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RobertHammer
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User Since
Mar 6 2013, 9:10 AM (350 w, 1 h)

Recent Activity

Jun 7 2016

RobertHammer updated the task description for T82480: Add HiddenSelections feature to all weapon attachments.
Jun 7 2016, 12:37 PM · Arma 3
RobertHammer added a comment to T82480: Add HiddenSelections feature to all weapon attachments.

It would be really nice to see this added into the Apex , because Apex uses a lot of reskined attachments , so it would be more efficient for A3 to use this feature

Jun 7 2016, 12:36 PM · Arma 3

May 10 2016

RobertHammer added a comment to T83939: Unable to attach bipod to MX 3GL.

You know , that rail is for standalone version > http://www.sec.gov/Archives/edgar/data/1119775/000095012309009102/y77358y7735805.gif

also where you seen a GL that uses a bipod ?

May 10 2016, 11:52 AM · Arma 3
RobertHammer added a comment to T83654: SDAR rail mount for Scopes and Sights.

In fact there IS a rail but hidden , reason probably that it's a underwater weapon and scopes mostly doesn't like deep water heh

http://i.imgur.com/eYiLmen.jpg

also there is a addon , which uses the hidden rail
http://www.armaholic.com/page.php?id=26678

May 10 2016, 11:44 AM · Arma 3
RobertHammer added a comment to T83521: ASP-1 rifle, firing more than >300m "spreads".

That's the main problem with it - the dispersion

makes the weapon worse than actually is

BIS said that is OK , which is ridiculous

May 10 2016, 11:40 AM · Arma 3
RobertHammer added a comment to T82781: Depth of Field makes tritium illumination very pixel like..

Depth of Field is bugged in A3 more or less

so i suggest to turn it off anyway

May 10 2016, 11:15 AM · Arma 3
RobertHammer added a comment to T82660: Red Dot Sights.

^ yup there is , you forgot Yorris red dot sight heh

but i agree some new collimator sights will be nice

May 10 2016, 11:11 AM · Arma 3
RobertHammer added a comment to T82657: Black Variants of TRG.

Every weapon in the game needs a simple Black variant

like Zafir , Rahim , Navid , Mk18 etc

May 10 2016, 11:11 AM · Arma 3
RobertHammer set Category to category:modding on T82480: Add HiddenSelections feature to all weapon attachments.
May 10 2016, 11:04 AM · Arma 3
RobertHammer added a comment to T82333: All scope reticles are now dimmer than illuminated iron sights..

http://imgur.com/a/2WaJS - all those red dots/holo reticles are dimmer

they need to be more brighter like this http://www.hixmagazine.com/wp-content/uploads/2015/02/red-dot-reticles-at-night.jpg

May 10 2016, 10:59 AM · Arma 3
RobertHammer added a comment to T82145: NVG Auto Brightness Control and Bright Source Protection improvements.

NV would deserve a revamp > http://feedback.arma3.com/view.php?id=23412

also being more dynamic and mainly able to manually adjust the brightness instead of automatic

May 10 2016, 10:53 AM · Arma 3
RobertHammer added a comment to T81968: GM6 Lynx trigger guard misplaced.

No issue > http://www.defensesecurity.eu/img/02.jpg

May 10 2016, 10:48 AM · Arma 3
RobertHammer added a comment to T81865: Navid MG turns into a minigun while spamming the burst fire mode.

This will become a issue in the game ,because everyone will use Navid's Burst mode as a portable minigun ...

May 10 2016, 10:44 AM · Arma 3
RobertHammer added a comment to T81779: Night vision overhaul.

Point is that the arma NVG looks like a cheap overlay since OFP
It needs to be dynamic and also adjustable

that could be done with a new shader that simulates the NV technology like the Flir one

https://youtu.be/-V396uuiAsU?t=37 - that's a example how it should look

https://youtu.be/o56xutql758?t=17 - another from Insurgency game

May 10 2016, 10:41 AM · Arma 3
RobertHammer added a comment to T81765: Non bipod weapons acting as though fitted with bipod.

They are still missing the animations for deploying without a bipod which could be seen in their live stream showing the Marksmen DLC

May 10 2016, 10:41 AM · Arma 3
RobertHammer added a comment to T81731: Marksmen DLC: ASP-1 Kir very inaccurate.

ASP-1 is meant to be used only in close range - not above 500-600m because of ballistics , sure you can hit someone with it in that range but you won't get a flat accuracy from it

more info here > http://forums.bistudio.com/showthread.php?189714-Marksmen-DLC-Weapon-Feedback&p=2908131#post2908131

also the 12.7x54mm isn't 12.7x99mm aka .50 cal BMG which M82 uses

May 10 2016, 10:40 AM · Arma 3
RobertHammer added a comment to T81730: Marksmen DLC: Mk14 damage too low and quite inaccurate.

over 600m it is usually 2-3 shots in the torso when they got a body armor

max effective range is 800m and max range is 1000m for 7.62x51 , the 1600m is overkill for this round

May 10 2016, 10:40 AM · Arma 3
RobertHammer added a comment to T81489: U.S forces should use OCP or MARPAT, not MTP..

You got there the original Multicam which OCP "isn't"

this is the proper OCP http://soldiersystems.net/blog1/wp-content/uploads/2014/08/MSG-Benjamin-Owens-in-OCP-ACU-US-Army-Photo-1.jpg

it does look similar to Multicam but if you look closely then you will notice that the camo is slightly different

May 10 2016, 10:32 AM · Arma 3
RobertHammer added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Kir's dispersion makes it even worse than actually is

with less dispersion the kir is a decent rifle with 1 shot kill , under 600m of course

May 10 2016, 10:31 AM · Arma 3
RobertHammer added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Don't use any Long Range Sniper scopes like AMS ,Kahilia or LRPS

these won't work properly because they are calibrated to other Marksmen weapons , not for Kir

May 10 2016, 10:31 AM · Arma 3
RobertHammer added a comment to T81408: Navid 9.3mm - strange burst mode.

Navid aka MG5 should be only Fully automatic

because the real MG5 doesn't have a semi automatic mode

here's the video of the Burst mode
https://www.youtube.com/watch?v=yOsJ4jncmIk

May 10 2016, 10:29 AM · Arma 3
RobertHammer added a comment to T81174: Ironsight (front) still bad texture on Katiba family when mounted MRCO.

MRCO is still doing issues even after the 1.42 update

May 10 2016, 10:22 AM · Arma 3
RobertHammer added a comment to T81154: UGL Weapon recoil.

All Grenade Launchers still have no recoil

which before the recoil update , they had a recoil

https://youtu.be/Zeh4-1l9eWw?t=34

May 10 2016, 10:21 AM · Arma 3
RobertHammer added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

Issue is still valid

May 10 2016, 10:01 AM · Arma 3
RobertHammer added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

Here's the video showing the issue

https://www.youtube.com/watch?v=5h_qmY1FvWA

May 10 2016, 10:01 AM · Arma 3
RobertHammer added a comment to T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.

@Iceman - it's very easy to reproduce like this:

Use for example the DMS scope - firstly use the main scope view(don't exit the scope view) then switch to red dot view and now you can see the blur

but when you exit the red dot view and come back then there's no blur

Same thing is on SOS and on Nightstalker

May 10 2016, 10:01 AM · Arma 3
RobertHammer edited Steps To Reproduce on T80695: SOS, DMS and Nightstalker backup sights retain the screen blur from the main sight part2.
May 10 2016, 10:01 AM · Arma 3
RobertHammer added a comment to T80597: HiddenSelections missing for many infantry weapons/accessories.

wait why it can't be done with attachments? please explain the issue

i know the attachments doesn't support hiddenselections feature ,but they really need that reskin feature because it makes things much easier

http://feedback.arma3.com/view.php?id=24113

May 10 2016, 9:58 AM · Arma 3
RobertHammer added a comment to T80479: A3 LMGs 3D model improvement.

BIS already got the bigger magazine box , just for some reason they didn't use it at all

http://www.zing.cz/images/thumbnails/bigthumb/852ea135-43915.jpg

May 10 2016, 9:54 AM · Arma 3
RobertHammer added a comment to T80444: Suppressed weapons cast off light around shooter.

This was fixed a while ago

May 10 2016, 9:53 AM · Arma 3
RobertHammer added a comment to T80259: Unrealistic random deviation on Flare Pistol [VIDEO].

or just add a proper Flare gun - can be seen in the files already just missing the model

May 10 2016, 9:47 AM · Arma 3
RobertHammer edited Steps To Reproduce on T80188: Add BC5/6/7 Texture Compression Formats.
May 10 2016, 9:45 AM · Arma 3
RobertHammer added a comment to T79546: Make 1st person weapon holding match 3rd person weapon holding.

ArmA should had this sorted a looong time ago , to recognize someone that he is firing from the hip or aiming down sights

Hell even TF2 sniper has that , you can easy see if he is aiming or not

May 10 2016, 9:25 AM · Arma 3
RobertHammer added a comment to T78349: MRCO Optics same as 10x RCO/ARCO.

Their descriptions are outdated and wrong

infact all the 3D zoom scopes got real 3x zoom

May 10 2016, 8:49 AM · Arma 3
RobertHammer added a comment to T78266: Scope or weapon causing graphical glitch.

Interesting - it looks like the parallax view from the red dot but that is only in pilot lod view , so how it is possible to see that in other lods???

weird

May 10 2016, 8:47 AM · Arma 3
RobertHammer added a comment to T78232: Weapon weights need changing.

This is obviously a mistake

trg20 should weight the same as mk20 and the mk18 same as rahim

May 10 2016, 8:46 AM · Arma 3
RobertHammer added a comment to T77931: Mode-Switcher of fire is never fixed for any primary weapon!.

Same thing is with optics zeroing - it always resets to default zero

May 10 2016, 8:39 AM · Arma 3
RobertHammer added a comment to T77702: UH-80 door gunner too powerful against buildings.

Obviously Renz have no idea how the real m134 works - showing a old m134 video with explosions is a bad excuse to have unrealistic m134 in the game

btw guys vote this one now > http://feedback.arma3.com/view.php?id=20087

May 10 2016, 8:32 AM · Arma 3
RobertHammer added a comment to T77702: UH-80 door gunner too powerful against buildings.

You know BIS - that faster rate of fire doesnt mean to have bigger penetration than 12.7mm

also your M134 minigun uses weaker 6.5mm tracer bullets (for some weird futuristic reason) and not magical .50 cal bullets

even IRL m134 (7.62x51) cannot take down a building with 300 rounds or more

May 10 2016, 8:32 AM · Arma 3
RobertHammer added a comment to T77603: MX series Full-auto Recoil seems like single shot chained.

Seems all weapons are affected by this

May 10 2016, 8:30 AM · Arma 3
RobertHammer added a comment to T77542: Weapon "Clicks".

no bug - those are closure sounds which they been bugged before

May 10 2016, 8:28 AM · Arma 3
RobertHammer added a comment to T77385: Addon Builder checks every Folder in Drive P while binarizing.

this needs a fix , i can't binarize stuff with this issue - checks every config in my P: drive so it gives me like 50 error in the configs (configs that have nothing to do with the addon which i binarizing) ...

it's just annoying and slows things down alot

May 10 2016, 8:25 AM · Arma 3
RobertHammer added a comment to T77385: Addon Builder checks every Folder in Drive P while binarizing.

Still valid and annoying

May 10 2016, 8:25 AM · Arma 3
RobertHammer added a comment to T76730: 5.1 surround sound dosn't work.

I can confirm that 5.1 is not working properly (since alpha A3) - only 2.1 aka front ones are working fine

see here > http://feedback.arma3.com/view.php?id=584

May 10 2016, 8:07 AM · Arma 3
RobertHammer added a comment to T76431: FBX Import / Export.

Strange , i got the FBX options in the Objectbuilder

May 10 2016, 8:00 AM · Arma 3
RobertHammer added a comment to T76323: sci-fi armor.

I tested this in latest dev with Zafir and all CSAT guys go down with 1 shot to the head , then if you aim to the chest-2 rounds

same with MX - 1 headshot ; 2-3 to the chest

it seems to be fine

May 10 2016, 7:57 AM · Arma 3
RobertHammer added a comment to T75895: Non-camo Mk20 uses AAF Skin when dropped.

http://feedback.arma3.com/view.php?id=5153

This issue needs to be fixed , all reskins are affected by this

May 10 2016, 7:47 AM · Arma 3
RobertHammer added a comment to T75858: What happened to some of the vehicles (and even weapons)?.

Well they still complain about futuristic vehicles/weapons which 99% of them are not

May 10 2016, 7:46 AM · Arma 3
RobertHammer added a comment to T75634: Revert "3D" optics to old "2D" variant.

More related:
http://feedback.arma3.com/view.php?id=10373
http://feedback.arma3.com/view.php?id=10188

BIS could do it similar like this mod does
http://forums.bistudio.com/showthread.php?170283-TSS-SLOVETIR-Scopes-Love-TrackIR

May 10 2016, 7:41 AM · Arma 3
RobertHammer added a comment to T75428: Ambient light from muzzle flash when you unmount the suppressor..

this seems to be fixed with new muzzle format in dev atm

please somebody confirm

May 10 2016, 7:36 AM · Arma 3
RobertHammer added a comment to T75428: Ambient light from muzzle flash when you unmount the suppressor..

Please close this ticket , it was fixed some time ago

for some reason i cant close my own ticket

May 10 2016, 7:36 AM · Arma 3
RobertHammer added a comment to T75428: Ambient light from muzzle flash when you unmount the suppressor..

Still not fixed - dev EXE rev. 114786

May 10 2016, 7:36 AM · Arma 3
RobertHammer edited Steps To Reproduce on T75428: Ambient light from muzzle flash when you unmount the suppressor..
May 10 2016, 7:36 AM · Arma 3
RobertHammer added a comment to T75287: Unrealistic aim sway.

Make a new ticket about sight alignment

May 10 2016, 7:32 AM · Arma 3
RobertHammer added a comment to T75260: [REQ] Add a version of the HMEET with an exposed gun.

Armed HEMTT is mainly for convoy operations and defend themselves

http://www.military-today.com/trucks/hemtt_l1.jpg

also there is a AA variant of the hemtt

http://www.defence24.pl/uploads/images/2013/08/184605jazgjvi2f9zbwvgw.jpg

May 10 2016, 7:32 AM · Arma 3
RobertHammer added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

AD2001 - irony huh when dev performance is worse than stable thats funny

also these animations are missing since when Alpha started so thats a long time dont you think?

May 10 2016, 7:30 AM · Arma 3
RobertHammer added a comment to T75211: Headgear blocking scope on Zafir.

Interesting bug - also there is other a bug aswell that the head is looking down instead to the scope :/

May 10 2016, 7:30 AM · Arma 3
RobertHammer added a comment to T74804: Option to have daylight visible lasers.

Of course not fully visible beam ...

With visible lasers you can see only the dot but sometimes you can see the beam in the dust/water/smoke/etc

Here you have perfect example what i want http://www.youtube.com/watch?v=DnKLOjbuw_I#t=852

VBS2 got this looong time ago - when BIS borrowed the IR laser feature from vbs2 , i thought they could use whole feature of the vbs2 laser

btw US army or Marines are using visible laser devices during the day (peq14 mounted on M9 pistol for a example) ,but mainly they do using only IR lasers (peq2 , peq15 , peq16) on their assault rifles/mgs

May 10 2016, 7:20 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74804: Option to have daylight visible lasers.
May 10 2016, 7:20 AM · Arma 3
RobertHammer added a comment to T74800: Medium range scope reticles are blurry / out of place.

http://feedback.arma3.com/view.php?id=15857

Only way to fix it - is to turn off your DOF (Depth of field) to zero

May 10 2016, 7:20 AM · Arma 3
RobertHammer added a comment to T74771: Black variants of MX are not Black when put in a weaponholder (on ground).

http://feedback.arma3.com/view.php?id=5153 - related

May 10 2016, 7:19 AM · Arma 3
RobertHammer added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

You never know - it might show up when Russian army comes in ;) (like in BC2)

May 10 2016, 7:18 AM · Arma 3
RobertHammer added a comment to T74718: There is a poor choice for the Russian Vehicles.

There is no Russian army in the game .. yet

May 10 2016, 7:18 AM · Arma 3
RobertHammer added a comment to T74715: Desperate need of more MGs (machine guns) added to the stock.

I did wish the NATO had the LSAT mg (with 6.5mm or even 7.62mm)
http://en.wikipedia.org/wiki/LSAT_light_machine_gun

and for the AAF the MG36 or MG4/Hk121 would be nice choice for them

May 10 2016, 7:18 AM · Arma 3
RobertHammer added a comment to T74701: Black MX variants appear tan on ground.

http://feedback.arma3.com/view.php?id=5153

May 10 2016, 7:17 AM · Arma 3
RobertHammer added a comment to T74677: Really disturbing bug for some scopes.

http://feedback.arma3.com/view.php?id=13057 - duplicate?

May 10 2016, 7:17 AM · Arma 3
RobertHammer added a comment to T74666: Flashlight is too weak.

I fully agree about this , A3 light is like my old toy flashlight which is ridiculous ...

May 10 2016, 7:17 AM · Arma 3
RobertHammer added a comment to T74637: Scoped Map.

This is TMR mod issue tho

May 10 2016, 7:16 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74635: Toggle reticle illumination (ACE) feature.
May 10 2016, 7:16 AM · Arma 3
RobertHammer added a comment to T74634: radialBlur effect after switching weaponsight.

This is TMR mod issue tho

May 10 2016, 7:16 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74550: OBJ import needs a update.
May 10 2016, 7:14 AM · Arma 3
RobertHammer added a comment to T74518: Miniguns use "special" 6.5 and 7.62 ammunition with more penetration than even .50 cal ammo!.

I agree , those miniguns are just messy - less realistic than in arma 2...

May 10 2016, 7:13 AM · Arma 3
RobertHammer added a comment to T74497: Muzzle Flash With Supressors.

http://feedback.arma3.com/view.php?id=768
http://feedback.arma3.com/view.php?id=14830

suppressors does have a muzzle flash but only small but issue is that when you fire a weapon with suppressor , it lights up around you like without suppressor

which should not light the area around you , you can try watch some yt videos about it

May 10 2016, 7:13 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74446: Can't use a Colored specular map.
May 10 2016, 7:12 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74295: Some Rpt errors - dev exe rev. 111995.
May 10 2016, 7:08 AM · Arma 3
RobertHammer edited Steps To Reproduce on T74277: Update the Buldozer viewer in O2.
May 10 2016, 7:08 AM · Arma 3
RobertHammer added a comment to T74276: Cannot import .FBX into Oxygen 2.

Also updated .OBJ import would be nice (which supports smoothing groups etc)

May 10 2016, 7:08 AM · Arma 3
RobertHammer added a comment to T74050: Rain still needs a touch(list).

Meanwhile in Dayz SA > http://i.imgur.com/9pQJJHZ.jpg?1

Rain drops on objects - this would be very nice on vehicles too

May 10 2016, 6:57 AM · Arma 3
RobertHammer added a comment to T74030: The hunter is too small.

Hunter size is fine - only merkava and namer are a bit off (the height mainly)

May 10 2016, 6:57 AM · Arma 3
RobertHammer added a comment to T73986: All grenade launcher rounds are bouncing - rev. 111518.

Greenfist post from BIS forum > http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2538681&viewfull=1#post2538681

May 10 2016, 6:56 AM · Arma 3
RobertHammer edited Steps To Reproduce on T73986: All grenade launcher rounds are bouncing - rev. 111518.
May 10 2016, 6:56 AM · Arma 3
RobertHammer added a comment to T73986: All grenade launcher rounds are bouncing - rev. 111518.

Good news - it seems to be fixed since todays update :)

May 10 2016, 6:56 AM · Arma 3
RobertHammer added a comment to T73967: The MRCO sight has UV issue on lens - rev. 111518.

Fixed - EXE rev. 111857 :)

May 10 2016, 6:55 AM · Arma 3
RobertHammer edited Steps To Reproduce on T73967: The MRCO sight has UV issue on lens - rev. 111518.
May 10 2016, 6:55 AM · Arma 3
RobertHammer added a comment to T73967: The MRCO sight has UV issue on lens - rev. 111518.

Still True - EXE rev. 111658

May 10 2016, 6:55 AM · Arma 3
RobertHammer added a comment to T73821: Zubr wrong caliber.

it supposed to be .357 - thats why it is called "heavy"

May 10 2016, 6:52 AM · Arma 3
RobertHammer added a comment to T72909: Mk18 ABR reload animation.

http://feedback.arma3.com/view.php?id=6901 - my ticked about missing bolt catch

M14 EBR has a bolt catch like ar15 (bolt catch from original m14 doesnt work as on ar15 that was just by design but newer m14 like EBR has a extended bolt catch/bolt release which works same as on ar15 http://www.ar15.com/archive/topic.html?b=6&f=6&t=283248 )

just bis model doesnt have it for some reason :D

May 10 2016, 6:24 AM · Arma 3
RobertHammer added a comment to T71840: Thunder sound effect needs bass.

There been added new thunder sounds in latest dev

so test it

May 10 2016, 5:57 AM · Arma 3
RobertHammer added a comment to T70284: Radar - new APCs shouldn't have it..

"It's the future!"

that is just poor excuse to arma's magical radar that shows everything ...

May 10 2016, 5:06 AM · Arma 3
RobertHammer edited Steps To Reproduce on T70090: BTR-K and Marshall are missing cannon recoil.
May 10 2016, 4:59 AM · Arma 3
RobertHammer added a comment to T69883: MK20 (F2000) doesn't need the vertical grip, needs shrouds, and a new Grenade Launcher.

Monolith arms P90 like tri rail is a real deal - no airsoft /there can be some copy of it tho not sure/

http://www.ar15.com/archive/topic.html?b=6&f=24&t=316400
http://www.ar15.com/archive/topic.html?b=7&f=93&t=539197
http://www.ar15.com/forums/t_2_124/201447_Are_the_monolith_style_fs2000_foreends_ever_coming_out_.html

It was mainly used on FS2000 but it is possible to mount it on military F2000 too and also BIS doesn't want to make the gun to be "clean" FN F2000 maybe because of copyrights

May 10 2016, 4:51 AM · Arma 3
RobertHammer added a comment to T69657: Fading PiP in vehicles.

This is due of auto contrast TI - since OA same thing

only real fix would be to control that screen - like in vbs2

May 10 2016, 4:43 AM · Arma 3
RobertHammer added a comment to T69499: MK20 reload animation.

Reload animation was fixed ,but it is too fast - because the reload sound is slower than actual animation

May 10 2016, 4:37 AM · Arma 3
RobertHammer added a comment to T69499: MK20 reload animation.

This needs to be fixed - just revert the old animation

May 10 2016, 4:37 AM · Arma 3
RobertHammer added a comment to T69499: MK20 reload animation.

also small note - the new reload animation is wrong and unrealistic , the Mk20 reloads like G3/MP5 style just like the old reload animation

so i don't know why are you guys down voting this ...

May 10 2016, 4:37 AM · Arma 3
RobertHammer added a comment to T69454: [DEV] Wrong Ifrit door names when opened..

only in dev branch ;)

May 10 2016, 4:35 AM · Arma 3
RobertHammer edited Steps To Reproduce on T69168: Add more AH-99 BlackFoot helicopter variants.
May 10 2016, 4:25 AM · Arma 3
RobertHammer added a comment to T69167: silenced sniper rifle.

If you look into arma 3 weapons_f under the m320 , in UI pics there you see there was suppressor for m320 at least planned but later they changed their mind i guess

May 10 2016, 4:25 AM · Arma 3
RobertHammer added a comment to T68549: New optic works with NVGs.

This should be changed because if you want to use a scope in the night time you must use NV scope for that or NV adapter

May 10 2016, 3:58 AM · Arma 3
RobertHammer added a comment to T68506: Voiceovers not properly audible in surround sound.

5.1 is not fixed - thats why it is so quiet

May 10 2016, 3:57 AM · Arma 3