 2013, 2:00 AM
Astaroth closed this task as Resolved.Sep 13 2019, 12:10 PM
Astaroth claimed this task.
Astaroth changed Resolution from Open to Duplicate.
Astaroth edited Steps To Reproduce. (Show Details)
Astaroth edited Additional Information. (Show Details)
Astaroth set Operating System to Windows 7.
Groove_C removed a subscriber: Groove_C.Oct 25 2019, 4:41 AM