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Soldier does not insert new grenade when reloading underbarrel grenade launcher
Closed, ResolvedPublic

Description

Watch the video and you will understand:
http://youtu.be/yTXHuq6cM8c

Similar to my other issue (http://feedback.arma3.com/view.php?id=16851)

Details

Legacy ID
3674805607
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce
  1. Spawn a Grenadier soldier
  2. Shoot with the underballer grenade launcher
  3. Reload and you will "see" that there isn't any new reloaded grenade

Event Timeline

JackusCTB edited Additional Information. (Show Details)
JackusCTB set Category to Visual-Weapons.
JackusCTB set Reproducibility to Always.
JackusCTB set Severity to None.
JackusCTB set Resolution to Duplicate.
JackusCTB set Legacy ID to 3674805607.May 7 2016, 5:44 PM
FrankHH added a subscriber: FrankHH.May 7 2016, 5:44 PM

I wonder when they will start finishing the reload animations for grenade and missile launchers. Maybe never, seeing as these unfinished animations are here since the alpha.

They like to ignore basic features like these, which are implemented in other games since 2005. If you look closely, they only care to fix crash and performance issues. The funny thing is the game is very badly optimized.

AD2001 added a subscriber: AD2001.May 7 2016, 5:44 PM

"Oh, those BIS guys are idiots! They try to fix crashes and improve performance when they could be giving us eye candy. Shame on them!"

AD2001 - irony huh when dev performance is worse than stable thats funny

also these animations are missing since when Alpha started so thats a long time dont you think?

They should fix both things. Polishing is always good.

@AD2001 Oh really? I see quite a lot of "increased damage this", "reduced damage this", "AI tweak" and not much of "bug fixed", "performance improved".

14-01-2014: "Added several safety checks to prevent unnecessary AI calculations"

15-01-2014: "Merged and used some optimization of collision detections from DayZ"

Nope, can't see any optimization.

14-01-2014: "Fixed: Crash caused by wrong vertex data in specific objects"

15-01-2014: "Mk20 rifle has correct zeroing steps of iron sights"

16-01-2014: "Fixed: 3rd person mortar view
Fixed: MLRS not shooting at given position
Fix for low skill AI turret gunners shooting at impossible-to-hit targets
Fixed: Possible issues with cinema border function being called badly"

17-01-2014: "Swimming soldiers stop levitating / swimming on land
Fixed: Creation of duplicate post process effect handles after saved game is loaded"

Nope, they didn't fix any bugs, either.

^
Only one simple question: you are stating that ArmA III is well optimized, aren't you?

@JackusCTB I think he just cherry picked few points from Change Log to make it look like the performance and bug fixes are overwhelming.

@AD2001 Of course I trust you. I check the Dev changelog everyday to see if they added, tweaked something important.
Don't get me wrong from my posts: for me smoothness comes first than eye candy but you can't deny that issues like these are not important as well.
They are trying to optimize the game, to edit useless calculation but hey, the game is still bad optimized. In the general topic a guy even said that the new dev update looked more slugghis than the stable branch.

Varick added a subscriber: Varick.May 7 2016, 5:44 PM

Hopefully this (and Bipods) will see some love in the Marksman DLC, since it wasn't addressed for release.

MadDogX added a subscriber: MadDogX.May 7 2016, 5:44 PM

Duplicate of #290.