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Changing Weapons while changing stance causes weapon cycling
Closed, ResolvedPublic

Description

Changing Weapons while changing stance causes brief weapon cycling. All variations of stances and primary or secondary weapons produce same results except for secondary to primary & standing to prone condition which includes also includes a stand animation.

Details

Legacy ID
1113543383
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

condition
standing with secondary weapon in hand

event
scroll to primary weapon
change to prone stance
select primary weapon (while animation in progress)

results
primary weapon animation
followed by secondary weapon animation
followed by stand animation
followed by primary animation

Additional Information

stand animation occurs only in this condition

Event Timeline

nexus371 edited Steps To Reproduce. (Show Details)Mar 15 2013, 4:41 AM
nexus371 edited Additional Information. (Show Details)
nexus371 set Category to Anims.
nexus371 set Reproducibility to Always.
nexus371 set Severity to Major.
nexus371 set Resolution to Open.
nexus371 set Legacy ID to 1113543383.May 7 2016, 12:38 PM

Reproduced.
Switching weapons while changing stance is problematic.

there appears to have been a temp fix to the one situation where the character
stands after going prone. (All other variations apparently remain untouched).
the temp fix has caused further issues with weapon cycling.

-old-
condition
standing with secondary weapon in hand

event
scroll to primary weapon
change to prone stance
select primary weapon (while animation in progress)

results
primary weapon animation
followed by secondary weapon animation and stops

-new-
stand animation no longer happens
primary animation no longer happens

although the character appears to be holding the secondary weapon
the weapon status indicator shows primary equipped and audio is of primary
(assumed weapon is primary and weapon animation cycling has caused mismatch)

however, returning to standing (directly from prone or from crouch first)
produces a primary weapon animation that doesn't alter equipped weapon state

Not a problem anymore.
@Astaroth, it's resolved. Ticket can be closed.

Astaroth closed this task as Resolved.Thu, Sep 5, 5:29 PM

Thanks for confirmation.

Groove_C removed a subscriber: Groove_C.Fri, Sep 6, 11:53 AM