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May 10 2016

Sneakson edited Steps To Reproduce on T70628: Requesting official benchmark.
May 10 2016, 5:19 AM · Arma 3
Sneakson added a comment to T69826: Being able to set mouse sensitivity value instead of only slider.

This is currently possbile in Notepad and I know it wouldn't be too troublesome to implement!

May 10 2016, 4:49 AM · Arma 3
Sneakson edited Steps To Reproduce on T69826: Being able to set mouse sensitivity value instead of only slider.
May 10 2016, 4:49 AM · Arma 3
Sneakson edited Steps To Reproduce on T69825: Menu images aliasing when using small (default) UI size.
May 10 2016, 4:49 AM · Arma 3
Sneakson edited Steps To Reproduce on T69824: Typography: letter "f" in font on normal ui size looks odd!.
May 10 2016, 4:49 AM · Arma 3
Sneakson added a comment to T69630: Screenshot contrast.

Wait, what?

“In-game” photo and a “screenshot”?

How did you take the “in-game” photo and how did you take the screenshot?

May 10 2016, 4:42 AM · Arma 3
Sneakson added a comment to T69608: All customizable fields of view.

@Semiconductor:

No, noone gets an advantage. Anyone can use both zooming modes to make up for whatever setting they have set as default and besides a wider field of view means everything turns smaller and more difficult to see which is why you would only want it in CQB.

@ceeeb:

Yes, there should be realistic limits most definitely.
The max should obviously be somewhere between 110 where it is now and 200 degrees. The minimal value however will be harder to balance because I think it would only be 16 degrees if you wanted it to view true retina resolution on an HD screen. Naturally that is very small and I think it would make most scopes useless and also it would mean that when you’re using scopes they would have to cover more than the entire screen which would mean they would have to update the 3D scopes quite a bit and overall I think it would mean there would have to be significant changes to gameplay and over really long distances players not constantly zooming would be at a big disadvantage probably.
So I’m not sure what a reasonable minimum is but I really don’t know what would happen if you put it at 16 degrees…

May 10 2016, 4:42 AM · Arma 3
Sneakson edited Steps To Reproduce on T69608: All customizable fields of view.
May 10 2016, 4:42 AM · Arma 3
Sneakson edited Steps To Reproduce on T69421: Being able to drop used but not empty mags instead of putting back in inventory.
May 10 2016, 4:34 AM · Arma 3
Sneakson added a comment to T69419: Ground textures crimp in a wave like motion while moving.

Extremely common, almost universal when prone even.
I think it's tesselation related? And I think it only happens on Terrain High or better, correct me if I'm wrong.
Always forgot about reporting.

May 10 2016, 4:34 AM · Arma 3
Sneakson added a comment to T69413: Right clicking an in-game UI causes a task switch to the desktop.

Never had it happen. Bad server?

May 10 2016, 4:34 AM · Arma 3
Sneakson added a comment to T69407: Accessibility problem: Lock target / Zoom / Hold breath.

If you don't like zoom+breath just change it.

And see here for the locking issue, thanks:
http://feedback.arma3.com/view.php?id=9561

May 10 2016, 4:34 AM · Arma 3
Sneakson added a comment to T69348: Would like more casual animations.

Completely unnecessary...

And people say implementing women would be reduntant -___-

I'd think whoever reads a magazine at their post in most ARMA scenarios which are not complete out of the blue surprise attacks would hang...

May 10 2016, 4:32 AM · Arma 3
Sneakson added a comment to T69271: Modifier + Mousewheel Combination not supported in Controls.

I have seen this a long time.

Currently there are many:

  1. buttons that can't be bound to commands properly.
  2. commands that don't work properly.
  3. invisbile commands.
  4. ambiguous command names.
  5. bindings that don't practically work the way you would finally expect them to.

I would like to see a complete and thorough examination of the controls of the game to make sure all buttons work, all commands work, clarify the commands, make all invisible commands visible and finally make sure specific likely bindings work the way you would expect them to in practice.

Over and out.

May 10 2016, 4:29 AM · Arma 3
Sneakson edited Steps To Reproduce on T69215: Challenge targets don't render when their base doesn't render.
May 10 2016, 4:27 AM · Arma 3
Sneakson edited Steps To Reproduce on T69175: Action menu: unavailable actions should grey out and become unclickable -- not disappear!.
May 10 2016, 4:26 AM · Arma 3
Sneakson added a comment to T69174: Instant interaction button to interact with what you're looking at (like in any other game).

@Coding: you could bind it to anything I guess :p

May 10 2016, 4:26 AM · Arma 3
Sneakson added a comment to T69174: Instant interaction button to interact with what you're looking at (like in any other game).

No, I meant tarciop made it after me!
You're clunky-guy! You made yours before mine but I don't agree with all of it which is why I made this one. They're minorly different.

Anyways we’ll see what the devs do about it eventually. Whatever changes they eventually make will hopefully be okay.

May 10 2016, 4:26 AM · Arma 3
Sneakson added a comment to T69174: Instant interaction button to interact with what you're looking at (like in any other game).

Yes, I say 0010731 but what the hell is that, really? ;)
It wasn't very well written.
I think your 0010847 and my report want nearly the same thing... I made mine before you did though!

0010726 is a bigger change.

This report in combination with 0010816 are my own solutions to the action menu issues.
http://feedback.arma3.com/view.php?id=10816

I decided to make two separate reports for the different issues of the action menu so that people won't have to sign on to a system they don't like in its entirety.

I don’t agree with everything mentioned in 0010726. I think our main difference is he wants the “common interactions” to be many scrollable options while I only want ONE interaction on the “common interaction” button at any one time and all other interactions on the wheel as usual.

May 10 2016, 4:25 AM · Arma 3
Sneakson edited Steps To Reproduce on T69174: Instant interaction button to interact with what you're looking at (like in any other game).
May 10 2016, 4:25 AM · Arma 3
Sneakson added a comment to T69071: request a longer version of the MX ( remember M16 ).

So use the MXM.

May 10 2016, 4:18 AM · Arma 3
Sneakson added a comment to T68967: Flashlight toggling randomly.

It supposedly toggles on L but I've never even touched L.

May 10 2016, 4:14 AM · Arma 3
Sneakson added a comment to T68967: Flashlight toggling randomly.

Bleh... zooming with binoculars or rangefinders turned my flashlight on so I changed my keybinding to have headlights on my mouse and now it seems to work better though it still shouldn't had happened in the first place.

May 10 2016, 4:14 AM · Arma 3
Sneakson edited Steps To Reproduce on T68967: Flashlight toggling randomly.
May 10 2016, 4:14 AM · Arma 3
Sneakson edited Steps To Reproduce on T68966: Random stance changing.
May 10 2016, 4:14 AM · Arma 3
Sneakson added a comment to T68831: Combat Life Saver.

Medic is great. Combat "life saver" is way too optimistic ;)

May 10 2016, 4:10 AM · Arma 3
Sneakson added a comment to T68796: Can't tab out of the game without other windows open.

My bad!

It's been corrected.

May 10 2016, 4:08 AM · Arma 3
Sneakson edited Steps To Reproduce on T68796: Can't tab out of the game without other windows open.
May 10 2016, 4:08 AM · Arma 3
Sneakson added a comment to T68506: Voiceovers not properly audible in surround sound.

Poor Rangemaster... no listeners.

May 10 2016, 3:56 AM · Arma 3
Sneakson added a comment to T68177: controls.

In Showcase Vehicles (BETA) I don't think the rifle still has a scope... am I wrong?

In config:
Set "LOCK AND ZOOM" to "Secondary mouse button" and NOT "ZOOM IN"... "ZOOM IN" is currently bugged as mentioned here:
http://feedback.arma3.com/view.php?id=9561
Also make sure you're not confusing zoom with zoom toggle.

May 10 2016, 3:44 AM · Arma 3
Sneakson added a comment to T68170: Please separate zoom and lock, give toggle zoom option (BETA).

Duplicate of 0009561:
http://feedback.arma3.com/view.php?id=9561

May 10 2016, 3:44 AM · Arma 3
Sneakson added a comment to T68102: Personal statistics about your character (local, not global).

IF THIS BECOMES MANDARY I'M OUT THE DOOR.

No overarching bullshit tracking on your entire account.

On single servers, sure. Who could stop modders from adding it anyways?

I’ll downvote this though.

Modders can create it.

May 10 2016, 3:42 AM · Arma 3
Sneakson added a comment to T68096: Hand grenades are too easy to use.

1: agree.
2: if you hit buttons by accident it's all your fault.
3: don’t like it then rebind it.

I would like to use G to ready grenade and LMB to throw. Cooking is cool.

May 10 2016, 3:41 AM · Arma 3
Sneakson added a comment to T68059: Second Weapon Slot for Rifles too..

I surely think carrying a second rifle or whatever should be possible instead of a rocket launcher.

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68057: Zipline.

I doubt there are many places on Altis suited for hang gliding or zip lines.
It's not realistic and it won't fit in.

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68055: Requesting Hangliders.

Classic open-world game "Midwinter" does have lotsa skiing.

And hey some sporting during longer operations wouldn't be bad at all actually! I can especially see golf working in Arma. And water scooters that are going to be in Battlefield 4. Don't know if the military actually use them but I think they seem seriously useful and good fun too.

Anyways...

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68055: Requesting Hangliders.

Yeah, let's add kayaking, waterskiing and windsurfing... archery, bowling, golf, slapfights...

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68055: Requesting Hangliders.

Ok, WHY and WHERE?!
On Stratis there’s nowhere you could hang glide more than a hundred meters. Why not just walk? Hang gliders can’t go very far, are easily spotted and in order to even use it you must first get it up the hill you want to glide down from! Walking would be quicker! Why would civilians have hang gliders? Don’t people in Greece have cars? Do they enjoy carrying gliders up on slight hills then gliding for about a hundred meters then packing up their hang gliders and walking up the next hill?
They’re not practical at all. Military wouldn’t use them and I don’t know why Civilians would have them. They’re no higher priority than jumping sticks or any other ridiculous means there are to get around an island.

WHY would soldiers use them? WHY would civilians have them? WHERE would you use it?

Hang gliders can only be used from a few select locations to get to places a few hundred meters away at best... unless you are doing a nighttime special ops onto a stationary enemy post in a valley it's not going to be of any use so it's even more gimmick than diving ops. Diving on the other hand lets you go anywhere around the entire island and between islands!

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68055: Requesting Hangliders.

Ridiculous. I doubt there's anywhere on Altis it would be strategically sound to use a hangglider unless you want to play 007. Downvoted. If you want it, mod it in later.

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68055: Requesting Hangliders.

You're requesting hang gliders and zip lines... play Far Cry 3. It's obviously something you enjoy.

May 10 2016, 3:40 AM · Arma 3
Sneakson added a comment to T68048: Ranging using the "Command Mode" too accurate.

CJ, shoot that train 664 meters bearing 240!

May 10 2016, 3:39 AM · Arma 3
Sneakson added a comment to T68042: Visual HUD Indicator for "OBSERVE THAT POSITION".

Yeah what the hell. Enemy indicators, observation indicators... it's all good on the easier settings to get people started or for people who don't want all the work that comes with realism. Upvoted.

May 10 2016, 3:39 AM · Arma 3
Sneakson edited Steps To Reproduce on T68026: All singleplayer radio communication silent except for player!.
May 10 2016, 3:39 AM · Arma 3
Sneakson added a comment to T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.

Yeah, perhaps not much different running on grass or asphalt...

May 10 2016, 3:39 AM · Arma 3
Sneakson added a comment to T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.

By the way I'm not sure to what extent moving uphill or downhill affects movement right now but it should make a BIG difference.

May 10 2016, 3:39 AM · Arma 3
Sneakson edited Steps To Reproduce on T68025: Bushes, vegetation, terrain and water affecting movement speed and fatigue!.
May 10 2016, 3:39 AM · Arma 3
Sneakson added a comment to T67923: Zooming and locking: a VERY EXTENSIVE solution to bugs, conflicts and inconsistencies!.

Nice to see upvotes!
Played, defined issues, thought of solutions and played to compare several hours to get this right and without negative side effects at least in the material we have available to us right now.

May 10 2016, 3:36 AM · Arma 3
Sneakson edited Steps To Reproduce on T67923: Zooming and locking: a VERY EXTENSIVE solution to bugs, conflicts and inconsistencies!.
May 10 2016, 3:36 AM · Arma 3
Sneakson edited Steps To Reproduce on T67893: Avoidable freeze: game freezes whenever both Nostromo and Orbweaver keypads are plugged in at once.
May 10 2016, 3:35 AM · Arma 3
Sneakson edited Steps To Reproduce on T67891: Issue solved itself..
May 10 2016, 3:35 AM · Arma 3
Sneakson edited Steps To Reproduce on T67888: Pressing "E" tilts my chopper forward (cyclic forward) even when "E" is not bound to anything!.
May 10 2016, 3:35 AM · Arma 3
Sneakson edited Steps To Reproduce on T67864: Releasing look button while aiming down sights only resets your aim position horizontally.
May 10 2016, 3:34 AM · Arma 3
Sneakson added a comment to T67863: Default movement speed in settings.

I'd like to have combat pace be the default instead of run and have to toggle running or walking with W+S and S+W respectively.

May 10 2016, 3:34 AM · Arma 3
Sneakson added a comment to T67862: Pressing inventory button when it's open doesn't hide it again.

By the way it would be great if the cursor was centered every time you open the inventory.

May 10 2016, 3:34 AM · Arma 3
Sneakson edited Steps To Reproduce on T67862: Pressing inventory button when it's open doesn't hide it again.
May 10 2016, 3:34 AM · Arma 3
Sneakson added a comment to T67785: Make Factions-Side selectable.

Downvoted for now.
Blufor fight Opfor. Green can probably side with both, either or none just like independent in the editor right now.

May 10 2016, 3:32 AM · Arma 3
Sneakson added a comment to T67782: Signs produces dirt whenever shot at..

Yeah, they spit dirt.

May 10 2016, 3:31 AM · Arma 3
Sneakson added a comment to T67760: There is need of long distance binoculars for recon/sniper units..

Have you tried the rangefingers? They're a lot more powerful than the binoculars.

May 10 2016, 3:31 AM · Arma 3
Sneakson added a comment to T67757: Ammobox filled with everything option in editor.

Should be closed.

Submitter obviously doesn't know anything about the editor.

To casxx: go into the editor forum and ask. Items can be added to itemboxes manually and there are scripts that make boxes into "weapon vending machines" with custom menus and everything.

May 10 2016, 3:31 AM · Arma 3
Sneakson added a comment to T67753: Two 7s in Command (Engage) menu.

You are right... there really should be more than two sevens. If it's hard to tell 6 and 8 apart why not just change all the numbers into 7?! HORRAY!

Well anyways, this should be easily repaired.

May 10 2016, 3:31 AM · Arma 3
Sneakson edited Steps To Reproduce on T67744: Using W+S or S+W to toggle movement speed should not momentarily stop you!.
May 10 2016, 3:30 AM · Arma 3
Sneakson added a comment to T67700: Moving and Weapon.

Duplicate of:

0001819
http://feedback.arma3.com/view.php?id=1819

May 10 2016, 3:29 AM · Arma 3
Sneakson added a comment to T67689: Inappropriate usage of "Covering fire" radio message while AI isn't in contact.

Shouldn't they retain their alertness even after all apparent enemies are destroyed in case there are more in the area?

May 10 2016, 3:29 AM · Arma 3
Sneakson added a comment to T67511: One (probably last) problem/inconvenience with the current combat pace walking mode.

I can't remember any issues with shooting while in combat pace.

May 10 2016, 3:23 AM · Arma 3
Sneakson added a comment to T67415: Unability to simply zero the SOS scope in steps of 100 meters above 1000 meters setting..

Anyone who doesn't like this is a twat.

Players are much too afraid of making this game easy and mainstream. Make zeroing any distance in 100 meter increments possible for 300 meters and above and then balance the difficulty by adding wind effects, coriolis effects and such.
It only makes SENSE. Just like jumping, blind-firing and a bunch of other suggestions scoffed at by elitist armaholics.

If snipers in reality can zero any distance then that's clearly how it should be. And shooting a sniper in reality isn't easy so that's also how it should be.

May 10 2016, 3:18 AM · Arma 3
Sneakson edited Steps To Reproduce on T66907: On-screen weapon shaking a ton when in any adjusted stance.
May 10 2016, 2:59 AM · Arma 3
Sneakson added a comment to T66766: Pistols do unrealistically low amounts of damage.

Handguns are useless indeed.
In Showcase: SCUBA you can prone behind the car and shoot the guys on the other side of it with a whole magazine and in a combination of handguns doing nearly no damage and ridiculous recoil you're only likely to take down one guy.

The effective range on those damn things are like 5 meters ATM.

May 10 2016, 2:54 AM · Arma 3
Sneakson added a comment to T66488: When i close the game after playing i get this message after Arma 3 has crashed.

Since I updated like yesterday or two days ago to the latest dev build the game occasionally crashes as I exit it but if I just start the game up and close it immediately it doesn't happen so I apparently have to run it for a while before it happens. Too lazy to test but perhaps it only happens when I've actually started a mission or something such.
I don't get any error message and Windows only tells me the game has crashed.

Win 7, no mods, no prior supercrashes.

Is my problem the same or is there another ticket?

May 10 2016, 2:43 AM · Arma 3
Sneakson added a comment to T66341: Fatigue Blurring causes physical sickness.

Can hardly believe this.
Never heard of blurring making people's eyes hurt.
Still I know some people get really motion sick by playing games without sufficient UI.

@fujix: See your optician immediately. When wearing glasses everything should be sharp like you wouldn't believe. Like iPhone 3GS -> iPhone 4, Retina screen. Or increasing the "sharpness" setting on your computer monitor or using sharpness filters in Photoshop. Or the FXAA setting in ARMA too. Shouldn't be blurry or hurt unless your optician can confirm you have some sort of condition.
My vision has gone piss poor over the past couple of years and using glasses is really HD-like. Makes me a bit tired because mine are sorta small so I can only look straight ahead and I'm not used to the weight on my nose don’t get any dizziness or such.
If it's blurry you should probably get your eyesight reevaluated (you may have to do that every now and then) and if you get dizzy or something there could obviously be some sort of underlying condition.

May 10 2016, 2:37 AM · Arma 3
Sneakson added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

Alternatively to a "stick up" command a high prone stance would also be OK IMO.

Anything that gets us a bit higher without having to sit up.

May 10 2016, 2:02 AM · Arma 3
Sneakson added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

Dr Death, thanks for the suggestion but freelooking does very close to nothing.

Use this screenshot for reference:
http://i.imgur.com/9zxaiNL.jpg
If I lie down here I won't even nearly be able to see across the wall.
In reality I would simply do a slight “push-up” in order to just be able to peek above the wall and the same applies to tall grass which is about that height. Now I’m able to see my greatest enemy – that bastardly tree I’m looking at over there.
In ARMA what I have to do is change my entire stance from the prone stance into the sitting stance. While this works from a first-person perspective it results in an absolutely ridiculous animation in third-person. It makes players seem like dying fishes wildly swinging their lower bodies around from behind them in the prone position to in front of themselves in the sitting position and just really sucks. Especially if the sitting stance is removed from adjusting completely like I’ve suggested elsewhere this suggestion would be relevant since you’d be switching between prone and low crouch directly as there’s no intermediate. It could cause some similar animation problems.
Check this video out (Youtube, 19 secs):
http://www.youtube.com/watch?v=0CQ6KjTWuEk
I’m trying to see the tree and currently this seems to be the only way. As you can tell the third-person animation is ridiculous instead of simply raising the upper part of your body to peek over it. It also moves you forward as you can tell near the end when I have to crawl back.

People are going to want to peek over short obstacles such as these stone walls or medium-size grass and then the only solution is doing what you see in the video and they're gonna do it. Wouldn't wanna get on a server where all the players are lying about in the grass doing that now would you? Bit of an immersion breaker, isn’t it?

May 10 2016, 2:02 AM · Arma 3
Sneakson edited Steps To Reproduce on T65513: Being able to temporary stick your head up (instead of changing stance entirely).
May 10 2016, 2:02 AM · Arma 3
Sneakson added a comment to T65512: Consistency in movement etc across all different stances (Updated June 18th).

Ah, I heard someone mention prone leaning. Didn't notice it was in already.

A temporary push-up stance would be a good alternative to sticking your head up as suggested over here:
http://feedback.arma3.com/view.php?id=7150

May 10 2016, 2:02 AM · Arma 3
Sneakson edited Steps To Reproduce on T65512: Consistency in movement etc across all different stances (Updated June 18th).
May 10 2016, 2:02 AM · Arma 3
Sneakson added a comment to T65511: Gaming Mouse Support.

Better support for using all buttons on your keyboard, keypad or gaming mice in general would be great.

May 10 2016, 2:02 AM · Arma 3
Sneakson added a comment to T65384: Video, Audio, Controls and Game settings profiles....

NOTE THAT THIS IS ALREADY IN THE GAME.

Go Options>Profiles and create a new profile.

Your settings and keybindings are saved in each profile.

Did you want something else?

May 10 2016, 1:57 AM · Arma 3
Sneakson added a comment to T65205: Being able to disable the ammo counter (details inside).

I agree the empty mag icon is a bit unimmersive but I also think there has to be a check mag command. Going into the inventory is a lot more work, I think it makes you change your stance and it doesn't give you an exact number which I think can be seen by inspection so to say.

May 10 2016, 1:51 AM · Arma 3
Sneakson edited Steps To Reproduce on T65205: Being able to disable the ammo counter (details inside).
May 10 2016, 1:51 AM · Arma 3
Sneakson added a comment to T65123: Movement keys get stuck.

Still have issue as described.

May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65123: Movement keys get stuck.
May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65122: Vision clips through your weapon while looking around in several situations.
May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65121: Showcase: Infantry gets stuck if Doc dies.
May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65120: Suddenly there is constant stuttering until game is restarted (videos!) (Updated June, Beta).

Aaand again. This time while just playing and not changing any settings or switching in and out of the game. Nothing strange with the CPU usage, memory usage, gpu temp… not sure about other temperatures. Didn’t log all the temps.

No clues as to what the cause could be. Everything is updated and all.

May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65120: Suddenly there is constant stuttering until game is restarted (videos!) (Updated June, Beta).

And again, while changing settings a lot.

May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65120: Suddenly there is constant stuttering until game is restarted (videos!) (Updated June, Beta).

Issue happened again!
Added two more videos.

It seems to be related to mouse movement?

See Additional Information.

May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65120: Suddenly there is constant stuttering until game is restarted (videos!) (Updated June, Beta).

I think this issue may be solved.
It was a rare occurence to begin with but I've played the game for probably about ten hours recently and not noticed anything.

May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65120: Suddenly there is constant stuttering until game is restarted (videos!) (Updated June, Beta).
May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65119: Binding "hide map" to arrow keys, enter, tab, caps lock, pgup, pgdn or "<>|" does nothing.
May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65119: Binding "hide map" to arrow keys, enter, tab, caps lock, pgup, pgdn or "<>|" does nothing.

Still having this problem. I think it should be resolved by having a second press on the map key always close the map instead of having two separate commands.

May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65116: Strange loud sounds from beyond the hill in Showcase: Infantry.
May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65115: Menu button text rarely disappearing.

Haven't had any text disappearing from buttons since. Probably resolved.

May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65115: Menu button text rarely disappearing.
May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65114: Game occasionally goes black when alt+tabbing out and into the game.

I'm using a GTX 560. I'm pretty sure I heard someone say it was related to the graphics card a while back in which case drivers may solve the problem because I don't think I've been running the latest at all times.

May 10 2016, 1:48 AM · Arma 3
Sneakson edited Steps To Reproduce on T65114: Game occasionally goes black when alt+tabbing out and into the game.
May 10 2016, 1:48 AM · Arma 3
Sneakson added a comment to T65096: Weapon should automatically lower when it hit a wall or something..

Doing Challenge speedruns has made me realize ARMA controls are actually very realistic. You're really swinging your weapon around and have to do very exaggerated movements to make sure you avoid slapping your weapon into walls. However this is not ideal because in reality you could lower your weapon briefly to make a quick turn against a wall and in ARMA you can't. Upvote.

May 10 2016, 1:47 AM · Arma 3
Sneakson added a comment to T63771: [Feature request] "Safety" fire mode.

I've actually shot about three times by accident, once during a sneaking ops.

You may argue simply putting your finger aside from the mouse button would be “safety” enough…
However I control my mouse using my thumb, index, middle and ring finger (a so-called “fingertip grip”) and need my index finger on the mouse button to move it around accurately and effortlessly.
I don’t even touch my mouse with the hand, it’s all in the fingers really. And there’s nowhere to put my index finger other than the LMB or scroll wheel.
I’m considering switching to a claw grip but other people will continue fingertip gripping nonetheless.

May 10 2016, 12:56 AM · Arma 3
Sneakson added a comment to T62773: [VIDEO IN DETAILS] The AI can't hit the player if you keep strafing in one direction and keep staring at the enemy..

This works even on ELITE.
It's like Resident Evil 1.

May 10 2016, 12:15 AM · Arma 3

May 9 2016

Sneakson added a comment to T62361: Seemingly random transition to prone while performing other actions.

I also have this issue all the time during heavy fighting.
Most consistently I seem to go prone whenever I try to switch weapons.

May 9 2016, 11:57 PM · Arma 3
Sneakson added a comment to T62119: Make "Combat pace" the default speed or add option to choose default speed.

Combat pace is exhausting? AND RUNNING ISN'T?! D'oh!

May 9 2016, 11:46 PM · Arma 3
Sneakson added a comment to T61959: AI reflexes are extremely bad even at max skills.

AI: overpowered at distance and like flapping fish on dry land in CQB.

May 9 2016, 11:37 PM · Arma 3