Page MenuHomeFeedback Tracker

Cloud layer is at a fixed height above player.
Closed, ResolvedPublic


Example: You cannot climb over the clouds with a helicopter. The cloud layer is at a fixed heigth above the player

Edit: It seems not to be true. The clouds are supposedbly too high and were not reached in my tests. See notes.


Legacy ID
No Bug
Steps To Reproduce

Enter editor. Setup a mission with a helicopter and an overcast cloud layer. Get in that helicopter an climb straight up. The cloud layer rises with the player.

Event Timeline

rosentorf edited Additional Information. (Show Details)
rosentorf set Category to Visual-Environment.
rosentorf set Reproducibility to Always.
rosentorf set Severity to None.
rosentorf set Resolution to No Bug.
rosentorf set Legacy ID to 136665120.May 7 2016, 2:10 PM

Volumetric should mean I can fly through them, over them and under them.

downvoted, its just how you see them, this also happends in real life, went up there with a littlebird, it looks like they climb with you but they ARE static, once you set a big stormy enviroment and get over the cloud layer the sight is beautiful, by the way.

Are you sure? A while back I placed a jet using the allinarma mod and I was not able to get above the clouds.

What altitude do you have to reach to be above the cloud layer?

Well I guess I was wrong. I will try again today to get over the clouds. But one thing is true: On the worst weather setting the clouds need to be much lower.

But bullshit to you sir: a little bird can climb over 5k meters this should be enough to get to regular cumulus clouds. At 2000 on a stormy day I should be at least 1000m well within the clouds

Tested and you can definitively climb over the clouds layer, even if it takes a bit.

I'm downvoting the issue cause the clouds are not at a fixed height over the player, but please OP report an issue about the height for different weathers (ofcourse search before posting :P )

Bohemia added a subscriber: Bohemia.May 7 2016, 2:10 PM

We are very sorry, this issue was closed as no-bug.