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Make 1st person weapon holding match 3rd person weapon holding
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Description

This is not so much an Error but perhaps more of an oversight that affects immersion.

In real life the military are trained that they should only point their weapon at something or someone if they intend on pulling the trigger:

In Arma 3 however by default everybody is always aiming their weapons directly ahead which can be unsettling when your teammate is looking at you to see what you are doing or to talk to you, and all you see is the barrel of their gun pointed at your head.

I would suggest using a system similar to Battlefield: Bad Company 2 (Or BF2 Project Reality) Any weapon in Bad Company 2 from a players point of view is always raised, however from the point of view of any other player, their weapon appears to be lowered until the player either fires their weapon from the hip, or aims down their sights.

Details

Legacy ID
3137409740
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

AcidKat edited Steps To Reproduce. (Show Details)Oct 16 2014, 8:08 PM
AcidKat edited Additional Information. (Show Details)
AcidKat set Category to Feature Request.
AcidKat set Reproducibility to N/A.
AcidKat set Severity to None.
AcidKat set Resolution to Open.
AcidKat set Legacy ID to 3137409740.May 7 2016, 7:37 PM
Bohemia added a subscriber: AD2001.Oct 16 2014, 8:08 PM
StJimmy added a subscriber: StJimmy.May 7 2016, 7:37 PM

Well the current stamina system has so big penalty for running weapon raised so at least that already makes me not to keep weapon up until I'm in combat.

Koala added a subscriber: Koala.May 7 2016, 7:37 PM

That's why there is a raise/lower weapon function in the game. The people should start to maintain discipline, that is the problem on most of the public servers.

I rather have animations sync. If the player has their gun up, other players should see their gun up.

AcidKat added a subscriber: AcidKat.May 7 2016, 7:37 PM

Maybe I should specify, that the weapon should not be completely lowered (as with using the weapon lower function), but just slightly lowered so that it would not be pointed directly at whatever the player is looking at.

If I where to have to raise and lower my weapon manually to look at my teammates it would become tiresome and the clunky nature of raising and lowering your weapon (especially when crouched) could get you killed.

Your gun is still "up" just not aimed directly until either fired or aimed down the sights.

It's just a small feature that could make a big difference in terms of immersion.

The problem here is that 1st person view doesnt match 3rd person. Current 3d person shows player aiming down sights at all times even if he is hip firing. Bringing weapon chest level when not in ADS, just like 1st person shows, in 3rd person would already make it less hostile and more distinguishable for an observer.

ArmA should had this sorted a looong time ago , to recognize someone that he is firing from the hip or aiming down sights

Hell even TF2 sniper has that , you can easy see if he is aiming or not

I think the different views points should ideally display the weapon in the true position always.