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Unrealistic random deviation on Flare Pistol [VIDEO]
Reviewed, LowPublic

Description

http://www.youtube.com/watch?v=0jgnId0taNI

As you can see the bullet dispersion is way too high, it doesn't even look right. While it is understandable that there is no need for this gun to be accurate, there is no game value in such poor accuracy.

Basically it is fun for 3 seconds and wasted resource after that, as one can only use it to launch flares, if you are lucky. Why not to make it accurate or fairly accurate? To make it shoot left when you want it to shoot right is much easier with a script tweak than to make it shoot straight at current condition.

If it happens to be design decision, maybe a child class can be created with better accuracy, hgun_Pistol_Signal_F_Scripted?

Details

Legacy ID
68645336
Severity
Feature
Resolution
Open
Reproducibility
Always
Category
Config

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Config.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to Feature.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 68645336.May 7 2016, 7:55 PM
pettka added a subscriber: pettka.May 7 2016, 7:55 PM
pettka added a comment.Dec 3 2014, 1:23 PM

It is actually as designed because the flare slugs shot by the pistol are meant to be not accurate.

I respect your design decision even if I disagree with it. Any chance a scripted child could be copy pasted with better accuracy, something like hgun_Pistol_Signal_F_Scripted? I dunno, call it "custom tuned" in description :)

or just add a proper Flare gun - can be seen in the files already just missing the model