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Some Rpt errors - dev exe rev. 111995
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Here are some errors from the rpt:

SimulWeather - Cloud Renderer - noise texture file is not specified!

No more slot to add connection at 033057 (3386.8,5735.4)
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listpreinit
Attempt to override final function - bis_functions_listpostinit
Attempt to override final function - bis_functions_listrecompile
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow

bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon
bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon

Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty
Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty
Animation a3\air_f_delta\plane_fighter_01\data\anim\kia_plane_fighter_01_pilot.rtm not found or empty
Animation a3\air_f_delta\plane_fighter_01\data\anim\plane_fighter_01_pilot.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\heli_attack_01_pilot_kia.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty
Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty
Animation a3\air_f_delta\plane_transport_01\data\anim\kia_plane_transport_01_pilot.rtm not found or empty
Animation a3\air_f_delta\plane_transport_01\data\anim\plane_transport_01_pilot.rtm not found or empty
Animation animpath\kia_mi17_cargo02.rtm not found or empty
Animation animpath\mi17_cargo02_v0.rtm not found or empty
Animation animpath\mi17_cargo02_v1.rtm not found or empty
Animation animpath\mi17_cargo02_v2.rtm not found or empty
Animation animpath\mi17_cargo02_v3.rtm not found or empty
Animation animpath\mi17_cargo02_v4.rtm not found or empty
Animation animpath\mi17_cargo02_v5.rtm not found or empty
Animation animpath\mi17_cargo02_v6.rtm not found or empty
No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer
Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01
Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
soldier[B_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
control[CA_ValueIsland]: Unexpected control type [4]
control[CA_ValueIsland]: Unexpected control type [4]
control[CA_ValueName]: Unexpected control type [4]
control[CA_ValueName]: Unexpected control type [4]
control[CA_ValueNameScripted]: Unexpected control type [5]
control[CA_ValueNameScripted]: Unexpected control type [5]
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listpreinit
Attempt to override final function - bis_functions_listpostinit
Attempt to override final function - bis_functions_listrecompile
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Cannot load surface info A3\data_f\Penetration\armour_plate_thin.bisurf
Cannot load sound 'a3\sounds_f\characters\human-sfx\p01\breath_max_14_z.wss'
Cannot load sound 'a3\sounds_f\characters\human-sfx\p01\breath_max_14_z.wss'
Cannot load sound 'a3\sounds_f\characters\human-sfx\p01\breath_max_14_z.wss'
Cannot load sound 'a3\sounds_f\characters\human-sfx\p01\breath_max_13_z.wss'
SimulWeather - Cloud Renderer - noise texture file is not specified!

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]

Details

Legacy ID
2040289855
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Error Message

Event Timeline

RobertHammer edited Additional Information. (Show Details)
RobertHammer set Category to Error Message.
RobertHammer set Reproducibility to N/A.
RobertHammer set Severity to None.
RobertHammer set Resolution to Open.
RobertHammer set Legacy ID to 2040289855.May 7 2016, 5:22 PM
Bohemia added a subscriber: AD2001.Nov 8 2013, 11:06 AM