Page MenuHomeFeedback Tracker

Kid18120
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 6 2013, 12:17 AM (615 w, 13 h)

Recent Activity

May 10 2016

Kid18120 added a comment to T68548: Where is Altis?.

Hey Gumgum, don't like it ?

Change game and never see you again > as easy as it seems to be!

@Moderators:
Please close this report before a damn rage/flame war starts

May 10 2016, 3:58 AM · Arma 3
Kid18120 added a comment to T67234: AH9 & MH9 far too loud.

True, littlebirds are not that noisy!

May 10 2016, 3:11 AM · Arma 3
Kid18120 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

I don't really mind about those pockets but they don't really seem to be that much "camo-destroyers" to me .

I will do some tests with a friend later to check how much it actually influences the visibility at different light conditions and on different terrain types!

Based on the outcome, i'll reconsider my vote if needed :)

May 10 2016, 3:04 AM · Arma 3
Kid18120 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

IMO, the differences are on purpose for a simple reason: 2 different armies from 2 different coalitions will most likely have different "way of thinking at.." for the equipment.

Also, on a gameplay side, it allows to identify (even if you must be good at spotting) Blufor and Opfor snipers by looking at the details.

It's good like this for me.

/downvoted

May 10 2016, 3:04 AM · Arma 3
Kid18120 added a comment to T66990: M320R LRR name.

M320 =/= M320-LRR

i guess that's what dev thinked when setting the name for it!

May 10 2016, 3:03 AM · Arma 3
Kid18120 added a comment to T66966: Sniper GM6 Lynx Reload doesn't exit the ADS.

same with all weapons, ARCO / RCO scopes too

May 10 2016, 3:02 AM · Arma 3
Kid18120 added a comment to T66961: Accessing MAP while getting on HELI (during animation) causes character to assume DEAD (Unconscious) pose inside!.

Not happening here, latest DEV build (which i think is the same as the current DEF branch)

May 10 2016, 3:02 AM · Arma 3
Kid18120 added a comment to T66957: No bolt animation after shooting with the M320 LRR and probably GM6 Lynx.

Upvoting to keep it visible, so (hopefully) people wont report more issues about it !

May 10 2016, 3:02 AM · Arma 3
Kid18120 added a comment to T66954: 3D optics peripheral vision problem..

Ok, so ?
I don't see the problem in that ?

May 10 2016, 3:01 AM · Arma 3
Kid18120 added a comment to T66953: SUGGESTION: Occasional sun flare / flash when someone is looking through a scope..

Modern scopes all have anti reflection lens so i'm expecting these to be in 2035 aswell.

/Downvoted

May 10 2016, 3:01 AM · Arma 3
Kid18120 added a comment to T66933: Pants in different visual clothes slot.

/upvoted

May 10 2016, 3:00 AM · Arma 3
Kid18120 added a comment to T66921: [Tweaking] More realistic tree/bushes behaviour.

/upvoted

May 10 2016, 3:00 AM · Arma 3
Kid18120 added a comment to T66917: Please add localNamespace (for MP security).

You got my vote too !

May 10 2016, 3:00 AM · Arma 3
Kid18120 added a comment to T66911: Weapon is shaking when player takes different stances.

I'm quite sure it's an intended behavior to give the player a visual feedback of the less stability you have in those stances, which are not natural.
Infact if you look closer, you can notice the step lean left, that changes weapon shoulder too, shakes more than the others.

/downvoted for now, will upvote if a dev or a mod confirms it's a bug!

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66910: Deploying a mine or explosive charge will trigger "FiredNear" event.

If i have understood what you're explaining correctly, i'd say it's just how the engine works.

When you place a mine (or generally a plantable explosive) it has a area of effect which triggers the firedNear function to "detect" vehicles (in this case) to get the mine blow up or, in touch off explosives, to identify the area and kind of damage.

Interested in getting a DEV feedback though :)

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66899: I spawned as a bird.

It's not a bug, it's just the mission you were trying to join that had no JIP for clients or the unit you chose was dead !

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66897: Equipment configuration favorites list..

It's not complicated... just have to put a line in the ammobox init field and the VAS script in the mission folder...

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66888: Smoke launcher on SpeedBoat.

Agreed and upvoted.
Bug present since Day 1 in alpha release btw

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66886: Dedicated Servers have a higher version than clients.

@Moderators/Developers
Our gameserver hoster reported that there has been a 2nd update for ded servers today and now the issue is resolved.

You can mark this issue report as such and close it.

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66886: Dedicated Servers have a higher version than clients.

Glad to see i'm not the only one... was starting to think i was becoming crazy or something :D

May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66886: Dedicated Servers have a higher version than clients.

Added a screenshot as proof !

May 10 2016, 2:59 AM · Arma 3
Kid18120 edited Steps To Reproduce on T66886: Dedicated Servers have a higher version than clients.
May 10 2016, 2:59 AM · Arma 3
Kid18120 added a comment to T66874: Player customizable loadouts..

That's a mission maker matter.
It has to be handled via scripting

/downvoted

May 10 2016, 2:58 AM · Arma 3
Kid18120 added a comment to T66868: Helicopter makes a crashing sound when landing.

Agreed with rogerx.
Also, if you slide-land (touch the ground while still moving forward) at more than 80 Km/h you will damage the helicopter and the "crashing sound" is triggered.

Doesn't happen if you touch the ground gently at a speed < 80Km/h or hovering steady

May 10 2016, 2:58 AM · Arma 3
Kid18120 added a comment to T66866: [FEATURE REQ] dynamic weather module.

There actually is a dynamic-random weather, not sure if it works in the current build!

In the "intel" menu in the editor, you can get the basic starting overcast and forecast and then lower on the "future conditions" sliders you have manual or, if you click it, it switches to auto

May 10 2016, 2:58 AM · Arma 3
Kid18120 added a comment to T66854: Need ability to set cloud level the same way as fog.

/upvoted

May 10 2016, 2:58 AM · Arma 3
Kid18120 added a comment to T66848: Stop lights, reverse lights and taillights should be a source of light.

/upvoted

May 10 2016, 2:57 AM · Arma 3
Kid18120 added a comment to T66843: Controls are Too Uncomfortable!.

Downvoted for:

  1. You can change your controls at your likings
  2. All high-caps in the additional informations box
  3. Squad comms are the best out there.. you can control 12 units indipendently with a large extension of actions
  4. Putting more than 1 issue in the same issue report. Read the HOW TO.
May 10 2016, 2:57 AM · Arma 3
Kid18120 added a comment to T66830: Helicopters not interacting realistically with water.

agreed and upvoted

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66827: Cannot Alt+Tab to an empty desktop..

Works for me

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66825: Helicopter Precision Mounting/Dismounting.

Agreed with vryoffbtdrummr

Issue downvoted

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66823: NPC character performs weird dead animation (ragdoll) inside an A2OA building..

The game doesn't feature a proper porting of old arma content so this issue can in no way be assigned to arma 3.

What you are doing is pretty much modding the game.

/Downvoted

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66822: when clicking on a control option to change control mapping, game pauses for up to 30 seconds.

Not having this issue.
Do you have any other kind of controller plugged in ?
Example: Joystick,gamepad, etc ?

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66820: Cloud layer is at a fixed height above player..

Tested and you can definitively climb over the clouds layer, even if it takes a bit.

I'm downvoting the issue cause the clouds are not at a fixed height over the player, but please OP report an issue about the height for different weathers (ofcourse search before posting :P )

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66808: Feature Request: Size-Adjusting reticles in zoomable scopes.

Agreed and upvoted !

May 10 2016, 2:56 AM · Arma 3
Kid18120 added a comment to T66805: SDAR UW Bullets too weak.

Agreed with Snipedhunter.

/downvoted

May 10 2016, 2:55 AM · Arma 3
Kid18120 added a comment to T66791: Enabling "verifySignatures" directive causes Major Performance issues on a Server..

Ok but how about all those high-caps ? .....

May 10 2016, 2:55 AM · Arma 3
Kid18120 added a comment to T66768: Ejecting from a boat in full speed makes the player lose the control.

It's an intended behavior... jumping out a boat at 100Km/h is like concrete and you ragdoll and loose consciousness.
You will be able to take back control of your soldier after a while, if in the meantime you don't die for lack of air

/downvoted

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66763: Can fire primary weapon while it is on back.

I'm unable to reproduce it in the latest DEV build (23rd May update)

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66751: Image stuttering, when i move the charecter head!.

Yeah, happens after todays DEV build update!

/upvoted

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66749: Red, purple and orange smoke has weird border effect.

Same as AD2001.

/downvoted !

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66748: Game freezes while loading AW invade and annex mission - dev + logs.

Doesn't happen here.
Anyways this would be a mission-related bug, not game related, hence you should report it to its dev not to BIS.

/downvoted

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66744: BLUFOR Marksman spawns without chestrig.

Fixed with latest DEV build as of May 21st update

May 10 2016, 2:54 AM · Arma 3
Kid18120 added a comment to T66744: BLUFOR Marksman spawns without chestrig.

^up
can be closed as RESOLVED !

May 10 2016, 2:54 AM · Arma 3
Kid18120 edited Steps To Reproduce on T66744: BLUFOR Marksman spawns without chestrig.
May 10 2016, 2:53 AM · Arma 3
Kid18120 edited Steps To Reproduce on T66742: Underwater NVGs cause over brightness at night.
May 10 2016, 2:53 AM · Arma 3
Kid18120 added a comment to T66733: KA-60 MFD textures - poor quality.

/upvoted

May 10 2016, 2:53 AM · Arma 3
Kid18120 added a comment to T66722: MXM shouldn't have full-auto fire mode.

agreed and upvoted

May 10 2016, 2:53 AM · Arma 3
Kid18120 added a comment to T66699: [FEATURE REQUEST] louder breathing underwater in the scuba gear plus the exhaled bubbles.

A3 underwater equipment (rebreather) is a closed circuit rebreather, without any exhalation (not sure if spelled correctly) bubbles.. the 3 or 4 small bubbles you see coming out in 3rd person view everynow and then are not from breathing

May 10 2016, 2:52 AM · Arma 3
Kid18120 added a comment to T66695: Receiving data forever (one specific server).

Issues caused by 3rd party mods/addons are not an ArmA3 Feedback Tracker matter.
Check both server side and client side the correct ACRE installation. It works just fine on my clan's server (which i am main admin of) with latest DEV build and ACRE mod enabled.

You may want to check your RPT file(s) (both server and client side) for errors

//EDIT:
I see you have both @CBA_A3 and @UOCBA_A3.. something tells me that they conflict each other.. ACRE works fine with @UOCBA_A3 only

//EDIT2:
After checking your RPT file turns out:

ERROR (may be caused by 2 CBA working together)
Exception code: C0000005 ACCESS_VIOLATION at 00C57881
Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll

From the very first lines of the addons list
Addons:

cba_ai in x\cba\addons\ai\, cba_network in x\cba\addons\network\
cba_ui in x\cba\addons\ui\
May 10 2016, 2:52 AM · Arma 3
Kid18120 added a comment to T66693: "Katiba" has no recoil?.

All Bullpup design rifles have way less recoil than "conventional" design rifles (example MX family).

Looks good to me

May 10 2016, 2:52 AM · Arma 3
Kid18120 added a comment to T66688: Request: Add cones to flood lights and flash lights..

/upvoted

May 10 2016, 2:52 AM · Arma 3
Kid18120 added a comment to T66682: Muzzle Fire randomized.

Upvoted for the sake of realism :)

May 10 2016, 2:51 AM · Arma 3
Kid18120 added a comment to T66668: Low buzzing sound in mission intros and death screen (with radio chatter).

I'm 90% sure it's an intended behavior to simulate radio statics

May 10 2016, 2:51 AM · Arma 3
Kid18120 added a comment to T66663: FEATURE REQUEST - water effects on screen when moving onto land.

Yeah, would be cool to have some kind of water effect on the mask or a blurry vision if you're without when getting out of the water, possibly not as exagerated as any other game :)

/upvoted

May 10 2016, 2:51 AM · Arma 3
Kid18120 added a comment to T66657: Cannot zero in target.

You can zero with ironsights, you can't with RCO / ARCO.
Not sure if this is intended or not tough

May 10 2016, 2:51 AM · Arma 3
Kid18120 added a comment to T66651: Equipement issues - NVG.

What init command are you using for it ?
I have no problems with it

May 10 2016, 2:50 AM · Arma 3
Kid18120 added a comment to T66636: Bullets can't travel through certain types of bushes.

Agreed, bushes hitboxes / collision boxes are a bit buggy for certain types

/upvoted

May 10 2016, 2:50 AM · Arma 3
Kid18120 added a comment to T66596: Impossible to attack infantry and empty/hijacked vehicles with fire and forget missiles..

KA60 (armed), the one with the Opfor camo, has a minigun and a ROCKET pod (infact it's the same type of rocket pod as AH9), not guided missiles

http://www.rockpapershotgun.com/images/13/feb/arma3_2.jpg

May 10 2016, 2:48 AM · Arma 3
Kid18120 added a comment to T66596: Impossible to attack infantry and empty/hijacked vehicles with fire and forget missiles..

Do you realize that we currently have NO missiles in the game ?

//Edit: Atleast not for helicopters

May 10 2016, 2:48 AM · Arma 3
Kid18120 added a comment to T66596: Impossible to attack infantry and empty/hijacked vehicles with fire and forget missiles..

Rockets are not meant to be accurate in real life neither.. anyways with a bit of practice you can litterally snipe vehicles, a bit harded for infantry but still possible.

/downvoted

May 10 2016, 2:48 AM · Arma 3
Kid18120 added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

Thanks MulleDK19 :)

May 10 2016, 2:46 AM · Arma 3
Kid18120 added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

Noob Question: How do i use these protocols ? I can't find them under my player profile o.O

May 10 2016, 2:46 AM · Arma 3
Kid18120 added a comment to T66496: Supressor on rifles have no sound..

This issue has been solved with latest DEV build as of May 21st update

May 10 2016, 2:44 AM · Arma 3
Kid18120 updated subscribers of T66406: EBR is an assault rifle.

@AD2001
The M14EBR is a BATTLE rifle (Enhanced Battle Rifle, EBR), not an assault rifle and yes, it's a 7.62.

The MXM isn't a sniper rifle but a MARKSMAN rifle (MXM = MX Marksmen, as MXL = MX Lightmachingun) and true,it uses a 6.5 ammunition.

I don't see where the problem is ?

May 10 2016, 2:40 AM · Arma 3
Kid18120 added a comment to T66154: [Feedback Tracker issue] - upload file size restriction too small for zipped archive of bidmp/mdmp/rpt.

Upvoted for issue reporting sake !
Btw, you can upvote your own issue :P

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66146: Error in expression <3\ui_f\scripts\initDisplay.sqf".

Are we talking about DEFAULT respawn function provided by BIS ?

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66144: vehicles/units warp when far from observer.

Was the same in A2.
Time to fix it, BIS ? :P

/upvoted

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66143: Boats seem unnaturally slow when driving full speed.

The whole game with every vehicle actually lacks the "sense of speed" :-\

/upvoted

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66138: Weather After Very First Update.

Rain was disabled in one of the very first updates due to a bug, possibly gamebreaking.

They did it on purpose and they will re-enable the raining as soon as they fix the bug above!

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66136: Chopper damage model is way off (Video).

Agreed and upvoted.

May 10 2016, 2:29 AM · Arma 3
Kid18120 added a comment to T66129: Game Crash single mission.

Crashes caused by 3rd party content isn't A3 matter.

/downvoted

May 10 2016, 2:28 AM · Arma 3
Kid18120 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Would be just lovely!

/upvoted

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

Agreed and annoying as hell.. noticed this in one of my clan's testing sessions :-\

/upvoted

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66084: hacked into the air across all servers.

I think it's just a script kid playing around.. no worries it will fix by itself as soon as BattleEye will be operational..

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66083: Make bleeding work.

/upvoted for realism sake

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66080: Boats dialog box (commands) missing after respawn.

I'm using a vehcile respawn script in my clan's missions and everything works correctly.
Make sure:

  1. You're not missing something in the script usage
  2. The script code is correct
  3. When you don't get the actions, run away from the vehicle (around 10 meters) then get back to it, should fix it (issue there since A1 times)
May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

"My real GPS has moving map and is accurate to 2m. It allows for marking things seen on the map and reading accurate coordinates of them"

I don't question it does, the fact is in the game when you press 'M' or whatever key you have for the map, it's like bringing up your paper map.
Infact the GPS ingame also has a moving map (in trasparency, since it's a HUD-like GPS) and allows you to see landmarks etc.

Btw i'd be interested in the sun+watch method you were talking about. Does that technique have a proper name i can search for ? :D

May 10 2016, 2:25 AM · Arma 3
Kid18120 added a comment to T66065: Make GPS more accurate - 10 digits position instead of current 6 digits.

While i can agree with having a 10 digit GPS, i still want the 6 digit map !
One of the difficulties on which you have to train IRL, is to "split" the map grids from 6 digits into 8 digits / 10 digits, example:

GPS

05515 06125

MAP

STEP 1 055 061 (identify the general grid you're at)

STEP 2 0551 (identify you're in the lower left side of the "square" of step 1

STEP 3 05515 (identify you're in the middle of the "square" of step 2

STEP 4 0612 (identify you're in the lower center of the "square" of step 1

STEP 5 06125 (identify you're in the middle of the "square" of step 4)

That's how it's done in real life and that's how it should be in the game, even with a 10 digit GPS

EDIT: Ofcourse this is based on UTM coord type

May 10 2016, 2:25 AM · Arma 3
Kid18120 added a comment to T66036: Allow mounting attachments to the SDAR.

SDAR doesn't have a RIS/RAS system so it shouldn't be able to use attachments.
Also, the real life counterpart of this rifle can't mount attachments neither

May 10 2016, 2:25 AM · Arma 3
Kid18120 added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

Agreed with what Bullet said.
Another example is the red ligthing used inside submarines at night to shorten as much as possible the eye-adapting time between the outside and inside lights

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

ArmA is supposed to be a simulator.. while i do agree that certain aspects should be "tweaked" to ensure the playability (gameplay sake), other aspects should remain realistic and act as close as possible to real life counterpart.

One of those aspects is the Chemlight one
each color has a different purpose, mainly used are the following:

  • Green > Area clear, room secured, friendly units here
  • Red > Low-visibility mark
  • Yellow > Illumination, really high visibility

other colors are used to integrate the 3 above and/or other uses but these are the main.

EDIT: I do agree on the "popping" issue though

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66028: Allow players to place all buildings/structures in the editor.

/upvoted

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66021: Horrible performance with specs higher than/equal to "recommended" specs..

Tried turning off the vSync ?
No delay here..

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66017: Add arms animation when swimming.

/downvoted

If you look downwards while swimming on the surface you can see your arms
If you're swimming with a Wetsuit and rebreather you swim in "tactical" stance with just 1 arm in front to keep the stability, which is intended.

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66015: Autoban on any server when just have another islands, but Stratis is unmodified..

You aren't forced to use 3rd party tools, you can do it from the game anyways !
Also, as server admin, i can assure you that allowing players to join your server with mods that are not needed can potentially lead to server instability (server "reads" every single pbo / bisign file you have loaded upon joining).

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66015: Autoban on any server when just have another islands, but Stratis is unmodified..
  1. Use modfolders to add mods
  2. it's a server side option to check and kick who doesn't have the exact same config
  3. Use ArmA3 launcher to quickly enable/disable mods

/downvoted

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66009: Arma 3 HDR sound reduces volume of other system sound sources.

Are you sure it isn't windows 7 auto-volume leveling feature ?

  1. Right click on sound icon (windows one, not driver one)
  2. Go to playback devices
  3. Move to Communications tab
  4. Select "Do nothing" from the available options
  5. Test again
May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66007: Way to easily Kick Trolls or TEAM KILLING players.

@sarlac

in the current state is #votekick playername but isn't enabled for client-hosted servers. We need to wait untill dedicated servers will be out

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66007: Way to easily Kick Trolls or TEAM KILLING players.

+1 sarlac

May 10 2016, 2:24 AM · Arma 3
Kid18120 added a comment to T66003: Autohover mode.

imo, autohover should be removed.... at least for helis like the littlebird which afaik it doesn't have such a feature in real life

May 10 2016, 2:23 AM · Arma 3
Kid18120 added a comment to T65998: Always mounted NVG.

Just drag and drop your NVG from NVG slot into your backpack or tactical vest (if you have space for it).

May 10 2016, 2:23 AM · Arma 3
Kid18120 added a comment to T65991: Semi/ automatic firemode: Automatic weapons in semi firemode should switch automatically to full-auto when holding the trigger.

How about no ?
In real life if you set your fire selector on SEMI it wont magically switch to AUTO just because you're holding down the trigger.

/downvoted

May 10 2016, 2:23 AM · Arma 3
Kid18120 added a comment to T65949: Ballistic penetration for armor (MBT & APC...maybe all vehicles?) and situational awareness..

/upvoted

May 10 2016, 2:21 AM · Arma 3
Kid18120 added a comment to T65939: Backpack Gear Theft.

Scroll > Accept (or grant or whatever) is way faster than opening the gear menu and click on the lock/unlock thing IMO

May 10 2016, 2:20 AM · Arma 3
Kid18120 added a comment to T65939: Backpack Gear Theft.

Or simply add a hint "playerX is accessing your gear.." and a mousewheel action "Grant / Deny"

May 10 2016, 2:20 AM · Arma 3
Kid18120 added a comment to T65937: AH-9 / MH-9 should be in a NOTAR configuration - more fitting with Arma3 futuristic design.

Question is: How in the name of **** does it keep stable with only the main rotor ?

May 10 2016, 2:20 AM · Arma 3
Kid18120 added a comment to T65937: AH-9 / MH-9 should be in a NOTAR configuration - more fitting with Arma3 futuristic design.

You have to admit that it looks ugly though :P

May 10 2016, 2:20 AM · Arma 3
Kid18120 added a comment to T65919: Ifrit GMG and Hunter GMG rounds land far short of zeroed range..

What are you guys expecting ? A sniper rifle GMG/HMG ?..

/downvoted

May 10 2016, 2:19 AM · Arma 3
Kid18120 added a comment to T65904: Speed of all vehicule.

agreed and upvoted

May 10 2016, 2:18 AM · Arma 3